Adding, naming, and registering assets and Learning Interaction component instances

Each Flash learning interaction consists of the following assets:

  • An interaction component

  • Dynamic text fields

  • Distractor elements

  • User interface (UI) components

    Every interaction has an interaction component associated with it to configure its unique parameters. These components do not need to be named.

    The collection of assets for each interaction type is stored in movie clip symbols in the library. These movie clips provide mobility for the assets so they can be copied to keyframes or among files. The movie clips are only containers and are not necessary to make the interaction work.

    You do not need to use the movie clip containers or the templates—instead, you can add your own assets to the Stage, add a Learning Interaction component to the Stage, and then register the assets’ instance names in the Component inspector for the interaction.

    Remember the following aspects about naming assets:

  • Interaction components do not need to be named.

  • UI components need to have unique names for similar interaction types.

  • Each graphic distractor (Drag object, Target object, hot spot, and hot object) must have a unique instance name.

  • Text fields can share the same instance names across multiple interactions.

    After you name the assets on the Stage, register those names in the Component inspector for the learning interaction, so that the scripts can control the assets.

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