You can turn off automatic labeling for part of an application and provide names for the objects in the Accessibility panel. If you have automatic labeling turned on, you can select specific objects and provide names for the objects in the Name text field in the Accessibility panel so that the name is used instead of the object text label.
When a button or input text field doesn’t have a text label, or when the label is in a location that Flash Player can’t detect, you can specify a name for the button or text field. You can also specify a name if the text label is near a button or text field, but you don’t want that text to be used as that object’s name.
In the following example, the text that describes the button appears outside and to the right of the button. In this location, Flash Player does not detect the text, and the screen reader does not read it.

To correct this situation, open the Accessibility panel, select the button, and enter the name and description. To prevent repetition, make the text object inaccessible.
Specify a name and description
for a button, text field, or entire Flash applicationTo provide a name for a button or text field, select the object on the Stage.
To provide a name for an entire Flash application, deselect all objects on the Stage.
Define accessibility for a selected
object in a Flash applicationSelect Make Object Accessible (the default setting) to expose the object to screen readers and to enable other options in the panel.
Deselect Make Object Accessible to hide the object from screen readers and disable the other options in the panel.
| Dynamic text |
To provide a description for static text, you must convert it to dynamic text. |
| Input text fields or buttons |
Enter a keyboard shortcut. |
| Movie clips |
Select Make Child Objects Accessible to expose the objects inside the movie clip to screen readers. Note: If you can describe your application
in a simple phrase that a screen reader can easily convey, turn
off Make Children Accessible, and type a suitable description.
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