PNG is the only cross-platform bitmap format that supports transparency (an alpha channel). It is also the native file format for Adobe® Fireworks®.
Flash exports the first frame in the SWF file as a PNG file, unless you mark a different keyframe for export by entering the #Static frame label.
| Dimensions |
Enter values for width and height in pixels for the exported bitmap image, or select Match Movie to make the PNG image the same size as the SWF file and maintain the aspect ratio of your original image. |
| Bit depth |
Set the number of bits per pixel and colors to use in
creating the image. The higher the bit depth, the larger the file.
|
| Optimize Colors |
Removes any unused colors from a PNG file’s color table, reducing the file size by 1000 to 1500 bytes without affecting image quality but increasing the memory requirements slightly. Has no effect on an adaptive palette. |
| Interlace |
Incrementally shows the exported PNG in a browser as it downloads. Lets the user see basic graphic content before the file completely downloads and might download the file faster with a slow network connection. Do not interlace an animated PNG file. |
| Smooth |
Applies anti-aliasing to an exported bitmap to produce a higher-quality bitmap image and improve text display quality. However, smoothing might cause a halo of gray pixels to appear around an anti-aliased image placed on a colored background, and it increases the PNG file size. Export an image without smoothing if a halo appears or if you’re placing a PNG transparency on a multicolored background. |
| Dither Solids |
Applies dithering to solid colors and gradients. |
| Remove Gradients |
(Default is off) Converts all gradient fills in the application to solid colors using the first color in the gradient. Gradients increase the size of a PNG and are often poor quality. To prevent unexpected results, select the first color of your gradients carefully if you use this option. |
| None |
Turns off dithering and replaces colors not in the basic color table with the solid color from the table that most closely approximates the specified color. Turning dithering off can produce smaller files but unsatisfactory colors. |
| Ordered |
Provides good-quality dithering with the smallest increase in file size. |
| Diffusion |
Provides the best-quality dithering but increases file size and processing time. It also works only with the web 216-color palette selected. |
| Web 216 |
Uses the standard 216‑color, browser-safe palette to create the PNG image, for good image quality and the fastest processing on the server. |
| Adaptive |
Analyzes the colors in the image and creates a unique color table for the selected PNG file. Best for systems showing thousands or millions of colors; it creates the most accurate color for the image but results in a file size larger than a PNG created with the web 216-color palette. |
| Web Snap Adaptive |
Is the same as the Adaptive palette option except that it converts colors similar to the web 216-color palette. The resulting color palette is optimized for the image, but when possible, Flash uses colors from the web 216-color palette. This produces better colors for the image when the web 216-color palette is active on a 256‑color system. To reduce the size of a PNG file with an adaptive palette, use the Max Colors option to decrease the number of palette colors. |
| Custom |
Specifies a palette that you optimized for the selected image. The custom palette is processed at the same speed as the web 216-color palette. To use this option, know how to create and use custom palettes. To select a custom palette, click the Palette folder icon (the folder icon that appears at the end of the Palette text field), and select a palette file. Flash supports palettes saved in the ACT format, that leading graphics applications export. |
| None |
Turns off filtering. |
| Sub |
Transmits the difference between each byte and the value of the corresponding byte of the previous pixel. |
| Up |
Transmits the difference between each byte and the value of the corresponding byte of the pixel immediately above. |
| Average |
Uses the average of the two neighboring pixels (left and above) to predict the value of a pixel. |
| Path |
Computes a simple linear function of the three neighboring pixels (left, above, upper left), and selects the neighboring pixel closest to the computed value as a predictor of the color. |
| Adaptive |
Analyzes the colors in the image and creates a unique color table for the selected PNG file. Best for systems showing thousands or millions of colors; it creates the most accurate color for the image but results in a file size larger than a PNG created with the web 216-color palette. Reduce the size of a PNG created with an adaptive palette by decreasing the number of colors in the palette. |