Flash Lite 2.x and 3.0 ActionScript Language Reference

_xmouse (Button._xmouse property)

public _xmouse : Number [read-only]

Returns the x hasMouse is true relative to the button.

Note: The _xmouse property is supported for Flash Lite 2.0 only if System.capabilities.hasMouse is true or System.capabilities.hasStylus is true.

Example

The following example displays the x coordinate of the mouse position for the Stage and a button called my_btn that is placed on the Stage. Enter the following ActionScript in Frame 1 of the Timeline:

this.createTextField("mouse_txt", 999, 5, 5, 150, 40);
mouse_txt.html = true;
mouse_txt.wordWrap = true;
mouse_txt.border = true;
mouse_txt.autoSize = true;
mouse_txt.selectable = false;
//
var mouseListener:Object = new Object();
mouseListener.onMouseMove = function() {
    var table_str:String = "<textformat tabstops='[50,100]'>";
    table_str += "<b>Stage</b>\t"+"x:"+_xmouse+"\t"+"y:"+_ymouse+newline;
    table_str += "<b>Button</b>\t"+"x:"+my_btn._xmouse+"\t"+"y:"+my_btn._ymouse+newline;
    table_str += "</textformat>";
    mouse_txt.htmlText = table_str;
};
Mouse.addListener(mouseListener);

See also

_ymouse (Button._ymouse property)