Sample Trace Bitmap panel

A set of files named TraceBitmap.fla and TraceBitmap.swf are located in the ExtendingFlash/TraceBitmapPanel folder (see Sample implementations). These files illustrate how to design and build a panel to control the functions of Flash. They also show the use of the MMExecute() function to call JavaScript commands from an ActionScript script.

To run the TraceBitmap sample:

  1. If Flash is running, exit from Flash.
  2. Copy the TraceBitmap.swf file to the WindowSWF folder, which is a subdirectory of the Configuration folder (see Saving JSFL files). For example, on Windows, the folder is in boot drive\Documents and Settings\user\Local Settings\Application Data\Adobe\ Flash CS3\language\Configuration\WindowSWF.
  3. Start Flash.
  4. Create or open a Flash document (FLA file), and import a bitmap or JPEG image into the file.

    You can use the flower.jpg file provided in the TraceBitmapPanel folder or another image of your choice.

  5. With the imported image selected, select Window > Other Panels > TraceBitmap.
  6. Click Submit.

    The image is converted into a group of shapes.