ActionScript 2.0 Components Language Reference |
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| Window component > Window.complete | |||
Flash Player 6 (6.0.79.0).
Flash MX 2004.
listenerObject= new Object();listenerObject.complete = function(eventObject){...}windowInstance.addEventListener("complete",listenerObject)
Event; broadcast to all registered listeners when a window is created. Use this event to size a window to fit its contents.
A component instance (windowInstance) dispatches an event (in this case, complete) and the event is handled by a function, also called a handler, on a listener object (listenerObject) that you create. You define a method with the same name as the event on the listener object; the method is called when the event is triggered. When the event is triggered, it automatically passes an event object (eventObject) to the listener object method. The event object has properties that contain information about the event. You can use these properties to write code that handles the event. Finally, you call the EventDispatcher.addEventListener() method on the component instance that broadcasts the event to register the listener with the instance. When the instance dispatches the event, the listener is called.
For more information, see EventDispatcher class.
The following example creates a window and then defines a complete handler that resizes the window to fit its contents. You drag a Window component from the Components panel to the current document's library, and then add the following code to Frame 1:
/**
Requires:
- Window component in library
*/
import mx.managers.PopUpManager;
import mx.containers.Window;
System.security.allowDomain("http://www.flash-mx.com");
var my_win:MovieClip = PopUpManager.createPopUp(this, Window, true, {closeButton:true, contentPath:"http://www.flash-mx.com/images/image1.jpg"});
var winListener:Object = new Object();
winListener.click = function(evt_obj:Object) {
my_win.deletePopUp();
};
winListener.complete = function(evt_obj:Object) {
my_win.setSize(my_win.content._width, my_win.content._height + 25);
}
my_win.addEventListener("click", winListener);
my_win.addEventListener("complete", winListener);
EventDispatcher.addEventListener()
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