ActionScript 2.0 Components Language Reference |
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| Tween class > Tween.resume() | |||
Flash Player 6 (6.0.79.0).
Flash MX 2004.
tweenInstance.resume()
Nothing.
Method; resumes the play of a tweened animation that has been stopped. Use this method to continue a tweened animation after you have stopped it by using the Tween.stop() method.
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NOTE |
This method may be used only on frame-based tweens. A tween is set to be frame based at its creation by setting the |
This example applies a tweened animation to the img1_mc movie clip. The animation is looped to play repeatedly from its starting point by calling the Tween.start() method from within a handler triggered by the onMotionFinished event. Clicking the stopTween_btn button calls the Tween.stop() method to stop the tweened animation at its current value. Clicking the resumeTween_btn button calls the Tween.resume() method to resume the tweened animation from its stopping point. A movie clip instance named img1_mc, a movie clip instance named stopTween_btn, and a movie clip instance named resumeTween_btn, are required on the Stage for this example:
import mx.transitions.Tween;
var myTween:Tween = new Tween(img1_mc, "_x", mx.transitions.easing.None.easeNone, -img1_mc._width, Stage.width, 3, true);
myTween.onMotionFinished = function() {
myTween.start();
};
stopTween_btn.onRelease = function() {
myTween.stop();
};
resumeTween_btn.onRelease = function() {
myTween.resume();
};
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