ActionScript 2.0 Language Reference |
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| ActionScript classes > Sound > Sound constructor | |||
public Sound([target:Object])
Creates a new Sound object for a specified movie clip. If you do not specify a target instance, the Sound object controls all of the sounds in the movie.
Availability: ActionScript 1.0; Flash Player 5
target:Object [optional] - The MovieClip or Button instance on which the Sound object operates.
The following example creates a new Sound object called global_sound. The second line calls setVolume() and adjusts the volume on all sounds in the movie to 50%.
var global_sound:Sound = new Sound(); global_sound.setVolume(50);
The following example creates a new Sound object, passes it the target movie clip my_mc, and calls the start method, which starts any sound in my_mc.
var movie_sound:Sound = new Sound(my_mc); movie_sound.start();
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