setGain (Microphone.setGain method)

public setGain(gain:Number) : Void

Sets the microphone gain--that is, the amount by which the microphone should multiply the signal before transmitting it. A value of 0 tells Flash to multiply by 0; that is, the microphone transmits no sound.

You can think of this setting like a volume knob on a stereo: 0 is no volume and 50 is normal volume; numbers below 50 specify lower than normal volume, while numbers above 50 specify higher than normal volume.

Availability: ActionScript 1.0; Flash Player 6

Parameters

gain:Number - An integer that specifies the amount by which the microphone should boost the signal. Valid values are 0 to 100. The default value is 50; however, the user may change this value in the Flash Player Microphone Settings panel.

Example

The following example uses a ProgressBar instance called gain_pb to display and a NumericStepper instance called gain_nstep to set the microphone's gain value.

this.createEmptyMovieClip("sound_mc", this.getNextHighestDepth());
var active_mic:Microphone = Microphone.get();
sound_mc.attachAudio(active_mic);

gain_pb.label = "Gain: %3";
gain_pb.mode = "manual";
gain_pb.setProgress(active_mic.gain, 100);
gain_nstep.value = active_mic.gain;

function changeGain() {
    active_mic.setGain(gain_nstep.value);
    gain_pb.setProgress(active_mic.gain, 100);
}
gain_nstep.addEventListener("change", changeGain);

The MovieClip.getNextHighestDepth() method used in this example requires Flash Player 7 or later. If your SWF file includes a version 2 component, use the version 2 components' DepthManager class instead of the MovieClip.getNextHighestDepth() method.

See also

gain (Microphone.gain property), setUseEchoSuppression (Microphone.setUseEchoSuppression method)