ActionScript 2.0 Language Reference |
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| ActionScript classes > Matrix (flash.geom.Matrix) > a (Matrix.a property) | |||
public a : Number
The value in the first row and first column of the Matrix object, which affects the positioning of pixels along the x axis when scaling or rotating an image.
Availability: ActionScript 1.0; Flash Player 8
The following example creates the Matrix object myMatrix and sets its a value.
import flash.geom.Matrix; var myMatrix:Matrix = new Matrix(); trace(myMatrix.a); // 1 myMatrix.a = 2; trace(myMatrix.a); // 2
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