ActionScript 2.0 Language Reference |
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| ActionScript classes > BevelFilter (flash.filters.BevelFilter) > clone (BevelFilter.clone method) | |||
public clone() : BevelFilter
Returns a copy of this filter object.
Availability: ActionScript 1.0; Flash Player 8
BevelFilter - A new BevelFilter instance with all the same properties as the original BevelFilter instance.
The following example creates three BevelFilter objects and compares them. You can create the filter_1 object by using the BevelFilter constructor. You create the filter_2 object by setting it equal to filter_1. You create the clonedFilter by cloning filter_1. Notice that while filter_2 evaluates as being equal to filter_1, clonedFilter does not, even though it contains the same values as filter_1.
import flash.filters.BevelFilter;
var filter_1:BevelFilter = new BevelFilter(5, 45, 0xFFFF00, 0.8, 0x0000FF, 0.8, 20, 20, 1, 3, "inner", false);
var filter_2:BevelFilter = filter_1;
var clonedFilter:BevelFilter = filter_1.clone();
trace(filter_1 == filter_2); // true
trace(filter_1 == clonedFilter); // false
for(var i in filter_1) {
trace(">> " + i + ": " + filter_1[i]);
// >> clone: [type Function]
// >> type: inner
// >> blurY: 20
// >> blurX: 20
// >> knockout: false
// >> strength: 1
// >> quality: 3
// >> shadowAlpha: 0.8
// >> shadowColor: 255
// >> highlightAlpha: 0.8
// >> highlightColor: 16776960
// >> angle: 45
// >> distance: 5
}
for(var i in clonedFilter) {
trace(">> " + i + ": " + clonedFilter[i]);
// >> clone: [type Function]
// >> type: inner
// >> blurY: 20
// >> blurX: 20
// >> knockout: false
// >> strength: 1
// >> quality: 3
// >> shadowAlpha: 0.8
// >> shadowColor: 255
// >> highlightAlpha: 0.8
// >> highlightColor: 16776960
// >> angle: 45
// >> distance: 5
}
To further demonstrate the relationships between filter_1, filter_2, and clonedFilter, the following example modifies the knockout property of filter_1. Modifying knockout demonstrates that the clone() method creates an instance based on values of the filter_1 instead of referring to the values.
import flash.filters.BevelFilter; var filter_1:BevelFilter = new BevelFilter(5, 45, 0xFFFF00, 0.8, 0x0000FF, 0.8, 20, 20, 1, 3, "inner", false); var filter_2:BevelFilter = filter_1; var clonedFilter:BevelFilter = filter_1.clone(); trace(filter_1.knockout); // false trace(filter_2.knockout); // false trace(clonedFilter.knockout); // false filter_1.knockout = true; trace(filter_1.knockout); // true trace(filter_2.knockout); // true trace(clonedFilter.knockout); // false
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