MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=2.0 fGammaAdj=2.0 fDecay=1.0 fVideoEchoZoom=0.388415 fVideoEchoAlpha=0.0 nVideoEchoOrientation=1 nWaveMode=7 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=1 bDarken=0 bSolarize=1 bInvert=1 fWaveAlpha=0.001000 fWaveScale=1.0 fWaveSmoothing=0.750000 fWaveParam=0.0 fModWaveAlphaStart=0.750000 fModWaveAlphaEnd=0.950000 fWarpAnimSpeed=1.0 fWarpScale=0.325446 fZoomExponent=1.0 fShader=0.0 zoom=1.0 rot=-0.220000 cx=0.5 cy=0.5 dx=0.0 dy=0.0 warp=0.010000 sx=1.0 sy=1.0 wave_r=0.0 wave_g=0.4 wave_b=0.0 wave_x=0.5 wave_y=0.5 ob_size=0.0 ob_r=0.0 ob_g=0.0 ob_b=1.0 ob_a=1.0 ib_size=0.0 ib_r=1.0 ib_g=1.0 ib_b=1.0 ib_a=1.0 nMotionVectorsX=44.799995 nMotionVectorsY=24.000004 mv_dx=0.0 mv_dy=0.0 mv_l=0.9 mv_r=1.0 mv_g=1.0 mv_b=1.0 mv_a=0.0 b1n=0.0 b2n=0.0 b3n=0.0 b1x=1.0 b2x=1.0 b3x=1.0 b1ed=0.25 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=0 wavecode_0_scaling=1.0 wavecode_0_smoothing=0.0 wavecode_0_r=1.0 wavecode_0_g=1.0 wavecode_0_b=1.0 wavecode_0_a=1.0 wave_0_per_point1=//q1 = state; wave_0_per_point2=//q2 = basstime; wave_0_per_point3= wave_0_per_point4=q1 = 0; wave_0_per_point5=speed = bass_att*0.2; wave_0_per_point6=v = sample*100000 + value2*bass*0.1; wave_0_per_point7= wave_0_per_point8=//state 0 elipse wave_0_per_point9=xs = xs + sin(v*0.1 + sin(v)*0.1)*speed*atan(v*1.51); wave_0_per_point10=ys = ys + sin(v*0.1 + cos(v)*0.1)*speed*atan(v); wave_0_per_point11= wave_0_per_point12=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + ys); wave_0_per_point13=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs); wave_0_per_point14= wave_0_per_point15=x = x; wave_0_per_point16=y = y; wave_0_per_point17=y = y; wave_0_per_point18= wave_0_per_point19=//r = 0.5 + 0.5*sin(time*1.22) + 0.1; wave_0_per_point20=g = 1;//0.4 + 0.4*sin(time*1.307) + x; wave_0_per_point21=//b = 0.4 + 0.4*sin(time*1.959); wave_0_per_point22= wave_0_per_point23= wave_0_per_point24=xs = if(above(xs,1000),0 ,xs); wave_0_per_point25=ys = if(above(ys,1000),0 ,ys); wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=1.0 wavecode_1_smoothing=0.0 wavecode_1_r=1.0 wavecode_1_g=1.0 wavecode_1_b=1.0 wavecode_1_a=1.0 wave_1_per_point1=//q1 = state; wave_1_per_point2=//q2 = basstime; wave_1_per_point3= wave_1_per_point4=q1 = 0; wave_1_per_point5=speed = bass_att*0.2; wave_1_per_point6=v = sample*100000 + value2*bass*0.1; wave_1_per_point7= wave_1_per_point8=//state 0 elipse wave_1_per_point9=xs = xs + sin(v*0.1 + sin(v)*0.1)*speed*atan(v*1.51); wave_1_per_point10=ys = ys + sin(v*0.1 + cos(v)*0.1)*speed*atan(v); wave_1_per_point11= wave_1_per_point12=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + ys + 0.7); wave_1_per_point13=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs + 0.7); wave_1_per_point14= wave_1_per_point15=x = x; wave_1_per_point16=y = y; wave_1_per_point17=y = y; wave_1_per_point18= wave_1_per_point19=//r = 0.5 + 0.5*sin(time*1.4) + 0.1; wave_1_per_point20=g = 1;//0.4 + 0.4*sin(time*1.307) + x; wave_1_per_point21=//b = 0.4 + 0.4*sin(time*1.259); wave_1_per_point22= wave_1_per_point23= wave_1_per_point24=xs = if(above(xs,1000),0 ,xs); wave_1_per_point25=ys = if(above(ys,1000),0 ,ys); wavecode_2_enabled=1 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=1.0 wavecode_2_smoothing=0.0 wavecode_2_r=1.0 wavecode_2_g=1.0 wavecode_2_b=1.0 wavecode_2_a=1.0 wave_2_per_point1=//q1 = state; wave_2_per_point2=//q2 = basstime; wave_2_per_point3= wave_2_per_point4=q1 = 0; wave_2_per_point5=speed = bass_att*0.2; wave_2_per_point6=v = sample*100000 + value2*bass*0.1; wave_2_per_point7= wave_2_per_point8=//state 0 elipse wave_2_per_point9=xs = xs + sin(v*0.1 + sin(v)*0.1)*speed*atan(v*1.51); wave_2_per_point10=ys = ys + sin(v*0.1 + cos(v)*0.1)*speed*atan(v); wave_2_per_point11= wave_2_per_point12=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + ys + 1.4); wave_2_per_point13=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs + 1.4); wave_2_per_point14= wave_2_per_point15=x = x; wave_2_per_point16=y = y; wave_2_per_point17=y = y; wave_2_per_point18= wave_2_per_point19=//r = 0.5 + 0.5*sin(time*1.4674) + 0.1; wave_2_per_point20=g = 1;//0.4 + 0.4*sin(time*1.807) + x; wave_2_per_point21=//b = 0.4 + 0.4*sin(time*1.359); wave_2_per_point22= wave_2_per_point23= wave_2_per_point24=xs = if(above(xs,1000),0 ,xs); wave_2_per_point25=ys = if(above(ys,1000),0 ,ys); wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.0 wavecode_3_smoothing=0.0 wavecode_3_r=1.0 wavecode_3_g=1.0 wavecode_3_b=1.0 wavecode_3_a=1.0 wave_3_per_point1=speed = bass*0.1; wave_3_per_point2=v = sample*10000 + value2*bass*0.1; wave_3_per_point3= wave_3_per_point4=//state 0 elipse wave_3_per_point5=xs = xs + (equal(0,q1))*sin(v*1)*speed*atan(v*1.51); wave_3_per_point6=ys = ys + (equal(0,q1))*sin(v*1)*speed; wave_3_per_point7= wave_3_per_point8=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs); wave_3_per_point9=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs); wave_3_per_point10= wave_3_per_point11=y = y - sample*0.1; wave_3_per_point12= wave_3_per_point13=x = x*0.6 + 0.2; wave_3_per_point14=y = y + bass*0.1; wave_3_per_point15=y = y*0.8; wave_3_per_point16= wave_3_per_point17=r = 0.5 + 0.5*sin(time*6.22) + 0.1; wave_3_per_point18=g = 0.4 + 0.4*sin(time*5.307); wave_3_per_point19=b = 0.4 + 0.4*sin(time*4.959)*x; wave_3_per_point20= wave_3_per_point21=xs = if(above(xs,1000),0 ,xs); wave_3_per_point22=ys = if(above(ys,1000),0 ,ys); shapecode_0_enabled=1 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_x=0.5 shapecode_0_y=0.5 shapecode_0_rad=2.667100 shapecode_0_ang=0.0 shapecode_0_tex_ang=0.0 shapecode_0_tex_zoom=0.274246 shapecode_0_r=1.0 shapecode_0_g=1.0 shapecode_0_b=1.0 shapecode_0_a=0.1 shapecode_0_r2=1.0 shapecode_0_g2=0.0 shapecode_0_b2=0.0 shapecode_0_a2=0.4 shapecode_0_border_r=0.0 shapecode_0_border_g=0.0 shapecode_0_border_b=0.0 shapecode_0_border_a=0.1 shape_0_per_frame1=tex_capture = q1; shape_0_per_frame2= shape_0_per_frame3=saw = saw - 0.001*bass; shape_0_per_frame4=saw = if(below(saw,0.2),0.6,saw); shape_0_per_frame5= shape_0_per_frame6=tex_zoom = saw; shape_0_per_frame7= shape_0_per_frame8= shape_0_per_frame9= shapecode_1_enabled=1 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_x=0.5 shapecode_1_y=0.5 shapecode_1_rad=2.667100 shapecode_1_ang=0.0 shapecode_1_tex_ang=0.0 shapecode_1_tex_zoom=0.274246 shapecode_1_r=1.0 shapecode_1_g=1.0 shapecode_1_b=1.0 shapecode_1_a=0.1 shapecode_1_r2=1.0 shapecode_1_g2=0.0 shapecode_1_b2=0.0 shapecode_1_a2=0.4 shapecode_1_border_r=0.0 shapecode_1_border_g=0.0 shapecode_1_border_b=0.0 shapecode_1_border_a=0.1 shape_1_per_frame1=tex_capture = q1; shape_1_per_frame2= shape_1_per_frame3=saw = saw - 0.001*bass; shape_1_per_frame4=saw = if(below(saw,0.1),0.6,saw); shape_1_per_frame5= shape_1_per_frame6=tex_zoom = saw; shapecode_2_enabled=1 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=1 shapecode_2_x=0.5 shapecode_2_y=0.5 shapecode_2_rad=2.667177 shapecode_2_ang=0.0 shapecode_2_tex_ang=0.0 shapecode_2_tex_zoom=0.369642 shapecode_2_r=1.0 shapecode_2_g=1.0 shapecode_2_b=1.0 shapecode_2_a=0.1 shapecode_2_r2=0.0 shapecode_2_g2=1.0 shapecode_2_b2=0.0 shapecode_2_a2=0.4 shapecode_2_border_r=1.0 shapecode_2_border_g=0.0 shapecode_2_border_b=0.0 shapecode_2_border_a=0.1 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_x=0.5 shapecode_3_y=0.5 shapecode_3_rad=2.667177 shapecode_3_ang=0.0 shapecode_3_tex_ang=0.0 shapecode_3_tex_zoom=0.302938 shapecode_3_r=1.0 shapecode_3_g=1.0 shapecode_3_b=1.0 shapecode_3_a=0.1 shapecode_3_r2=0.0 shapecode_3_g2=1.0 shapecode_3_b2=0.0 shapecode_3_a2=0.4 shapecode_3_border_r=1.0 shapecode_3_border_g=1.0 shapecode_3_border_b=1.0 shapecode_3_border_a=0.1 per_frame_1=//5 frame texture buffer per_frame_2= per_frame_3=dx = 0.0; per_frame_4= per_frame_5=basstime = basstime + bass*0.13; per_frame_6=q5 = basstime; per_frame_7= per_frame_8=decay_r = 0; per_frame_9=decay_g = 0; per_frame_10=decay_b = 0; per_frame_11= per_frame_12= per_frame_13=ob_r = 0.5 + 0.5*sin(basstime*0.22); per_frame_14=ob_g = 0.5 + 0.5*sin(time*0.307); per_frame_15=ob_b = 0.5 + 0.5*sin(time*0.112); per_frame_16= per_frame_17= per_frame_18= per_frame_19=monitor = q1; per_pixel_1=zoom = 1.05; per_pixel_2=rot = 0; per_pixel_3= per_pixel_4=dx = 0; per_pixel_5=dy = 0; per_pixel_6= per_pixel_7=warp = 0; warp_1=`shader_body warp_2=`{ warp_3=` // sample previous frame warp_4=` ret = tex2D( sampler_main, uv ).xyz; warp_5=` warp_6=` // darken (decay) over time warp_7=` ret *= 1.00; //or try: ret -= 0.004; warp_8=`} comp_1=`shader_body comp_2=`{ comp_3=` ret = tex2D(sampler_main, uv).xyz; comp_4=` ret += tex2D(sampler_fc_main, GetBlur3(uv)*2).xyz; comp_5=` //ret += tex2D(sampler_fw_main, uv).xyz; comp_6=` comp_7=` comp_8=` ret *= 2.00; //gamma comp_9=` ret *= ret - ret*0.2; //darken comp_10=`}