MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=2.0 fGammaAdj=2.0 fDecay=0.990 fVideoEchoZoom=2.0 fVideoEchoAlpha=0.0 nVideoEchoOrientation=0 nWaveMode=7 bAdditiveWaves=1 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=1.0 fWaveScale=1.372 fWaveSmoothing=0.171 fWaveParam=-0.160 fModWaveAlphaStart=0.850 fModWaveAlphaEnd=1.530 fWarpAnimSpeed=1.0 fWarpScale=1.0 fZoomExponent=1.0 fShader=0.0 zoom=0.97000 rot=-0.02000 cx=0.5 cy=0.5 dx=0.0 dy=0.0 warp=0.02001 sx=1.0 sy=1.0 wave_r=0.860 wave_g=0.610 wave_b=0.290 wave_x=0.5 wave_y=0.450 ob_size=0.010 ob_r=0.0 ob_g=0.0 ob_b=0.0 ob_a=0.0 ib_size=0.010 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.0 nMotionVectorsX=12.0 nMotionVectorsY=9.0 mv_dx=0.0 mv_dy=0.0 mv_l=0.9 mv_r=1.0 mv_g=1.0 mv_b=1.0 mv_a=0.0 b1n=0.4 b2n=0.0 b3n=0.0 b1x=1.0 b2x=1.0 b3x=1.0 b1ed=0.250 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.0 wavecode_0_smoothing=0.5 wavecode_0_r=1.0 wavecode_0_g=1.0 wavecode_0_b=1.0 wavecode_0_a=1.0 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.0 wavecode_1_smoothing=0.5 wavecode_1_r=1.0 wavecode_1_g=1.0 wavecode_1_b=1.0 wavecode_1_a=1.0 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.0 wavecode_2_smoothing=0.5 wavecode_2_r=1.0 wavecode_2_g=1.0 wavecode_2_b=1.0 wavecode_2_a=1.0 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.0 wavecode_3_smoothing=0.5 wavecode_3_r=1.0 wavecode_3_g=1.0 wavecode_3_b=1.0 wavecode_3_a=1.0 shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_x=0.5 shapecode_0_y=0.5 shapecode_0_rad=0.1 shapecode_0_ang=0.0 shapecode_0_tex_ang=0.0 shapecode_0_tex_zoom=1.0 shapecode_0_r=1.0 shapecode_0_g=0.0 shapecode_0_b=0.0 shapecode_0_a=1.0 shapecode_0_r2=0.0 shapecode_0_g2=1.0 shapecode_0_b2=0.0 shapecode_0_a2=0.0 shapecode_0_border_r=1.0 shapecode_0_border_g=1.0 shapecode_0_border_b=1.0 shapecode_0_border_a=0.1 shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_x=0.5 shapecode_1_y=0.5 shapecode_1_rad=0.1 shapecode_1_ang=0.0 shapecode_1_tex_ang=0.0 shapecode_1_tex_zoom=1.0 shapecode_1_r=1.0 shapecode_1_g=0.0 shapecode_1_b=0.0 shapecode_1_a=1.0 shapecode_1_r2=0.0 shapecode_1_g2=1.0 shapecode_1_b2=0.0 shapecode_1_a2=0.0 shapecode_1_border_r=1.0 shapecode_1_border_g=1.0 shapecode_1_border_b=1.0 shapecode_1_border_a=0.1 shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.5 shapecode_2_y=0.5 shapecode_2_rad=0.1 shapecode_2_ang=0.0 shapecode_2_tex_ang=0.0 shapecode_2_tex_zoom=1.0 shapecode_2_r=1.0 shapecode_2_g=0.0 shapecode_2_b=0.0 shapecode_2_a=1.0 shapecode_2_r2=0.0 shapecode_2_g2=1.0 shapecode_2_b2=0.0 shapecode_2_a2=0.0 shapecode_2_border_r=1.0 shapecode_2_border_g=1.0 shapecode_2_border_b=1.0 shapecode_2_border_a=0.1 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_x=0.5 shapecode_3_y=0.5 shapecode_3_rad=0.1 shapecode_3_ang=0.0 shapecode_3_tex_ang=0.0 shapecode_3_tex_zoom=1.0 shapecode_3_r=1.0 shapecode_3_g=0.0 shapecode_3_b=0.0 shapecode_3_a=1.0 shapecode_3_r2=0.0 shapecode_3_g2=1.0 shapecode_3_b2=0.0 shapecode_3_a2=0.0 shapecode_3_border_r=1.0 shapecode_3_border_g=1.0 shapecode_3_border_b=1.0 shapecode_3_border_a=0.1 per_frame_1=wave_r = wave_r + 0.200*( 0.60*sin(1.517*time) + 0.40*sin(1.580*time) ); per_frame_2=wave_g = wave_g + 0.200*( 0.60*sin(1.088*time) + 0.40*sin(1.076*time) ); per_frame_3=wave_b = wave_b + 0.200*( 0.60*sin(1.037*time) + 0.40*sin(0.922*time) ); per_frame_4=rot = rot + 0.020*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) ); per_frame_5=cx = cx + 0.110*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) ); per_frame_6=cy = cy + 0.110*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) ); per_frame_7=q1=cos(1.41*time); per_frame_8=q2=time + 0.3*sin(time*1.47); per_pixel_1=//rot=rot+0.05*sin(rad*13.5 + q2*1.3 + q*1.31); per_pixel_2=//zoom=zoom+0.05*sin(ang*10.0 + rad*7.5 + q2*1.63 + q); warp_1=`shader_body warp_2=`{ warp_3=` // custom motion for 50% of the pixels...: warp_4=` float2 uv2 = (uv_orig - 0.5)*0.91 + 0.5; warp_5=` warp_6=` // make every other pixel use 'uv2': warp_7=` float2 pix = uv_orig * texsize.xy; warp_8=` float even_odd = saturate(2*frac((pix.x + pix.y)*0.5 + 0.25)); warp_9=` uv = lerp(uv, uv2, even_odd); warp_10=` warp_11=` // sample previous frame warp_12=` ret = tex2D( sampler_main, uv ).xyz; warp_13=` warp_14=` // darken (decay) over time warp_15=` //ret = (ret - 0.0015)*0.988; warp_16=` ret *= 0.8 + 0.17*saturate(rad*5); warp_17=`} comp_1=`shader_body comp_2=`{ comp_3=` ret = tex2D(sampler_main, uv).xyz; comp_4=` //ret += (GetBlur1(uv) - blur1_min)*2.5; comp_5=` //ret = pow(ret, float3(0.9,0.5,1.3)) - 0.06; comp_6=` ret *= 1.80; //gamma comp_7=` comp_8=`}