MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=2.0 fGammaAdj=2.0 fDecay=0.980 fVideoEchoZoom=2.0 fVideoEchoAlpha=0.0 nVideoEchoOrientation=0 nWaveMode=6 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=4.0 fWaveScale=1.692 fWaveSmoothing=0.180 fWaveParam=0.0 fModWaveAlphaStart=0.750 fModWaveAlphaEnd=0.950 fWarpAnimSpeed=1.0 fWarpScale=3.138 fZoomExponent=1.0 fShader=0.0 zoom=1.02030 rot=0.0 cx=0.5 cy=0.110 dx=-0.00100 dy=-0.00100 warp=0.43910 sx=1.0 sy=1.0 wave_r=1.0 wave_g=1.0 wave_b=1.0 wave_x=0.5 wave_y=0.520 ob_size=0.010 ob_r=1.0 ob_g=0.0 ob_b=0.0 ob_a=0.0 ib_size=0.010 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.0 nMotionVectorsX=12.0 nMotionVectorsY=9.0 mv_dx=0.0 mv_dy=0.0 mv_l=0.9 mv_r=1.0 mv_g=1.0 mv_b=1.0 mv_a=0.0 b1n=0.0 b2n=0.0 b3n=0.0 b1x=1.0 b2x=1.0 b3x=1.0 b1ed=0.250 wavecode_0_enabled=1 wavecode_0_samples=50 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.0 wavecode_0_smoothing=0.27000 wavecode_0_r=1.0 wavecode_0_g=1.0 wavecode_0_b=0.8 wavecode_0_a=0.120 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.0 wavecode_1_smoothing=0.5 wavecode_1_r=1.0 wavecode_1_g=1.0 wavecode_1_b=1.0 wavecode_1_a=1.0 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.0 wavecode_2_smoothing=0.5 wavecode_2_r=1.0 wavecode_2_g=1.0 wavecode_2_b=1.0 wavecode_2_a=1.0 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.0 wavecode_3_smoothing=0.5 wavecode_3_r=1.0 wavecode_3_g=1.0 wavecode_3_b=1.0 wavecode_3_a=1.0 shapecode_0_enabled=1 shapecode_0_sides=32 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.5 shapecode_0_y=0.5 shapecode_0_rad=0.89269 shapecode_0_ang=0.0 shapecode_0_tex_ang=0.0 shapecode_0_tex_zoom=1.0 shapecode_0_r=0.970 shapecode_0_g=0.0 shapecode_0_b=0.0 shapecode_0_a=0.030 shapecode_0_r2=0.0 shapecode_0_g2=1.0 shapecode_0_b2=0.0 shapecode_0_a2=0.0 shapecode_0_border_r=1.0 shapecode_0_border_g=1.0 shapecode_0_border_b=1.0 shapecode_0_border_a=0.0 shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.5 shapecode_1_y=0.5 shapecode_1_rad=0.1 shapecode_1_ang=0.0 shapecode_1_tex_ang=0.0 shapecode_1_tex_zoom=1.0 shapecode_1_r=1.0 shapecode_1_g=0.0 shapecode_1_b=0.0 shapecode_1_a=1.0 shapecode_1_r2=0.0 shapecode_1_g2=1.0 shapecode_1_b2=0.0 shapecode_1_a2=0.0 shapecode_1_border_r=1.0 shapecode_1_border_g=1.0 shapecode_1_border_b=1.0 shapecode_1_border_a=0.1 shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.5 shapecode_2_y=0.5 shapecode_2_rad=0.1 shapecode_2_ang=0.0 shapecode_2_tex_ang=0.0 shapecode_2_tex_zoom=1.0 shapecode_2_r=1.0 shapecode_2_g=0.0 shapecode_2_b=0.0 shapecode_2_a=1.0 shapecode_2_r2=0.0 shapecode_2_g2=1.0 shapecode_2_b2=0.0 shapecode_2_a2=0.0 shapecode_2_border_r=1.0 shapecode_2_border_g=1.0 shapecode_2_border_b=1.0 shapecode_2_border_a=0.1 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.5 shapecode_3_y=0.5 shapecode_3_rad=0.1 shapecode_3_ang=0.0 shapecode_3_tex_ang=0.0 shapecode_3_tex_zoom=1.0 shapecode_3_r=1.0 shapecode_3_g=0.0 shapecode_3_b=0.0 shapecode_3_a=1.0 shapecode_3_r2=0.0 shapecode_3_g2=1.0 shapecode_3_b2=0.0 shapecode_3_a2=0.0 shapecode_3_border_r=1.0 shapecode_3_border_g=1.0 shapecode_3_border_b=1.0 shapecode_3_border_a=0.1 per_frame_1=wave_r = wave_r + 0.250*( 0.60*sin(10.937*time) + 0.40*sin(1.470*time) ); per_frame_2=wave_g = wave_g + 0.150*( 0.60*sin(11.344*time) + 0.40*sin(1.041*time) ); per_frame_3=wave_b = wave_b + 0.120*( 0.60*sin(21.251*time) + 0.40*sin(1.355*time) ); per_frame_4=//wave_mystery = time*0.3; per_pixel_1=dx = 0; per_pixel_2=dy = 0; warp_1=`sampler sampler_rand00; warp_2=` warp_3=`shader_body warp_4=`{ warp_5=` float3 uv2 = float3(uv,1) + 0.02*(frac(tex2d(sampler_rand00, uv).xyz - time*float3(0.32,0.39,0.35))-0.5); warp_6=` uv2.xy = (uv2.xy-0.5)*uv2.z + 0.5; warp_7=` warp_8=` uv2.xy += (uv.xy - uv_orig.xy); warp_9=` warp_10=` // sample previous frame warp_11=` ret = tex2D( sampler_main, uv2.xy ).xyz; warp_12=` warp_13=` // darken (decay) over time warp_14=` ret = (ret*0.99) - 0.003; warp_15=`} comp_1=`shader_body comp_2=`{ comp_3=` ret = tex2D(sampler_main, uv).xyz; comp_4=` ret = pow(ret, 2); comp_5=` ret *= 2; //gamma comp_6=`}