<!-- ################ -->
<!-- Animation -->

<Define_DefaultNode name="FarinaEventRippleTransition">
	<ItemHook name="CSiExHookEventRippleTransition">
		<EventEffect param1="FrameBlue"/>
	</ItemHook>
</Define_DefaultNode>

<Define_DefaultNode name="FarinaEventAnimation">
	<ItemHook name="CSiExHookEventAnimation">
		<EventEffect param1="0,-15"/>
	</ItemHook>
</Define_DefaultNode>

<Define_DefaultNode name="PreviewEventRippleTransition">
	<ItemHook name="CtdSiExHookEventRippleTransition">
		<EventEffect param1="FrameBlue"/>
	</ItemHook>
</Define_DefaultNode>

<!-- Special Black Tab Button (Only uses on TopPage ) -->

<Define_DefaultNode name="FarinaTabOnBlackNormalState">
	<State name="Normal">
		<AnimeDIB refer="FarinaTabOnBlackNormalStateNormal" />
	</State>
	<State name="Hot">
		<AnimeDIB refer="FarinaTabOnBlackNormalStateHot" />
	</State>
	<State name="Pushed">
		<AnimeDIB refer="FarinaTabOnBlackNormalStatePushed" />
	</State>
	<State name="Disabled">
		<AnimeDIB refer="FarinaTabOnBlackNormalStateDisabled" />
	</State>
</Define_DefaultNode>

<Define_DefaultNode name="FarinaTabOnBlackSelectState">
	<State name="Normal">
		<AnimeDIB refer="FarinaTabOnBlackSelectStateNormal" />
	</State>
	<State name="Hot">
		<AnimeDIB refer="FarinaTabOnBlackSelectStateNormal" />
	</State>
	<State name="Pushed">
		<AnimeDIB refer="FarinaTabOnBlackSelectStateNormal" />
	</State>
	<State name="Disabled">
		<AnimeDIB refer="FarinaTabOnBlackSelectStateNormal" />
	</State>
</Define_DefaultNode>


<!-- ################ -->
<!-- Normal Button Define -->

<!-- ####  Black Button  #### -->

<Define_DefaultNode name="FarinaButtonOnBlackNormalState">
	<State name="Normal">
		<AnimeDIB refer="FarinaButtonNormalOnBlackNormal" />
	</State>
	<State name="Hot">
		<AnimeDIB refer="FarinaButtonNormalOnBlackHot" />
	</State>
	<State name="Pushed">
		<AnimeDIB refer="FarinaButtonNormalOnBlackPushed"/>
	</State>
	<State name="Disabled">
		<AnimeDIB refer="FarinaButtonNormalOnBlackDisabled"/>
	</State>
</Define_DefaultNode>

<!-- 
<Define_DefaultNode name="FarinaButtonOnBlackSelectState">
	<State name="Normal">
		<AnimeDIB refer="FarinaButtonSelectOnBlackNormal" />
	</State>
	<State name="Hot">
		<AnimeDIB refer="FarinaButtonSelectOnBlackHot" />
	</State>
	<State name="Pushed">
		<AnimeDIB refer="FarinaButtonSelectOnBlackPushed"/>
		<TextColor>0,0,0</TextColor>
	</State>
	<State name="Disabled">
		<AnimeDIB refer="FarinaButtonSelectOnBlackDisabled"/>
	</State>
</Define_DefaultNode>
-->

<!-- ####  Glay Button  #### -->

<Define_DefaultNode name="FarinaButtonOnGlayNormalState">
	<State name="Normal">
		<AnimeDIB refer="FarinaButtonNormalOnGlayNormal" />
		<TextColor>0,0,0</TextColor>
	</State>
	<State name="Hot">
		<AnimeDIB refer="FarinaButtonNormalOnGlayHot" />
		<TextColor>0,0,0</TextColor>
	</State>
	<State name="Pushed">
		<AnimeDIB refer="FarinaButtonNormalOnGlayPushed"/>
		<TextColor>255,255,255</TextColor>
	</State>
	<State name="Disabled">
		<AnimeDIB refer="FarinaButtonNormalOnGlayDisabled"/>
		<TextColor>0,0,0</TextColor>
	</State>
</Define_DefaultNode>

<Define_DefaultNode name="FarinaButtonOnGlaySelectState">
	<State name="Normal">
		<AnimeDIB refer="FarinaButtonSelectOnGlayNormal" />
		<TextColor>0,0,0</TextColor>
	</State>
	<State name="Hot">
		<AnimeDIB refer="FarinaButtonSelectOnGlayHot" />
		<TextColor>0,0,0</TextColor>
	</State>
	<State name="Pushed">
		<AnimeDIB refer="FarinaButtonSelectOnGlayPushed"/>
		<TextColor>255,255,255</TextColor>
	</State>
	<State name="Disabled">
		<AnimeDIB refer="FarinaButtonSelectOnGlayDisabled"/>
		<TextColor>0,0,0</TextColor>
	</State>
</Define_DefaultNode>

<!-- ####  White Button  #### -->
<!--
<Define_DefaultNode name="FarinaButtonOnWhiteNormalState">
	<State name="Normal">
		<AnimeDIB refer="FarinaButtonNormalOnWhiteNormal" />
		<TextColor>0,0,0</TextColor>
	</State>
	<State name="Hot">
		<AnimeDIB refer="FarinaButtonNormalOnWhiteHot" />
		<TextColor>0,0,0</TextColor>
	</State>
	<State name="Pushed">
		<AnimeDIB refer="FarinaButtonNormalOnWhitePushed"/>
		<TextColor>255,255,255</TextColor>
	</State>
	<State name="Disabled">
		<AnimeDIB refer="FarinaButtonNormalOnWhiteDisabled"/>
		<TextColor>0,0,0</TextColor>
	</State>
</Define_DefaultNode>

<Define_DefaultNode name="FarinaButtonOnWhiteSelectState">
	<State name="Normal">
		<AnimeDIB refer="FarinaButtonSelectOnWhiteNormal" />
		<TextColor>0,0,0</TextColor>
	</State>
	<State name="Hot">
		<AnimeDIB refer="FarinaButtonSelectOnWhiteHot" />
		<TextColor>0,0,0</TextColor>
	</State>
	<State name="Pushed">
		<AnimeDIB refer="FarinaButtonSelectOnWhitePushed"/>
		<TextColor>255,255,255</TextColor>
	</State>
	<State name="Disabled">
		<AnimeDIB refer="FarinaButtonSelectOnWhiteDisabled"/>
		<TextColor>0,0,0</TextColor>
	</State>
</Define_DefaultNode>
-->

<!-- End of Normal Button Define -->



<!-- Navi Button Define -->

<!-- ####  White Button  #### -->

<Define_DefaultNode name="FarinaNaviButtonOnWhiteNormalState">
	<State name="Normal">
		<AnimeDIB refer="FarinaNaviButtonNormalOnWhiteNormal" />
		<TextColor>0,0,0</TextColor>
	</State>
	<State name="Hot">
		<AnimeDIB refer="FarinaNaviButtonNormalOnWhiteHot" />
		<TextColor>0,0,0</TextColor>
	</State>
	<State name="Pushed">
		<AnimeDIB refer="FarinaNaviButtonNormalOnWhitePushed"/>
		<TextColor>255,255,255</TextColor>
	</State>
	<State name="Disabled">
		<AnimeDIB refer="FarinaNaviButtonNormalOnWhiteDisabled"/>
		<TextColor>0,0,0</TextColor>
	</State>
</Define_DefaultNode>

<Define_DefaultNode name="FarinaNaviButtonOnWhiteSelectState">
	<State name="Normal">
		<AnimeDIB refer="FarinaNaviButtonSelectOnWhiteNormal" />
		<TextColor>0,0,0</TextColor>
	</State>
	<State name="Hot">
		<AnimeDIB refer="FarinaNaviButtonSelectOnWhiteHot" />
		<TextColor>0,0,0</TextColor>
	</State>
	<State name="Pushed">
		<AnimeDIB refer="FarinaNaviButtonSelectOnWhitePushed"/>
		<TextColor>255,255,255</TextColor>
	</State>
	<State name="Disabled">
		<AnimeDIB refer="FarinaNaviButtonSelectOnWhiteDisabled"/>
		<TextColor>0,0,0</TextColor>
	</State>
</Define_DefaultNode>

<!-- End of Navi Button Define -->


<!-- Bold Button Define -->
<!-- ####  Glay Button  #### -->
<Define_DefaultNode name="FarinaBoldButtonOnGlayNormalState">
	<State name="Normal">
		<AnimeDIB refer="FarinaBoldButtonNormalOnGlayNormal" />
		<TextColor>0,0,0</TextColor>
	</State>
	<State name="Hot">
		<AnimeDIB refer="FarinaBoldButtonNormalOnGlayHot" />
		<TextColor>0,0,0</TextColor>
	</State>
	<State name="Pushed">
		<AnimeDIB refer="FarinaBoldButtonNormalOnGlayPushed"/>
		<TextColor>255,255,255</TextColor>
	</State>
	<State name="Disabled">
		<AnimeDIB refer="FarinaBoldButtonNormalOnGlayDisabled"/>
		<TextColor>0,0,0</TextColor>
	</State>
</Define_DefaultNode>

<!--
<Define_DefaultNode name="FarinaBoldButtonOnGlaySelectState">
	<State name="Normal">
		<AnimeDIB refer="FarinaBoldButtonSelectOnGlayNormal" />
	</State>
	<State name="Hot">
		<AnimeDIB refer="FarinaBoldButtonSelectOnGlayHot" />
	</State>
	<State name="Pushed">
		<AnimeDIB refer="FarinaBoldButtonSelectOnGlayPushed"/>
	</State>
	<State name="Disabled">
		<AnimeDIB refer="FarinaBoldButtonSelectOnGlayDisabled"/>
	</State>
</Define_DefaultNode>
-->

<!-- ####  Black Button  #### -->
<!--
<Define_DefaultNode name="FarinaBoldButtonOnBlackNormalState">
	<State name="Normal" referanimedib="FarinaBoldButtonNormalOnBlackNormal"/>
	<State name="Hot">
		<AnimeDIB refer="FarinaBoldButtonNormalOnBlackHot" />
	</State>
	<State name="Pushed">
		<AnimeDIB refer="FarinaBoldButtonNormalOnBlackPushed"/>
	</State>
	<State name="Disabled">
		<AnimeDIB refer="FarinaBoldButtonNormalOnBlackDisabled"/>
	</State>
</Define_DefaultNode>
-->
<!--
<Define_DefaultNode name="FarinaBoldButtonOnBlackSelectState">
	<State name="Normal">
		<AnimeDIB refer="FarinaBoldButtonSelectOnBlackNormal" />
	</State>
	<State name="Hot">
		<AnimeDIB refer="FarinaBoldButtonSelectOnBlackHot" />
	</State>
	<State name="Pushed">
		<AnimeDIB refer="FarinaBoldButtonSelectOnBlackPushed"/>
	</State>
	<State name="Disabled">
		<AnimeDIB refer="FarinaBoldButtonSelectOnBlackDisabled"/>
	</State>
</Define_DefaultNode>
-->

<!-- End of Bold Button Define -->

<!-- Mute Button -->

<Define_DefaultNode name="FarinaMuteButtonOnBlackNormalState">
	<State name="Normal">
		<AnimeDIB refer="FarinaMuteButtonNormalOnBlackNormal"/>
	</State>
	<State name="Hot">
		<AnimeDIB refer="FarinaMuteButtonNormalOnBlackHot"/>
	</State>
	<State name="Pushed">
		<AnimeDIB refer="FarinaMuteButtonNormalOnBlackPushed"/>
	</State>
	<State name="Disabled">
		<AnimeDIB refer="FarinaMuteButtonNormalOnBlackNormal"/>
	</State>
</Define_DefaultNode>

<Define_DefaultNode name="FarinaMuteButtonOnBlackSelectState">
	<State name="Normal">
		<AnimeDIB refer="FarinaMuteButtonSelectOnBlackNormal"/>
	</State>
	<State name="Hot">
		<AnimeDIB refer="FarinaMuteButtonSelectOnBlackHot"/>
	</State>
	<State name="Pushed">
		<AnimeDIB refer="FarinaMuteButtonSelectOnBlackPushed"/>
	</State>
	<State name="Disabled">
		<AnimeDIB refer="FarinaMuteButtonSelectOnBlackNormal"/>
	</State>
</Define_DefaultNode>

<Define_DefaultNode name="FarinaMuteButtonOnGlayNormalState">
	<State name="Normal">
		<AnimeDIB refer="FarinaMuteButtonNormalOnGlayNormal"/>
	</State>
	<State name="Hot">
		<AnimeDIB refer="FarinaMuteButtonNormalOnGlayHot"/>
	</State>
	<State name="Pushed">
		<AnimeDIB refer="FarinaMuteButtonNormalOnGlayPushed"/>
	</State>
	<State name="Disabled">
		<AnimeDIB refer="FarinaMuteButtonNormalOnGlayNormal"/>
	</State>
</Define_DefaultNode>

<Define_DefaultNode name="FarinaMuteButtonOnGlaySelectState">
	<State name="Normal">
		<AnimeDIB refer="FarinaMuteButtonSelectOnGlayNormal"/>
	</State>
	<State name="Hot">
		<AnimeDIB refer="FarinaMuteButtonSelectOnGlayHot"/>
	</State>
	<State name="Pushed">
		<AnimeDIB refer="FarinaMuteButtonSelectOnGlayPushed"/>
	</State>
	<State name="Disabled">
		<AnimeDIB refer="FarinaMuteButtonSelectOnGlayNormal"/>
	</State>
</Define_DefaultNode>

<!-- End of Mute Button -->

<!-- Normal CheckBox Define -->

<!-- ####  Glay  #### -->
<Define_DefaultNode name="FarinaCheckBoxOnGlay">
	<ItemMode name="On">
		<State name="Normal">
			<AnimeDIB>
				<DIB>Farina\CheckBox\CheckBoxOnGlaySelect.bmp</DIB>
			</AnimeDIB>
		</State>
		<State name="Hot">
			<AnimeDIB>
				<DIB>Farina\CheckBox\CheckBoxOnGlaySelect.bmp</DIB>
			</AnimeDIB>
		</State>
		<State name="Pushed">
			<AnimeDIB>
				<DIB>Farina\CheckBox\CheckBoxOnGlaySelect_Pushed.bmp</DIB>
			</AnimeDIB>
		</State>
		<State name="Disabled">
			<AnimeDIB>
				<DIB>Farina\CheckBox\CheckBoxOnGlaySelect_Disabled.bmp</DIB>
			</AnimeDIB>
		</State>
	</ItemMode>
	<ItemMode name="Off">
		<State name="Normal">
			<AnimeDIB>
				<DIB>Farina\CheckBox\CheckBoxOnGlayNormal.bmp</DIB>
			</AnimeDIB>
		</State>
		<State name="Hot">
			<AnimeDIB>
				<DIB>Farina\CheckBox\CheckBoxOnGlayNormal.bmp</DIB>
			</AnimeDIB>
		</State>
		<State name="Pushed">
			<AnimeDIB>
				<DIB>Farina\CheckBox\CheckBoxOnGlayNormal_Pushed.bmp</DIB>
			</AnimeDIB>
		</State>
		<State name="Disabled">
			<AnimeDIB>
				<DIB>Farina\CheckBox\CheckBoxOnGlayNormal_Disabled.bmp</DIB>
			</AnimeDIB>
		</State>
	</ItemMode>
</Define_DefaultNode>

<!-- ####  Black  #### -->
<Define_DefaultNode name="FarinaCheckBoxOnBlack">
	<ItemMode name="On">
		<State name="Normal">
			<AnimeDIB>
				<DIB>Farina\CheckBox\CheckBoxOnBlackSelect.bmp</DIB>
			</AnimeDIB>
		</State>
		<State name="Hot">
			<AnimeDIB>
				<DIB>Farina\CheckBox\CheckBoxOnBlackSelect.bmp</DIB>
			</AnimeDIB>
		</State>
		<State name="Pushed">
			<AnimeDIB>
				<DIB>Farina\CheckBox\CheckBoxOnBlackSelect_Pushed.bmp</DIB>
			</AnimeDIB>
		</State>
		<State name="Disabled">
			<AnimeDIB>
				<DIB>Farina\CheckBox\CheckBoxOnBlackSelect_Disabled.bmp</DIB>
			</AnimeDIB>
		</State>
	</ItemMode>
	<ItemMode name="Off">
		<State name="Normal">
			<AnimeDIB>
				<DIB>Farina\CheckBox\CheckBoxOnBlackNormal.bmp</DIB>
			</AnimeDIB>
		</State>
		<State name="Hot">
			<AnimeDIB>
				<DIB>Farina\CheckBox\CheckBoxOnBlackNormal.bmp</DIB>
			</AnimeDIB>
		</State>
		<State name="Pushed">
			<AnimeDIB>
				<DIB>Farina\CheckBox\CheckBoxOnBlackNormal_Pushed.bmp</DIB>
			</AnimeDIB>
		</State>
		<State name="Disabled">
			<AnimeDIB>
				<DIB>Farina\CheckBox\CheckBoxOnBlackNormal_Disabled.bmp</DIB>
			</AnimeDIB>
		</State>
	</ItemMode>
</Define_DefaultNode>


<!-- ################ -->
<!-- Normal RadioButton Define -->

<!-- ####  Glay #### -->
<Define_DefaultNode name="FarinaRadioButtonOnGlay">
	<ItemMode name="On">
		<State name="Normal">
			<AnimeDIB>
				<DIB>Farina\RadioButton\RadioButtonOnGlaySelect.bmp</DIB>
			</AnimeDIB>
		</State>
		<State name="Hot">
			<AnimeDIB>
				<DIB>Farina\RadioButton\RadioButtonOnGlaySelect.bmp</DIB>
			</AnimeDIB>
		</State>
		<State name="Pushed">
			<AnimeDIB>
				<DIB>Farina\RadioButton\RadioButtonOnGlaySelect_Pushed.bmp</DIB>
			</AnimeDIB>
		</State>
		<State name="Disabled">
			<AnimeDIB>
				<DIB>Farina\RadioButton\RadioButtonOnGlaySelect_Disabled.bmp</DIB>
			</AnimeDIB>
		</State>
	</ItemMode>
	<ItemMode name="Off">
		<State name="Normal">
			<AnimeDIB>
				<DIB>Farina\RadioButton\RadioButtonOnGlayNormal.bmp</DIB>
			</AnimeDIB>
		</State>
		<State name="Hot">
			<AnimeDIB>
				<DIB>Farina\RadioButton\RadioButtonOnGlayNormal.bmp</DIB>
			</AnimeDIB>
		</State>
		<State name="Pushed">
			<AnimeDIB>
				<DIB>Farina\RadioButton\RadioButtonOnGlayNormal_Pushed.bmp</DIB>
			</AnimeDIB>
		</State>
		<State name="Disabled">
			<AnimeDIB>
				<DIB>Farina\RadioButton\RadioButtonOnGlayNormal_Disabled.bmp</DIB>
			</AnimeDIB>
		</State>
	</ItemMode>
</Define_DefaultNode>

<!-- ####  Black #### -->
<Define_DefaultNode name="FarinaRadioButtonOnBlack">
	<ItemMode name="On">
		<State name="Normal">
			<AnimeDIB>
				<DIB>Farina\RadioButton\RadioButtonOnBlackSelect.bmp</DIB>
			</AnimeDIB>
		</State>
		<State name="Hot">
			<AnimeDIB>
				<DIB>Farina\RadioButton\RadioButtonOnBlackSelect.bmp</DIB>
			</AnimeDIB>
		</State>
		<State name="Pushed">
			<AnimeDIB>
				<DIB>Farina\RadioButton\RadioButtonOnBlackSelect_Pushed.bmp</DIB>
			</AnimeDIB>
		</State>
		<State name="Disabled">
			<AnimeDIB>
				<DIB>Farina\RadioButton\RadioButtonOnBlackSelect_Disabled.bmp</DIB>
			</AnimeDIB>
		</State>
	</ItemMode>
	<ItemMode name="Off">
		<State name="Normal">
			<AnimeDIB>
				<DIB>Farina\RadioButton\RadioButtonOnBlackNormal.bmp</DIB>
			</AnimeDIB>
		</State>
		<State name="Hot">
			<AnimeDIB>
				<DIB>Farina\RadioButton\RadioButtonOnBlackNormal.bmp</DIB>
			</AnimeDIB>
		</State>
		<State name="Pushed">
			<AnimeDIB>
				<DIB>Farina\RadioButton\RadioButtonOnBlackNormal_Pushed.bmp</DIB>
			</AnimeDIB>
		</State>
		<State name="Disabled">
			<AnimeDIB>
				<DIB>Farina\RadioButton\RadioButtonOnBlackNormal_Disabled.bmp</DIB>
			</AnimeDIB>
		</State>
	</ItemMode>
</Define_DefaultNode>

<!-- ################ -->
<!-- ComboBox -->

<!-- ComboBox ListButton Define -->

<!-- #### Glay #### -->

<Define_DefaultNode name="FarinaComboBoxListButtonOnGlayState">
	<State name="Normal">
		<AnimeDIB>
			<DIB>Farina\ComboBox\ListButtonOnGlayNormal.bmp</DIB>
		</AnimeDIB>
	</State>
	<State name="Hot">
		<AnimeDIB>
			<DIB>Farina\ComboBox\ListButtonOnGlayHot.bmp</DIB>
		</AnimeDIB>
	</State>
	<State name="Pushed">
		<AnimeDIB>
			<DIB>Farina\ComboBox\ListButtonOnGlayPushed.bmp</DIB>
		</AnimeDIB>
	</State>
	<State name="Disabled">
		<AnimeDIB>
			<DIB>Farina\ComboBox\ListButtonOnGlayDisabled.bmp</DIB>
		</AnimeDIB>
	</State>
</Define_DefaultNode>

<Define_DefaultNode name="FarinaComboBoxListViewElementOnGlay">
	<GroupElementModeChange />
	<Font>
		<Color name="text">0,0,0</Color>
	</Font>
	<ItemMode name="Normal">
		<State name="Normal">
			<AnimeDIB refer="White"/>
		</State>
		<State name="Hot">
			<AnimeDIB refer="White"/>
		</State>
		<State name="Pushed">
			<AnimeDIB refer="FarinaComboBoxListViewOnBlackSelectState"/>
		</State>
	</ItemMode>
	<ItemMode name="Selected">
		<AnimeDIB refer="White"/>
	</ItemMode>
	<ItemMode name="Cursor">
		<AnimeDIB refer="FarinaComboBoxListViewOnBlackSelectState"/>
	</ItemMode>
	<ItemMode name="SelectedCursor">
		<AnimeDIB refer="FarinaComboBoxListViewOnBlackSelectState"/>
	</ItemMode>
	<TextDrawFormat align="Left"/>
</Define_DefaultNode>

<Define_DefaultNode name="FarinaComboBoxListViewColumnHeaderOnGlay">
	<ColumnItem>
		<State name="Normal">
			<AnimeDIB refer="ColumnItemNormal" />
		</State>
		<State name="Hot">
			<AnimeDIB refer="ColumnItemHot" />
		</State>
		<State name="Pushed">
			<AnimeDIB refer="ColumnItemPushed" />
		</State>
	</ColumnItem>
	<ColumnBlankItem>
		<AnimeDIB refer="ColumnItemNormal" />
	</ColumnBlankItem>
</Define_DefaultNode>


<!-- #### Black #### -->

<Define_DefaultNode name="FarinaComboBoxListButtonOnBlackState">
	<State name="Normal">
		<AnimeDIB>
			<DIB>Farina\ComboBox\ListButtonOnBlackNormal.bmp</DIB>
		</AnimeDIB>
	</State>
	<State name="Hot">
		<AnimeDIB>
			<DIB>Farina\ComboBox\ListButtonOnBlackHot.bmp</DIB>
		</AnimeDIB>
	</State>
	<State name="Pushed">
		<AnimeDIB>
			<DIB>Farina\ComboBox\ListButtonOnBlackPushed.bmp</DIB>
		</AnimeDIB>
	</State>
	<State name="Disabled">
		<AnimeDIB>
			<DIB>Farina\ComboBox\ListButtonOnBlackDisabled.bmp</DIB>
		</AnimeDIB>
	</State>
</Define_DefaultNode>

<Define_DefaultNode name="FarinaComboBoxListViewElementOnBlack">
	<GroupElementModeChange />
	<Font>
		<Color name="text">0,0,0</Color>
	</Font>
	<ItemMode name="Normal">
		<State name="Normal">
			<AnimeDIB refer="White"/>
		</State>
		<State name="Hot">
			<AnimeDIB refer="White"/>
		</State>
		<State name="Pushed">
			<AnimeDIB refer="FarinaComboBoxListViewOnBlackSelectState"/>
		</State>
	</ItemMode>
	<ItemMode name="Selected">
		<AnimeDIB refer="White"/>
	</ItemMode>
	<ItemMode name="Cursor">
		<AnimeDIB refer="FarinaComboBoxListViewOnBlackSelectState"/>
	</ItemMode>
	<ItemMode name="SelectedCursor">
		<AnimeDIB refer="FarinaComboBoxListViewOnBlackSelectState"/>
	</ItemMode>
	<TextDrawFormat align="Left"/>
</Define_DefaultNode>

<Define_DefaultNode name="FarinaComboBoxListViewColumnHeaderOnBlack">
	<ColumnItem>
		<State name="Normal">
			<AnimeDIB refer="ColumnItemNormal" />
		</State>
		<State name="Hot">
			<AnimeDIB refer="ColumnItemHot" />
		</State>
		<State name="Pushed">
			<AnimeDIB refer="ColumnItemPushed" />
		</State>
	</ColumnItem>
	<ColumnBlankItem>
		<AnimeDIB refer="ColumnItemNormal" />
	</ColumnBlankItem>
</Define_DefaultNode>

<Define_DefaultNode name="FarinaComboBoxTextBoxOnBlack">
	<State name="Normal">
		<AnimeDIB refer="FarinaComboBoxTextBoxOnBlackState"/>
	</State>
	<State name="Hot">
		<AnimeDIB refer="FarinaComboBoxTextBoxOnBlackState"/>
	</State>
	<State name="Pushed">
		<AnimeDIB refer="FarinaComboBoxTextBoxOnBlackState"/>
	</State>
	<State name="Disabled">
		<AnimeDIB refer="FarinaComboBoxTextBoxOnBlackStateDisabled"/>
	</State>
</Define_DefaultNode>

<!-- ################ -->
<!-- Tab -->

<!-- ####  Glay Button  #### -->

<Define_DefaultNode name="FarinaTabButtonOnGlayNormalState">
	<State name="Normal">
		<AnimeDIB refer="FarinaTabButtonNormalOnGlayNormal" />
	</State>
	<State name="Hot">
		<AnimeDIB refer="FarinaTabButtonNormalOnGlayHot" />
	</State>
	<State name="Pushed">
		<AnimeDIB refer="FarinaTabButtonNormalOnGlayPushed"/>
	</State>
	<State name="Disabled">
		<AnimeDIB refer="FarinaTabButtonNormalOnGlayDisabled"/>
	</State>
</Define_DefaultNode>

<Define_DefaultNode name="FarinaTabButtonOnGlaySelectState">
	<State name="Normal">
		<AnimeDIB refer="FarinaTabButtonSelectOnGlayNormal" />
	</State>
	<State name="Hot">
		<AnimeDIB refer="FarinaTabButtonSelectOnGlayHot" />
	</State>
	<State name="Pushed">
		<AnimeDIB refer="FarinaTabButtonSelectOnGlayPushed"/>
	</State>
	<State name="Disabled">
		<AnimeDIB refer="FarinaTabButtonSelectOnGlayDisabled"/>
	</State>
</Define_DefaultNode>

<!-- Scroll View -->

<Define_DefaultNode name="FarinaScrollBarOnGlay" >
	<ScrollBar kind="vertical">
		<ScrollStep button="22" wheel="22"/>
		<ScrollButton kind="up">
			<State name="Normal">
				<AnimeDIB>
					<DIB>Farina\ScrollBar\VScrollButtonUpOnGlay_Normal.bmp</DIB>
				</AnimeDIB>
			</State>
			<State name="Hot">
				<AnimeDIB>
					<DIB>Farina\ScrollBar\VScrollButtonUpOnGlay_Hot.bmp</DIB>
				</AnimeDIB>
			</State>
			<State name="Pushed">
				<AnimeDIB>
					<DIB>Farina\ScrollBar\VScrollButtonUpOnGlay_Pushed.bmp</DIB>
				</AnimeDIB>
			</State>
			<State name="Disabled">
				<AnimeDIB>
					<DIB>Farina\ScrollBar\VScrollButtonUpOnGlay_Disabled.bmp</DIB>
				</AnimeDIB>
			</State> 
		</ScrollButton>
		<ScrollButton kind="down">
			<State name="Normal">
				<AnimeDIB>
					<DIB>Farina\ScrollBar\VScrollButtonDownOnGlay_Normal.bmp</DIB>
				</AnimeDIB>
			</State>
			<State name="Hot">
				<AnimeDIB>
					<DIB>Farina\ScrollBar\VScrollButtonDownOnGlay_Hot.bmp</DIB>
				</AnimeDIB>
			</State>
			<State name="Pushed">
				<AnimeDIB>
					<DIB>Farina\ScrollBar\VScrollButtonDownOnGlay_Pushed.bmp</DIB>
				</AnimeDIB>
			</State>
			<State name="Disabled">
				<AnimeDIB>
					<DIB>Farina\ScrollBar\VScrollButtonDownOnGlay_Disabled.bmp</DIB>
				</AnimeDIB>
			</State>
		</ScrollButton>
		<Slider>
			<SliderMode>1</SliderMode>
			<AnimeDIB refer="FarinaSliderVBaseOnGlay"/>
			<Thumb>
				<State name="Normal">
					<AnimeDIB refer="FarinaSliderVThumbOnGlayNormalState"/>
				</State>
				<State name="Hot">
					<AnimeDIB refer="FarinaSliderVThumbOnGlayHotState"/>
				</State>
				<State name="Pushed">
					<AnimeDIB refer="FarinaSliderVThumbOnGlayPushedState"/>
				</State>
			</Thumb>
		</Slider>
	</ScrollBar>
	<ScrollBar kind="horizontal">
		<ScrollStep button="22" wheel="22"/>
		<ScrollButton kind="up">
			<State name="Normal">
				<AnimeDIB>
					<DIB>Farina\ScrollBar\HScrollButtonUpOnGlay_Normal.bmp</DIB>
				</AnimeDIB>
			</State>
			<State name="Hot">
				<AnimeDIB>
					<DIB>Farina\ScrollBar\HScrollButtonUpOnGlay_Hot.bmp</DIB>
				</AnimeDIB>
			</State>
			<State name="Pushed">
				<AnimeDIB>
					<DIB>Farina\ScrollBar\HScrollButtonUpOnGlay_Pushed.bmp</DIB>
				</AnimeDIB>
			</State>
			<State name="Disabled">
				<AnimeDIB>
					<DIB>Farina\ScrollBar\HScrollButtonUpOnGlay_Disabled.bmp</DIB>
				</AnimeDIB>
			</State>
		</ScrollButton>
		<ScrollButton kind="down">
			<State name="Normal">
				<AnimeDIB>
					<DIB>Farina\ScrollBar\HScrollButtonDownOnGlay_Normal.bmp</DIB>
				</AnimeDIB>
			</State>
			<State name="Hot">
				<AnimeDIB>
					<DIB>Farina\ScrollBar\HScrollButtonDownOnGlay_Hot.bmp</DIB>
				</AnimeDIB>
			</State>
			<State name="Pushed">
				<AnimeDIB>
					<DIB>Farina\ScrollBar\HScrollButtonDownOnGlay_Pushed.bmp</DIB>
				</AnimeDIB>
			</State>
			<State name="Disabled">
				<AnimeDIB>
					<DIB>Farina\ScrollBar\HScrollButtonDownOnGlay_Disabled.bmp</DIB>
				</AnimeDIB>
			</State>
		</ScrollButton>
		<Slider>
			<SliderMode>0</SliderMode>
			<AnimeDIB refer="FarinaSliderHBaseOnGlay"/>
			<Thumb>
				<State name="Normal">
					<AnimeDIB refer="FarinaSliderHThumbOnGlayNormalState"/>
				</State>
				<State name="Hot">
					<AnimeDIB refer="FarinaSliderHThumbOnGlayHotState"/>
				</State>
				<State name="Pushed">
					<AnimeDIB refer="FarinaSliderHThumbOnGlayPushedState"/>
				</State>
			</Thumb>
		</Slider>
	</ScrollBar>
</Define_DefaultNode>

<Define_DefaultNode name="FarinaScrollViewOnGlay" >
	<ScrollView>
		<DefaultNode refer="FarinaScrollBarOnGlay"/>
	</ScrollView>
</Define_DefaultNode>

<Define_DefaultNode name="FarinaScrollBarOnBlack">
	<ScrollBar kind="vertical">
		<ScrollStep button="22" wheel="22"/>
		<ScrollButton kind="up">
			<State name="Normal">
				<AnimeDIB>
					<DIB>Farina\ScrollBar\VScrollButtonUpOnBlack_Normal.bmp</DIB>
				</AnimeDIB>
			</State>
			<State name="Hot">
				<AnimeDIB>
					<DIB>Farina\ScrollBar\VScrollButtonUpOnBlack_Hot.bmp</DIB>
				</AnimeDIB>
			</State>
			<State name="Pushed">
				<AnimeDIB>
					<DIB>Farina\ScrollBar\VScrollButtonUpOnBlack_Pushed.bmp</DIB>
				</AnimeDIB>
			</State>
			<State name="Disabled">
				<AnimeDIB>
					<DIB>Farina\ScrollBar\VScrollButtonUpOnBlack_Disabled.bmp</DIB>
				</AnimeDIB>
			</State> 
		</ScrollButton>
		<ScrollButton kind="down">
			<State name="Normal">
				<AnimeDIB>
					<DIB>Farina\ScrollBar\VScrollButtonDownOnBlack_Normal.bmp</DIB>
				</AnimeDIB>
			</State>
			<State name="Hot">
				<AnimeDIB>
					<DIB>Farina\ScrollBar\VScrollButtonDownOnBlack_Hot.bmp</DIB>
				</AnimeDIB>
			</State>
			<State name="Pushed">
				<AnimeDIB>
					<DIB>Farina\ScrollBar\VScrollButtonDownOnBlack_Pushed.bmp</DIB>
				</AnimeDIB>
			</State>
			<State name="Disabled">
				<AnimeDIB>
					<DIB>Farina\ScrollBar\VScrollButtonDownOnBlack_Disabled.bmp</DIB>
				</AnimeDIB>
			</State>
		</ScrollButton>
		<Slider>
			<SliderMode>1</SliderMode>
			<AnimeDIB refer="FarinaSliderVBaseOnBlack"/>
			<Thumb>
				<State name="Normal">
					<AnimeDIB refer="FarinaSliderVThumbOnBlackNormalState"/>
				</State>
				<State name="Hot">
					<AnimeDIB refer="FarinaSliderVThumbOnBlackHotState"/>
				</State>
				<State name="Pushed">
					<AnimeDIB refer="FarinaSliderVThumbOnBlackPushedState"/>
				</State>
			</Thumb>
		</Slider>
	</ScrollBar>
	<ScrollBar kind="horizontal">
		<ScrollStep button="22" wheel="22"/>
		<ScrollButton kind="up">
			<State name="Normal">
				<AnimeDIB>
					<DIB>Farina\ScrollBar\HScrollButtonUpOnBlack_Normal.bmp</DIB>
				</AnimeDIB>
			</State>
			<State name="Hot">
				<AnimeDIB>
					<DIB>Farina\ScrollBar\HScrollButtonUpOnBlack_Hot.bmp</DIB>
				</AnimeDIB>
			</State>
			<State name="Pushed">
				<AnimeDIB>
					<DIB>Farina\ScrollBar\HScrollButtonUpOnBlack_Pushed.bmp</DIB>
				</AnimeDIB>
			</State>
			<State name="Disabled">
				<AnimeDIB>
					<DIB>Farina\ScrollBar\HScrollButtonUpOnBlack_Disabled.bmp</DIB>
				</AnimeDIB>
			</State>
		</ScrollButton>
		<ScrollButton kind="down">
			<State name="Normal">
				<AnimeDIB>
					<DIB>Farina\ScrollBar\HScrollButtonDownOnBlack_Normal.bmp</DIB>
				</AnimeDIB>
			</State>
			<State name="Hot">
				<AnimeDIB>
					<DIB>Farina\ScrollBar\HScrollButtonDownOnBlack_Hot.bmp</DIB>
				</AnimeDIB>
			</State>
			<State name="Pushed">
				<AnimeDIB>
					<DIB>Farina\ScrollBar\HScrollButtonDownOnBlack_Pushed.bmp</DIB>
				</AnimeDIB>
			</State>
			<State name="Disabled">
				<AnimeDIB>
					<DIB>Farina\ScrollBar\HScrollButtonDownOnBlack_Disabled.bmp</DIB>
				</AnimeDIB>
			</State>
		</ScrollButton>
		<Slider>
			<SliderMode>0</SliderMode>
			<AnimeDIB refer="FarinaSliderHBaseOnBlack"/>
			<Thumb>
				<State name="Normal">
					<AnimeDIB refer="FarinaSliderHThumbOnBlackNormalState"/>
				</State>
				<State name="Hot">
					<AnimeDIB refer="FarinaSliderHThumbOnBlackHotState"/>
				</State>
				<State name="Pushed">
					<AnimeDIB refer="FarinaSliderHThumbOnBlackPushedState"/>
				</State>
			</Thumb>
		</Slider>
	</ScrollBar>
</Define_DefaultNode>

<Define_DefaultNode name="FarinaScrollViewOnBlack" >
	<ScrollView>
		<DefaultNode refer="FarinaScrollBarOnBlack"/>
	</ScrollView>
</Define_DefaultNode>

<!-- Spin Box -->
<Define_DefaultNode name="FarinaSpinBoxOnGlayUpBox">
	<State name="Normal">
		<AnimeDIB>
			<DIB>Farina\Spin\UpGlay_Normal.bmp</DIB>
		</AnimeDIB>
	</State>
	<State name="Hot">
		<AnimeDIB>
			<DIB>Farina\Spin\UpGlay_Hot.bmp</DIB>
		</AnimeDIB>
	</State>
	<State name="Pushed">
		<AnimeDIB>
			<DIB>Farina\Spin\UpGlay_Pushed.bmp</DIB>
		</AnimeDIB>
	</State>
	<State name="Disabled">
		<AnimeDIB>
			<DIB>Farina\Spin\UpGlay_Disabled.bmp</DIB>
		</AnimeDIB>
	</State>
</Define_DefaultNode>

<Define_DefaultNode name="FarinaSpinBoxOnGlayDownBox">
	<State name="Normal">
		<AnimeDIB>
			<DIB>Farina\Spin\DownGlay_Normal.bmp</DIB>
		</AnimeDIB>
	</State>
	<State name="Hot">
		<AnimeDIB>
			<DIB>Farina\Spin\DownGlay_Hot.bmp</DIB>
		</AnimeDIB>
	</State>
	<State name="Pushed">
		<AnimeDIB>
			<DIB>Farina\Spin\DownGlay_Pushed.bmp</DIB>
		</AnimeDIB>
	</State>
	<State name="Disabled">
		<AnimeDIB>
			<DIB>Farina\Spin\DownGlay_Disabled.bmp</DIB>
		</AnimeDIB>
	</State>
</Define_DefaultNode>

<!-- End of Spin Box -->


<!-- List View Element -->
<Define_DefaultNode name="FarinaIconModeListViewElementOnBlack">
	<ListViewElement>
		<GroupElementModeChange/>
		<ItemMode name="Normal">
			<AnimeDIB refer="FarinaButtonNormalOnBlackNormal" />
		</ItemMode>
		<ItemMode name="Selected">
			<AnimeDIB refer="FarinaButtonSelectOnBlackNormal" />
		</ItemMode>
		<ItemMode name="Cursor">
			<AnimeDIB refer="FarinaButtonNormalOnBlackNormal" />
		</ItemMode>
		<ItemMode name="SelectedCursor">
			<AnimeDIB refer="FarinaButtonSelectOnBlackNormal" />
		</ItemMode>
		<Command name="LButtonDblClk" kind="ThumbnailViewer" command="ContentsDoubleClicked" paramA="%pItem%"/>
		<Command name="RButtonUp" kind="ThumbnailViewer" command="ShowContextMenu" paramA="%pItem%"/>
	</ListViewElement>
</Define_DefaultNode>

<Define_DefaultNode name="FarinaIconModeListViewElementOnGlay">
	<ListViewElement>
		<GroupElementModeChange/>
		<ItemMode name="Normal">
			<AnimeDIB refer="FarinaButtonNormalOnGlayNormal" />
		</ItemMode>
		<ItemMode name="Selected">
			<AnimeDIB refer="FarinaButtonSelectOnGlayNormal" />
		</ItemMode>
		<ItemMode name="Cursor">
			<AnimeDIB refer="FarinaButtonNormalOnGlayNormal" />
		</ItemMode>
		<ItemMode name="SelectedCursor">
			<AnimeDIB refer="FarinaButtonSelectOnGlayNormal" />
		</ItemMode>
	</ListViewElement>
</Define_DefaultNode>

<!--
<Define_DefaultNode name="FarinaReportModeListViewElementOnBlack">
	<ListViewElement>
		<GroupElementModeChange/>
		<ItemMode name="Normal">
			<AnimeDIB refer="Transparent" />
			<Font>
				<Color name="text">255,255,255</Color>
			</Font>
		</ItemMode>
		<ItemMode name="Selected">
			<AnimeDIB>
				<PartitionDraw>
					<DivisionPoints>0,0,0,0</DivisionPoints>
					<Part name="Center" color="142,223,255"/>
				</PartitionDraw>
			</AnimeDIB>
			<Font>
				<Color name="text">0,0,0</Color>
			</Font>
		</ItemMode>
		<ItemMode name="Cursor">
			<AnimeDIB refer="Transparent" />
			<Font>
				<Color name="text">255,255,255</Color>
			</Font>
		</ItemMode>
		<ItemMode name="SelectedCursor">
			<AnimeDIB>
				<PartitionDraw>
					<DivisionPoints>0,0,0,0</DivisionPoints>
					<Part name="Center" color="142,223,255"/>
				</PartitionDraw>
			</AnimeDIB>
			<Font>
				<Color name="text">0,0,0</Color>
			</Font>
		</ItemMode>
	</ListViewElement>
</Define_DefaultNode>
-->

<Define_DefaultNode name="MovieCapture_MovieChapterListViewElementOnBlack">
	<ListViewElement>
		<GroupElementModeChange/>
		<ItemMode name="Normal">
			<AnimeDIB refer="FarinaButtonNormalOnBlackNormal" />
		</ItemMode>
		<ItemMode name="Selected">
			<AnimeDIB refer="FarinaButtonSelectOnBlackNormal" />
		</ItemMode>
		<ItemMode name="Cursor">
			<AnimeDIB refer="FarinaButtonNormalOnBlackNormal" />
		</ItemMode>
		<ItemMode name="SelectedCursor">
			<AnimeDIB refer="FarinaButtonSelectOnBlackNormal" />
		</ItemMode>
		<Command name="LButtonDblClk" kind="ThumbnailViewer" command="ContentsDoubleClicked" paramA="%pItem%"/>
		<Command name="RButtonUp" kind="ThumbnailViewer" command="ShowContextMenu" paramA="%pItem%"/>
		<ToolTip>&STRING_TOOLTIP_THUMBNAIL_OF_CLIP;</ToolTip>
	</ListViewElement>
</Define_DefaultNode>

<!-- Movie Folder List View -->
<Define_DefaultNode name="MovieFolderListViewElementOnBlack">
	<ListViewElement>
		<TextDrawFormat align="Left" />
		<TextDrawBlank>31,0,0,0</TextDrawBlank>
		<GroupElementModeChange/>
		<ItemMode name="Normal">
			<AnimeDIB>
				<PartitionDraw>
					<DivisionPoints>31,0,0,0</DivisionPoints>
					<Part name="LeftSide" file="icon\FolderMovieNormal.bmp"/>
					<Part name="Center" color="0,0,0"/>
				</PartitionDraw>
			</AnimeDIB>
			<Font>
				<Color name="text">255,255,255</Color>
			</Font>
		</ItemMode>
		<ItemMode name="Selected">
			<AnimeDIB>
				<PartitionDraw>
					<DivisionPoints>31,0,0,0</DivisionPoints>
					<Part name="LeftSide" file="icon\FolderMovieSelect.bmp"/>
					<Part name="Center" color="142,223,255"/>
				</PartitionDraw>
			</AnimeDIB>
			<Font>
				<Color name="text">0,0,0</Color>
			</Font>
		</ItemMode>
		<ItemMode name="Cursor">
			<AnimeDIB>
				<PartitionDraw>
					<DivisionPoints>31,0,0,0</DivisionPoints>
					<Part name="LeftSide" file="icon\FolderMovieNormal.bmp"/>
					<Part name="Center" color="0,0,0"/>
				</PartitionDraw>
			</AnimeDIB>
			<Font>
				<Color name="text">255,255,255</Color>
			</Font>
		</ItemMode>
		<ItemMode name="SelectedCursor">
			<AnimeDIB>
				<PartitionDraw>
					<DivisionPoints>31,0,0,0</DivisionPoints>
					<Part name="LeftSide" file="icon\FolderMovieSelect.bmp"/>
					<Part name="Center" color="142,223,255"/>
				</PartitionDraw>
			</AnimeDIB>
			<Font>
				<Color name="text">0,0,0</Color>
			</Font>
		</ItemMode>
		<Command name="RButtonUp" kind="FolderListView" command="ShowContextMenu" paramA="%pItem%"/>
	</ListViewElement>
</Define_DefaultNode>

<Define_DefaultNode name="PhotoFolderListViewElementOnBlack">
	<ListViewElement>
		<TextDrawFormat align="Left" />
		<TextDrawBlank>31,0,0,0</TextDrawBlank>
		<GroupElementModeChange/>
		<ItemMode name="Normal">
			<AnimeDIB>
				<PartitionDraw>
					<DivisionPoints>31,0,0,0</DivisionPoints>
					<Part name="LeftSide" file="icon\FolderPhotoNormal.bmp"/>
					<Part name="Center" color="0,0,0"/>
				</PartitionDraw>
			</AnimeDIB>
			<Font>
				<Color name="text">255,255,255</Color>
			</Font>
		</ItemMode>
		<ItemMode name="Selected">
			<AnimeDIB>
				<PartitionDraw>
					<DivisionPoints>31,0,0,0</DivisionPoints>
					<Part name="LeftSide" file="icon\FolderPhotoSelect.bmp"/>
					<Part name="Center" color="142,223,255"/>
				</PartitionDraw>
			</AnimeDIB>
			<Font>
				<Color name="text">0,0,0</Color>
			</Font>
		</ItemMode>
		<ItemMode name="Cursor">
			<AnimeDIB>
				<PartitionDraw>
					<DivisionPoints>31,0,0,0</DivisionPoints>
					<Part name="LeftSide" file="icon\FolderPhotoNormal.bmp"/>
					<Part name="Center" color="0,0,0"/>
				</PartitionDraw>
			</AnimeDIB>
			<Font>
				<Color name="text">255,255,255</Color>
			</Font>
		</ItemMode>
		<ItemMode name="SelectedCursor">
			<AnimeDIB>
				<PartitionDraw>
					<DivisionPoints>31,0,0,0</DivisionPoints>
					<Part name="LeftSide" file="icon\FolderPhotoSelect.bmp"/>
					<Part name="Center" color="142,223,255"/>
				</PartitionDraw>
			</AnimeDIB>
			<Font>
				<Color name="text">0,0,0</Color>
			</Font>
		</ItemMode>
		<Command name="RButtonUp" kind="FolderListView" command="ShowContextMenu" paramA="%pItem%"/>
	</ListViewElement>
</Define_DefaultNode>

<Define_DefaultNode name="DiskInfoArea">
	<Item name="AllScene_DiskInfoArea" classname="CSiItemPlain">
		<AutoRearrange>
			<Left align="Right">221</Left>
			<Top align="Bottom">76</Top>
			<Right align="Right">0</Right>
			<Bottom align="Bottom">16</Bottom>
		</AutoRearrange>
		<AnimeDIB refer="FarinaEditOnGlay"/>

		<AnimeDIB>
			<DIB>illust\dummyDiskInfo.bmp</DIB>
		</AnimeDIB>

		<Item name="AllScene_DVD_Indicater" classname="CSiItemPlain">
			<Position>19,4</Position>
			<Size>23,23</Size>
			<DefaultNode refer="DVDMode"/>
		</Item>

		<Item name="AllScene_DVD_IndicaterLine" classname="CSiItemPlain">
			<Position>19,4</Position>
			<Size>23,23</Size>
			<AnimeDIB><DIB>Indicator\DVD_Line.png</DIB></AnimeDIB>
		</Item>

		<Item name="AllScene_DVD_IndicaterFull" classname="CSiItemPlain">
			<Position>19,4</Position>
			<Size>23,23</Size>
			<AnimeDIB><DIB>Indicator\DVD_Full.png</DIB></AnimeDIB>
			<ItemMode name="Invisible" set="1">
				<Visible>0</Visible>
			</ItemMode>
			<ItemMode name="Visible">
				<Visible>1</Visible>
				<ToolTip>&STRING_TOOLTIP_DVD_IMPOSSIBLE_DISC_FULL;</ToolTip>
			</ItemMode>
		</Item>
		
		<Item name="AllScene_DVD_AverageBitrateText" classname="CSiItemTextBox">
			<Position>45,8</Position>
			<Size>107,16</Size>
			<TextDrawFormat align="Left"/>
		</Item>
		
		<Item name="AllScene_DVD_CapaText" classname="CSiItemTextBox">
			<Position>0,28</Position>
			<Size>107,16</Size>
			<Text>&STRING_DVD_CAPACITY;</Text>
		</Item>

		<Item name="AllScene_DVD_CapaNumText" classname="CSiItemTextBox">
			<Position>0,43</Position>
			<Size>107,16</Size>
		</Item>

		<Item name="AllScene_HDD_Indicater" classname="CSiItemPlain">
			<Position>141,9</Position>
			<Size>28,10</Size>
			<DefaultNode refer="HDDMode"/>
		</Item>
		
		<Item name="AllScene_HDD_CapaText" classname="CSiItemTextBox">
			<Position>99,28</Position>
			<Size>114,16</Size>
			<Text>&STRING_HDD_CAPACITY;</Text>
		</Item>

		<Item name="AllScene_HDD_CapaNumText" classname="CSiItemTextBox">
			<Position>107,43</Position>
			<Size>107,16</Size>
		</Item>

	</Item>
</Define_DefaultNode>