﻿<?xml version="1.0" encoding="utf-8"?>
<floater
	 name="Hardware Settings Floater"
	 title="硬件设置">

	<text
		 name="Filtering:">
		过滤:
	</text>
	<check_box
		 
		 label="各向异性过滤 (打开会减低速度)"
		 name="ani" />
	<text
		 name="Antialiasing:">
    反锯齿:
  </text>
  <combo_box
		 
		 label="Antialiasing"
		 name="fsaa">
    <combo_item
			 name="FSAADisabled"
			 >
      关闭
    </combo_item>
    <combo_item
			 name="2x"
			 >
      2×
    </combo_item>
    <combo_item
			 name="4x"
			 >
      4×
    </combo_item>
    <combo_item
			 name="8x"
			 >
      8×
    </combo_item>
    <combo_item
			 name="16x"
			 >
      16×
    </combo_item>
	</combo_box>
	<spinner
		 label="Gamma:"
		 name="gamma" />
	<text
		 name="(brightness, lower is brighter)">
		(亮度，越低越亮, 0=使用默认值)
	</text>
	<spinner
		 label="夜间亮度:"
		 name="nighttime_brightness" />
	<text name="(higher is brighter, 1.0 is default)">(越高越亮，默认为1.0)</text>
	<text name="Enable VBO:">启用 VBO:</text>
	<check_box
		 
		 label="启用 OpenGL 顶点缓存对象(Vertex Buffer Objects)"
		 name="vbo"
		 tool_tip="较新的硬件上打开这个选项将可使性能提升。不过，较旧的硬件通常对VBO支持不佳，打开的话您可能会遇到程序崩溃。" />

	<slider
		 label="材质内存 (MB):"
		 name="GrapicsCardTextureMemory"
		 tool_tip="分配给图像的内存的数量。默认为全部显卡内存。减少该选项也许可以改进性能，但也许也同时会使材质变得模糊。" />

	<spinner
		 label="雾距离比率:"
		 name="fog" />

	<button
		 label="确定"
		 label_selected="确定"
		 name="OK"
		 scale_image="true" />

</floater>