/* _Dscale function -- IEEE 754 version */ #include "xmath.h" _C_STD_BEGIN _MRTIMP2_NCEEPURE short __CLRCALL_PURE_OR_CDECL _Dscale(double *px, long lexp) { /* scale *px by 2^xexp with checking */ unsigned short *ps = (unsigned short *)(char *)px; short xchar = (short)((ps[_D0] & _DMASK) >> _DOFF); if (xchar == _DMAX) return ((short)((ps[_D0] & _DFRAC) != 0 || ps[_D1] != 0 || ps[_D2] != 0 || ps[_D3] != 0 ? _NANCODE : _INFCODE)); else if (xchar == 0 && 0 < (xchar = _Dnorm(ps))) return (0); if (0 < lexp && _DMAX - xchar <= lexp) { /* overflow, return +/-INF */ *px = ps[_D0] & _DSIGN ? -_Inf._Double : _Inf._Double; return (_INFCODE); } else if (-xchar < lexp) { /* finite result, repack */ ps[_D0] = (unsigned short)(ps[_D0] & ~_DMASK | (lexp + xchar) << _DOFF); return (_FINITE); } else { /* denormalized, scale */ unsigned short sign = (unsigned short)(ps[_D0] & _DSIGN); ps[_D0] = (unsigned short)(1 << _DOFF | ps[_D0] & _DFRAC); lexp += xchar - 1; if (lexp < -(48 + 1 + _DOFF) || 0 <= lexp) { /* certain underflow, return +/-0 */ ps[_D0] = sign; ps[_D1] = 0; ps[_D2] = 0; ps[_D3] = 0; return (0); } else { /* nonzero, align fraction */ short xexp = (short)lexp; unsigned short psx = 0; for (; xexp <= -16; xexp += 16) { /* scale by words */ psx = ps[_D3] | (psx != 0 ? 1 : 0); ps[_D3] = ps[_D2]; ps[_D2] = ps[_D1]; ps[_D1] = ps[_D0]; ps[_D0] = 0; } if ((xexp = (short)-xexp) != 0) { /* scale by bits */ psx = (ps[_D3] << (16 - xexp)) | (psx != 0 ? 1 : 0); ps[_D3] = (unsigned short)(ps[_D3] >> xexp | ps[_D2] << (16 - xexp)); ps[_D2] = (unsigned short)(ps[_D2] >> xexp | ps[_D1] << (16 - xexp)); ps[_D1] = (unsigned short)(ps[_D1] >> xexp | ps[_D0] << (16 - xexp)); ps[_D0] >>= xexp; } ps[_D0] |= sign; if ((0x8000 < psx || 0x8000 == psx && (ps[_D3] & 0x0001) != 0) && (++ps[_D3] & 0xffff) == 0 && (++ps[_D2] & 0xffff) == 0 && (++ps[_D1] & 0xffff) == 0) ++ps[_D0]; /* round up */ else if (ps[_D0] == sign && ps[_D1] == 0 && ps[_D2] == 0 && ps[_D3] == 0) return (0); return (_FINITE); } } } _C_STD_END /* * Copyright (c) 1992-2005 by P.J. Plauger. ALL RIGHTS RESERVED. * Consult your license regarding permissions and restrictions. V4.05:0009 */