// [!output PROJECT_NAME].h : main header file for the [!output PROJECT_NAME] DLL // #pragma once #ifndef __AFXWIN_H__ #error "include 'stdafx.h' before including this file for PCH" #endif [!if !MULTIPLE_PLATFORM] [!if STANDARDSHELL_UI_MODEL] #include "resource.h" [!endif] [!if POCKETPC2003_UI_MODEL] #include "resourceppc.h" [!endif] [!if SMARTPHONE2003_UI_MODEL] #include "resourcesp.h" [!endif] [!if AYGSHELL_UI_MODEL] #include "resourceayg.h" [!endif] [!else] [!if STANDARDSHELL_UI_MODEL] #ifdef STANDARDSHELL_UI_MODEL #include "resource.h" #endif [!endif] [!if POCKETPC2003_UI_MODEL] #ifdef POCKETPC2003_UI_MODEL #include "resourceppc.h" #endif [!endif] [!if SMARTPHONE2003_UI_MODEL] #ifdef SMARTPHONE2003_UI_MODEL #include "resourcesp.h" #endif [!endif] [!if AYGSHELL_UI_MODEL] #ifdef AYGSHELL_UI_MODEL #include "resourceayg.h" #endif [!endif] [!endif] // [!output APP_CLASS] // See [!output PROJECT_NAME].cpp for the implementation of this class // class [!output APP_CLASS] : public [!output APP_BASE_CLASS] { public: [!output APP_CLASS](); // Overrides public: virtual BOOL InitInstance(); DECLARE_MESSAGE_MAP() };