#pragma once // Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++ // NOTE: Do not modify the contents of this file. If this class is regenerated by // Microsoft Visual C++, your modifications will be overwritten. ///////////////////////////////////////////////////////////////////////////// // [!output CLASS_NAME] wrapper class class [!output CLASS_NAME] : public CWnd { protected: DECLARE_DYNCREATE([!output CLASS_NAME]) public: CLSID const& GetClsid() { static CLSID const clsid = [!output CONTROL_CLSID]; return clsid; } virtual BOOL Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext = NULL) { return CreateControl(GetClsid(), lpszWindowName, dwStyle, rect, pParentWnd, nID); } BOOL Create(LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CFile* pPersist = NULL, BOOL bStorage = FALSE, BSTR bstrLicKey = NULL) { return CreateControl(GetClsid(), lpszWindowName, dwStyle, rect, pParentWnd, nID, pPersist, bStorage, bstrLicKey); } // Attributes public: [!output CLASS_ENUMS] // Operations public: [!output CLASS_TEXT] };