<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel label="Grafik" name="Display panel">
	<button label="?" name="GraphicsPreferencesHelpButton"/>
	<check_box label="Second Life&apos;ı pencerede çalıştır" name="windowed mode"/>
	<text_editor length="1" name="FullScreenInfo" type="string">
		Eğer işaretlenmezse,görüntüleyici tam ekrana dönüşecektir.
	</text_editor>
	<text length="1" name="WindowSizeLabel" type="string">
		Pencere boyutu:
	</text>
	<combo_box name="windowsize combo">
		<combo_item length="1" name="640x480" type="string">
			640x480
		</combo_item>
		<combo_item length="1" name="800x600" type="string">
			800x600
		</combo_item>
		<combo_item length="1" name="720x480" type="string">
			720x480 (NTSC)
		</combo_item>
		<combo_item length="1" name="768x576" type="string">
			768x576 (PAL)
		</combo_item>
		<combo_item length="1" name="1024x768" type="string">
			1024x768
		</combo_item>
	</combo_box>
	<text length="1" name="DisplayResLabel" type="string">
		Görüntü çözünürlüğü:
	</text>
	<text length="1" name="AspectRatioLabel1" tool_tip="genişlik / uzunluk" type="string">
		Görüntü oranı:
	</text>
	<combo_box name="aspect_ratio" tool_tip="width / height">
		<combo_item length="1" name="4:3(StandardCRT)" type="string">
			4:3 (Standart CRT)
		</combo_item>
		<combo_item length="1" name="5:4(1280x1024LCD)" type="string">
			5:4 (1280x1024 LCD)
		</combo_item>
		<combo_item length="1" name="8:5(Widescreen)" type="string">
			8:5 (Geniş ekran)
		</combo_item>
		<combo_item length="1" name="16:9(Widescreen)" type="string">
			16:9 (Geniş ekran)
		</combo_item>
	</combo_box>
	<check_box label="Oranı otomatik tanımla" name="aspect_auto_detect"/>
	<text length="1" name="HigherText" type="string">
		Kalite ve
	</text>
	<text length="1" name="QualityText" type="string">
		performans:
	</text>
	<text length="1" name="FasterText" type="string">
		Daha hızlı
	</text>
	<text length="1" name="ShadersPrefText" type="string">
		Düşük
	</text>
	<text length="1" name="ShadersPrefText2" type="string">
		Orta
	</text>
	<text length="1" name="ShadersPrefText3" type="string">
		Yüksek
	</text>
	<text length="1" name="ShadersPrefText4" type="string">
		Ultra
	</text>
	<text length="1" name="HigherText2" type="string">
		Daha yüksek
	</text>
	<text length="1" name="QualityText2" type="string">
		kalite
	</text>
	<slider label="" name="QualityPerformanceSelection"/>
	<check_box label="Özel" name="CustomSettings" left="410"/>
	<text length="1" name="ShadersText" type="string">
		Gölgelendiriciler:
	</text>
	<check_box label="Kartografi ve parlaklığı çarpıştır" name="BumpShiny"/>
	<check_box label="Temel gölgelendiriciler" name="BasicShaders" tool_tip="Bu seçeneği devre dışı bırakmak bazı ekran kartı sürücülerinden doğan çakışmaları engelleyebilir."/>
	<check_box label="Atmosferik gölgelendiriciler" name="WindLightUseAtmosShaders"/>
	<check_box label="Su yansımaları" name="Reflections"/>
	<text length="1" name="ReflectionDetailText" type="string">
		Yansıma detayı:
	</text>
	<radio_group name="ReflectionDetailRadio">
		<radio_item length="1" name="0" type="string">
			Zemin ve ağaçlar
		</radio_item>
		<radio_item length="1" name="1" type="string">
			Tüm statik objeler
		</radio_item>
		<radio_item length="1" name="2" type="string">
			Tüm karakterler ve objeler
		</radio_item>
		<radio_item length="1" name="3" type="string">
			Herşey
		</radio_item>
	</radio_group>
	<text length="1" name="AvatarRenderingText" type="string">
		Karakter dokuması:
	</text>
	<check_box label="Avatar Impostors" name="AvatarImpostors"/>
	<check_box label="Donanım süzmesi" name="AvatarVertexProgram"/>
	<check_box label="Karakter giyimi" name="AvatarCloth"/>
	<text length="1" name="DrawDistanceMeterText1" type="string">
		m
	</text>
	<text length="1" name="DrawDistanceMeterText2" type="string">
		m
	</text>
	<slider label="Çizim uzaklığı:" name="DrawDistance"/>
	<slider label="Maksimum tanecik sayısı:" name="MaxParticleCount"/>
	<slider label="Sonraki işlem kalitesi:" name="RenderPostProcess"/>
	<text length="1" name="MeshDetailText" type="string">
		Göz detayı:
	</text>
	<slider label="  Objeler:" name="ObjectMeshDetail"/>
	<slider label="  Esnek primler:" name="FlexibleMeshDetail"/>
	<slider label="  Ağaçlar:" name="TreeMeshDetail"/>
	<slider label="  Karakterler:" name="AvatarMeshDetail"/>
	<slider label="  Zemin:" name="TerrainMeshDetail"/>
	<slider label="  Hava:" name="SkyMeshDetail"/>
	<text length="1" name="PostProcessText" type="string">
		Low
	</text>
	<text length="1" name="ObjectMeshDetailText" type="string">
		Low
	</text>
	<text length="1" name="FlexibleMeshDetailText" type="string">
		Low
	</text>
	<text length="1" name="TreeMeshDetailText" type="string">
		Low
	</text>
	<text length="1" name="AvatarMeshDetailText" type="string">
		Low
	</text>
	<text length="1" name="TerrainMeshDetailText" type="string">
		Low
	</text>
	<text length="1" name="SkyMeshDetailText" type="string">
		Low
	</text>
	<text length="1" name="LightingDetailText" type="string">
		Aydınlatma detayı:
	</text>
	<radio_group name="LightingDetailRadio">
		<radio_item length="1" name="SunMoon" type="string">
			Sadece Güneş ve Ay
		</radio_item>
		<radio_item length="1" name="LocalLights" type="string">
			Yakındaki lokal ışıklar
		</radio_item>
	</radio_group>
	<text length="1" name="TerrainDetailText" type="string">
		Zemin detayı:
	</text>
	<radio_group name="TerrainDetailRadio">
		<radio_item length="1" name="0" type="string">
			Düşük
		</radio_item>
		<radio_item length="1" name="2" type="string">
			Yüksek
		</radio_item>
	</radio_group>
	<button label="Önerilen ayarlar" name="Defaults"/>
	<button label="Donanım ayarları" label_selected="Donanım ayarları" name="GraphicsHardwareButton"/>
	<string name="resolution_format">
		[RES_X] x [RES_Y]
	</string>
	<string name="aspect_ratio_text">
		[NUM]:[DEN]
	</string>
</panel>
