<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<panel label="Grafik" name="Display panel">
	<button label="?" name="GraphicsPreferencesHelpButton" />
	<check_box label="Kør Second Life i et vindue" name="windowed mode" />
	<text_editor type="string" length="1" name="FullScreenInfo">
		Hvis dette ikke er valgt kører Second Life i Fuld skærm.
	</text_editor>
	<text type="string" length="1" name="WindowSizeLabel">
		Opløsning:
	</text>
	<combo_box name="windowsize combo">
		<combo_item type="string" length="1" name="640x480">
			640x480
		</combo_item>
		<combo_item type="string" length="1" name="800x600">
			800x600
		</combo_item>
		<combo_item type="string" length="1" name="720x480">
			720x480 (NTSC)
		</combo_item>
		<combo_item type="string" length="1" name="768x576">
			768x576 (PAL)
		</combo_item>
		<combo_item type="string" length="1" name="1024x768">
			1024x768
		</combo_item>
	</combo_box>
	<text type="string" length="1" name="DisplayResLabel">
		Skærm opløsning:
	</text>
	<text type="string" length="1" name="AspectRatioLabel1" tool_tip="bredde / højde">
		Format:
	</text>
	<combo_box name="aspect_ratio" tool_tip="bredde/ højde">
		<combo_item type="string" length="1" name="4:3(StandardCRT)">
			4:3 (Standard CRT)
		</combo_item>
		<combo_item type="string" length="1" name="5:4(1280x1024LCD)">
			5:4 (1280x1024 LCD)
		</combo_item>
		<combo_item type="string" length="1" name="8:5(Widescreen)">
			8:5 (Widescreen)
		</combo_item>
		<combo_item type="string" length="1" name="16:9(Widescreen)">
			16:9 (Widescreen)
		</combo_item>
	</combo_box>
	<check_box label="Auto-detect format" name="aspect_auto_detect" />
	<text type="string" length="1" name="HigherText">
		Kvalitet og
	</text>
	<text type="string" length="1" name="QualityText">
		Ydelse:
	</text>
	<text type="string" length="1" name="FasterText">
		Hurtigere
	</text>
	<text type="string" length="1" name="ShadersPrefText">
		Lav
	</text>
	<text type="string" length="1" name="ShadersPrefText2">
		Middel
	</text>
	<text type="string" length="1" name="ShadersPrefText3">
		Høj
	</text>
	<text type="string" length="1" name="ShadersPrefText4">
		Ultra
	</text>
	<text type="string" length="1" name="HigherText2">
		Højere
	</text>
	<text type="string" length="1" name="QualityText2">
		Kvalitet
	</text>
	<slider label="" name="QualityPerformanceSelection" />
	<check_box label="Manuelt" name="CustomSettings" />
	<text type="string" length="1" name="ShadersText">
		Overflader:
	</text>
	<check_box label="Glatte flader og skin" name="BumpShiny" />
	<check_box label="Basale flader" name="BasicShaders"
	     tool_tip="Ved at slå dette valg fra, kan det forhindres at visse grafikkort drivere crasher." />
	<check_box label="Atmosfæriske flader" name="WindLightUseAtmosShaders" />
	<check_box label="Reflektioner i vand" name="Reflections" />
	<text type="string" length="1" name="ReflectionDetailText">
		Spejlnings detaljer:
	</text>
	<radio_group name="ReflectionDetailRadio">
		<radio_item type="string" length="1" name="0">
			Terræn og træer
		</radio_item>
		<radio_item type="string" length="1" name="1">
			Alle statiske objekter
		</radio_item>
		<radio_item type="string" length="1" name="2">
			Alle avatarer og objekter
		</radio_item>
		<radio_item type="string" length="1" name="3">
			Alt
		</radio_item>
	</radio_group>
	<text type="string" length="1" name="AvatarRenderingText">
		Avatar gengivelse
	</text>
	<check_box label="Mini-figurer på lang afstand" name="AvatarImpostors" />
	<check_box label="Hardware Skinning" name="AvatarVertexProgram" />
	<check_box label="Avatar tøj" name="AvatarCloth" />
	<text type="string" length="1" name="DrawDistanceMeterText1">
		m
	</text>
	<text type="string" length="1" name="DrawDistanceMeterText2">
		m
	</text>
	<slider label="Maks. visnings-afstand:" name="DrawDistance" />
	<slider label="Maks. antal partikler:" name="MaxParticleCount" />
	<slider label="Efterbehandlingskvalitet:" name="RenderPostProcess" />
	<text type="string" length="1" name="MeshDetailText">
		Netmaske detaljer:
	</text>
	<slider label="  Objekter:" name="ObjectMeshDetail" />
	<slider label="  Flexiprims:" name="FlexibleMeshDetail" />
	<slider label="  Træer:" name="TreeMeshDetail" />
	<slider label="  Avatarer:" name="AvatarMeshDetail" />
	<slider label="  Terræn:" name="TerrainMeshDetail" />
	<slider label="  Himmel:" name="SkyMeshDetail" />
	<text type="string" length="1" name="PostProcessText">
		Lav
	</text>
	<text type="string" length="1" name="ObjectMeshDetailText">
		Lav
	</text>
	<text type="string" length="1" name="FlexibleMeshDetailText">
		Lav
	</text>
	<text type="string" length="1" name="TreeMeshDetailText">
		Lav
	</text>
	<text type="string" length="1" name="AvatarMeshDetailText">
		Lav
	</text>
	<text type="string" length="1" name="TerrainMeshDetailText">
		Lav
	</text>
	<text type="string" length="1" name="SkyMeshDetailText">
		Lav
	</text>
	<text type="string" length="1" name="LightingDetailText">
		Lys detaljer:
	</text>
	<radio_group name="LightingDetailRadio">
		<radio_item type="string" length="1" name="SunMoon">
			Kun sol og måne
		</radio_item>
		<radio_item type="string" length="1" name="LocalLights">
			Lys i nærheden
		</radio_item>
	</radio_group>
	<text type="string" length="1" name="TerrainDetailText">
		Terræn detaljer:
	</text>
	<radio_group name="TerrainDetailRadio">
		<radio_item type="string" length="1" name="0">
			Lav
		</radio_item>
		<radio_item type="string" length="1" name="2">
			Høj
		</radio_item>
	</radio_group>
	<button label="Anbefalede indstillinger" name="Defaults" />
	<button label="Hardware valg" label_selected="Hardware Options"
	     name="GraphicsHardwareButton" />
	<string name="resolution_format">
		[RES_X] x [RES_Y]
	</string>
	<string name="aspect_ratio_text">
		[NUM]:[DEN]
	</string>
</panel>
