<llsd>
    <map>
    <key>blurMultiplier</key>
        <real>0.040000002831220627</real>
    <key>fresnelOffset</key>
        <real>0.5</real>
    <key>fresnelScale</key>
        <real>0.39999997615814209</real>
    <key>normScale</key>
        <array>
            <integer>2</integer>
            <integer>2</integer>
            <integer>2</integer>
        </array>
    <key>normalMap</key>
        <uuid>d0520e7b-b61a-3b0f-d043-0cd83644b814</uuid>
    <key>scaleAbove</key>
        <real>0.029999999329447746</real>
    <key>scaleBelow</key>
        <real>0.20000000298023224</real>
    <key>underWaterFogMod</key>
        <real>0.25</real>
    <key>waterFogColor</key>
        <array>
            <real>0</real>
            <real>0</real>
            <real>0</real>
            <real>1</real>
        </array>
    <key>waterFogDensity</key>
        <real>1</real>
    <key>wave1Dir</key>
        <array>
            <real>1.0499997138977051</real>
            <real>-0.42000007629394531</real>
        </array>
    <key>wave2Dir</key>
        <array>
            <real>1.1099996566772461</real>
            <real>-1.1600000858306885</real>
        </array>
    </map>
</llsd>
