<llsd>
    <map>
    <key>blurMultiplier</key>
        <real>0.01100000087171793</real>
    <key>fresnelOffset</key>
        <real>0.65999996662139893</real>
    <key>fresnelScale</key>
        <real>0</real>
    <key>normScale</key>
        <array>
            <real>0</real>
            <real>0</real>
            <real>0</real>
        </array>
    <key>normalMap</key>
        <uuid>822ded49-9a6c-f61c-cb89-6df54f42cdf4</uuid>
    <key>scaleAbove</key>
        <real>0</real>
    <key>scaleBelow</key>
        <real>0</real>
    <key>underWaterFogMod</key>
        <real>0</real>
    <key>waterFogColor</key>
        <array>
            <real>0</real>
            <real>0</real>
            <real>0.5</real>
            <real>1</real>
        </array>
    <key>waterFogDensity</key>
        <real>1</real>
    <key>wave1Dir</key>
        <array>
            <real>-0.010000089183449745</real>
            <real>-8.9406967163085938e-008</real>
        </array>
    <key>wave2Dir</key>
        <array>
            <real>-8.9406967163085938e-008</real>
            <real>0.009999910369515419</real>
        </array>
    </map>
</llsd>
