<llsd>
    <map>
    <key>blurMultiplier</key>
        <real>0</real>
    <key>fresnelOffset</key>
        <real>0.65999996662139893</real>
    <key>fresnelScale</key>
        <real>0.059999998658895493</real>
    <key>normScale</key>
        <array>
            <real>1</real>
            <real>1</real>
            <real>1</real>
        </array>
    <key>normalMap</key>
        <uuid>1a29d128-f6cb-874f-b39a-bbb68605f950</uuid>
    <key>scaleAbove</key>
        <real>1</real>
    <key>scaleBelow</key>
        <real>0.099999994039535522</real>
    <key>waterFogColor</key>
        <array>
            <real>0.5</real>
            <real>0</real>
            <real>1</real>
            <real>1</real>
        </array>
    <key>waterFogDensity</key>
        <real>0.5</real>
    <key>wave1Dir</key>
        <array>
            <real>-0.260000079870224</real>
            <real>-0.260000079870224</real>
        </array>
    <key>wave2Dir</key>
        <array>
            <real>-0.260000079870224</real>
            <real>-0.260000079870224</real>
        </array>
    </map>
</llsd>
