<llsd>
    <map>
    <key>blurMultiplier</key>
        <real>0</real>
    <key>fresnelOffset</key>
        <real>0.44999998807907104</real>
    <key>fresnelScale</key>
        <real>0.29999998211860657</real>
    <key>normScale</key>
        <array>
            <real>4.2000002861022949</real>
            <real>3.2000000476837158</real>
            <real>5</real>
        </array>
    <key>normalMap</key>
        <uuid>d0512dd3-2d6f-8970-1d16-3829d8f8299d</uuid>
    <key>scaleAbove</key>
        <real>0.39999997615814209</real>
    <key>scaleBelow</key>
        <real>0.2800000011920929</real>
    <key>underWaterFogMod</key>
        <real>0.98999994993209839</real>
    <key>waterFogColor</key>
        <array>
            <real>0</real>
            <real>0</real>
            <real>0.5</real>
            <real>1</real>
        </array>
    <key>waterFogDensity</key>
        <real>29.857057571411133</real>
    <key>wave1Dir</key>
        <array>
            <real>1.2199999094009399</real>
            <real>-0.22000008821487427</real>
        </array>
    <key>wave2Dir</key>
        <array>
            <real>-2.7200000286102295</real>
            <real>-0.67000001668930054</real>
        </array>
    </map>
</llsd>
