<?xml version="1.0"?>
<llsd>
  <map>
    <key>EmeraldUseProperArc</key>
    <map>
        <key>Comment</key>
        <string>Set to false, roll 2d20 to determine lag. Takes effect when an avatar enters field of vision. No saving throw.</string>
        <key>Persist</key>
        <integer>1</integer>
        <key>Type</key>
        <string>Boolean</string>
        <key>Value</key>
        <integer>1</integer>
    </map>
    <key>EmeraldUseNewFollowSourceLogic</key>
    <map>
        <key>Comment</key>
        <string>Should the client use the new(proper) method of FOLLOW_SOURCE on particles. Read on restart of client only.</string>
        <key>Persist</key>
        <integer>1</integer>
        <key>Type</key>
        <string>Boolean</string>
        <key>Value</key>
        <integer>0</integer>
    </map>
    <key>EnableVoiceChat</key>
    <map>
        <key>Comment</key>
        <string>Enable talking to other residents with a microphone</string>
        <key>Persist</key>
        <integer>1</integer>
        <key>Type</key>
        <string>Boolean</string>
        <key>Value</key>
        <integer>1</integer>
    </map>
    <key>EmeraldIgnoreFinishAnimation</key>
    <map>
      <key>Comment</key>
      <string>Disable the wait for pre-jump or landing.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>EmeraldTranslateReplace</key>
    <map>
      <key>Comment</key>
      <string>Whether or not right click translate replaces the selected text</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
		<key>mm_customminimapcolor</key>
		<map>
			<key>Comment</key>
			<string>Custom minimap color</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>1.0</real>
				<real>1.0</real>
				<real>1.0</real>
				<real>1.0</real>
			</array>
		</map>
		<key>mm_fastminimap</key>
		<map>
			<key>Comment</key>
			<string>Skips object drawing on the minimap when true</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>zmm_deffov</key>
		<map>
			<key>Comment</key>
			<string>The delta to spam you the script jump difference</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>zmm_mlfov</key>
		<map>
			<key>Comment</key>
			<string>1=norm, under1 zoom out, over1 zoom in</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1</real>
		</map>
		<key>zmm_isinml</key>
		<map>
			<key>Comment</key>
			<string>fuckyouslandyourshittymethodofseeingifakeyisdownornot...</string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>zmm_rightmousedown</key>
		<map>
			<key>Comment</key>
			<string>fuckyouslandyourshittymethodofseeingifakeyisdownornot...</string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>mm_alwaysRezWithLandGroup</key>
		<map>
			<key>Comment</key>
			<string>Attempts to rez objects in the lands group if you're apart of it</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ColorllFunction</key>
		<map>
			<key>Comment</key>
			<string>Color for llFunction builtins in the script editor.</string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Color3</string>
			<key>Value</key>
			<array>
				<real>0.5</real>
				<real>0.0</real>
				<real>0.15</real>
			</array>
		</map>
		<key>EmeraldDisableMinZoomDist</key>
		<map>
			<key>Comment</key>
			<string>Disable the constraint on the closest distance the camera is allowed to get to an object.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>RestrainedLife</key>
		<map>
			<key>Comment</key>
			<string>Toggles the RestrainedLife features (BDSM lockable toys support). Needs a restart of the viewer.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>RestrainedLifeDebug</key>
		<map>
			<key>Comment</key>
			<string>Toggles the RestrainedLife debug mode (displays the commands when in debug mode).</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>RestrainedLifeNoSetEnv</key>
		<map>
			<key>Comment</key>
			<string>When TRUE, forbids to set the environment (time of day and Windlight settings) via RestrainedLife. Needs a restart of the viewer.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>RestrainedLifeForbidGiveToRLV</key>
		<map>
			<key>Comment</key>
			<string>When FALSE, allows to give sub-folders to the #RLV RestrainedLife folder.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>RLVaEnableCompositeFolders</key>
		<map>
			<key>Comment</key>
			<string>Enables composite folders for shared inventory</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>RLVaEnableLegacyNaming</key>
		<map>
			<key>Comment</key>
			<string>Enables legacy naming convention for folders</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>RLVaEnableWear</key>
		<map>
			<key>Comment</key>
			<string>Enables the "Wear" option on the inventory item context menu for attachments</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>RLVaEnableSharedWear</key>
		<map>
			<key>Comment</key>
			<string>Attachments in the shared #RLV folder can be force-attached without needing to specify an attachment point (as long as no attachment is non-detachable)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>RLVaHideLockedLayers</key>
		<map>
			<key>Comment</key>
			<string>Hides "remove outfit" restricted worn clothing layers from @getoufit</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>RLVaHideLockedAttachments</key>
		<map>
			<key>Comment</key>
			<string>Hides non-detachable worn attachments from @getattach</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>RLVaSharedInvAutoRename</key>
		<map>
			<key>Comment</key>
			<string>Automatically renames shared inventory items when worn</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>RLVaShowNameTags</key>
		<map>
			<key>Comment</key>
			<string>Display of names above avatars is subject to the general "Show Names" setting when @shownames=n restricted</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>WarnFirstRLVDetach</key>
		<map>
			<key>Comment</key>
			<string>Enables FirstRLVDetach warning dialog</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>WarnFirstRLVEnableWear</key>
		<map>
			<key>Comment</key>
			<string>Enables RLVEnableWear warning dialog</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>WarnFirstRLVFartouch</key>
		<map>
			<key>Comment</key>
			<string>Enables FirstRLVFartouch warning dialog</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>WarnFirstRLVGiveToRLV</key>
		<map>
			<key>Comment</key>
			<string>Enables FirstRLVGiveToRLV warning dialog</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>AFKTimeout</key>
		<map>
			<key>Comment</key>
			<string>Time before automatically setting AFK (away from keyboard) mode (seconds)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>300.0</real>
		</map>
		<key>AdvanceSnapshot</key>
		<map>
			<key>Comment</key>
			<string>Display advanced parameter settings in snaphot interface</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>UserChatColor</key>
		<map>
			<key>Comment</key>
			<string>Color of your chat messages</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>1.0</real>
				<real>1.0</real>
				<real>1.0</real>
				<real>1.0</real>
			</array>
		</map>
		<key>AgentChatColor</key>
		<map>
			<key>Comment</key>
			<string>Color of chat messages from other residents</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>1.0</real>
				<real>1.0</real>
				<real>1.0</real>
				<real>1.0</real>
			</array>
		</map>
		<key>AlertedUnsupportedHardware</key>
		<map>
			<key>Comment</key>
			<string>Set if there's unsupported hardware and we've already done a notification.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AllowIdleAFK</key>
		<map>
			<key>Comment</key>
			<string>Automatically set AFK (away from keyboard) mode when idle</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>AllowMultipleViewers</key>
		<map>
			<key>Comment</key>
			<string>Allow multiple viewers.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>AllowTapTapHoldRun</key>
		<map>
			<key>Comment</key>
			<string>Tapping a direction key twice and holding it down makes avatar run</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>AnimateTextures</key>
		<map>
			<key>Comment</key>
			<string>Enable texture animation (debug)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>AnimationDebug</key>
		<map>
			<key>Comment</key>
			<string>Show active animations in a bubble above avatars head</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AppearanceCameraMovement</key>
		<map>
			<key>Comment</key>
			<string>When entering appearance editing mode, camera zooms in on currently selected portion of avatar</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>ApplyColorImmediately</key>
		<map>
			<key>Comment</key>
			<string>Preview selections in color picker immediately</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>ApplyTextureImmediately</key>
		<map>
			<key>Comment</key>
			<string>Preview selections in texture picker immediately</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>ArrowKeysMoveAvatar</key>
		<map>
			<key>Comment</key>
			<string>While cursor is in chat entry box, arrow keys still control your avatar</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>AskedAboutCrashReports</key>
		<map>
			<key>Comment</key>
			<string>Turns off dialog asking if you want to enable crash reporting</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AuctionShowFence</key>
		<map>
			<key>Comment</key>
			<string>When auctioning land, include parcel boundary marker in snapshot</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>AudioLevelAmbient</key>
		<map>
			<key>Comment</key>
			<string>Audio level of environment sounds</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.5</real>
		</map>
		<key>AudioLevelDistance</key>
		<map>
			<key>Comment</key>
			<string>Scale factor for audio engine (multiple of world scale, 2.0 = audio falls off twice as fast)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>AudioLevelDoppler</key>
		<map>
			<key>Comment</key>
			<string>Scale of doppler effect on moving audio sources (1.0 = normal, &lt;1.0 = diminished doppler effect, &gt;1.0 = enhanced doppler effect)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>AudioLevelMaster</key>
		<map>
			<key>Comment</key>
			<string>Master audio level, or overall volume</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>AudioLevelMedia</key>
		<map>
			<key>Comment</key>
			<string>Audio level of Quicktime movies</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>AudioLevelMic</key>
		<map>
			<key>Comment</key>
			<string>Audio level of microphone input</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>AudioLevelMusic</key>
		<map>
			<key>Comment</key>
			<string>Audio level of streaming music</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>AudioLevelRolloff</key>
		<map>
			<key>Comment</key>
			<string>Controls the distance-based dropoff of audio volume (fraction or multiple of default audio rolloff)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>AudioLevelSFX</key>
		<map>
			<key>Comment</key>
			<string>Audio level of in-world sound effects</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>AudioLevelUI</key>
		<map>
			<key>Comment</key>
			<string>Audio level of UI sound effects</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.5</real>
		</map>
		<key>AudioLevelVoice</key>
		<map>
			<key>Comment</key>
			<string>Audio level of voice chat</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.5</real>
		</map>
		<key>AudioStreamingMusic</key>
		<map>
			<key>Comment</key>
			<string>Enable streaming audio</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AudioStreamingVideo</key>
		<map>
			<key>Comment</key>
			<string>Enable streaming video</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AuditTexture</key>
		<map>
			<key>Comment</key>
			<string>Enable texture auditting.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AutoAcceptNewInventory</key>
		<map>
			<key>Comment</key>
			<string>Automatically accept new notecards/textures/landmarks</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AutoLeveling</key>
		<map>
			<key>Comment</key>
			<string>Keep Flycam level.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>AutoLoadWebProfiles</key>
		<map>
			<key>Comment</key>
			<string>Automatically load ALL profile webpages without asking first.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AutoLogin</key>
		<map>
			<key>Comment</key>
			<string>Login automatically using last username/password combination</string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AutoMimeDiscovery</key>
		<map>
			<key>Comment</key>
			<string>Enable viewer mime type discovery of media URLs</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AutoPilotLocksCamera</key>
		<map>
			<key>Comment</key>
			<string>Keep camera position locked when avatar walks to selected position</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AutoSnapshot</key>
		<map>
			<key>Comment</key>
			<string>Update snapshot when camera stops moving, or any parameter changes</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AutomaticFly</key>
		<map>
			<key>Comment</key>
			<string>Fly by holding jump key or using "Fly" command (FALSE = fly by using "Fly" command only)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>AvatarAxisDeadZone0</key>
		<map>
			<key>Comment</key>
			<string>Avatar axis 0 dead zone.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.1</real>
		</map>
		<key>AvatarAxisDeadZone1</key>
		<map>
			<key>Comment</key>
			<string>Avatar axis 1 dead zone.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.1</real>
		</map>
		<key>AvatarAxisDeadZone2</key>
		<map>
			<key>Comment</key>
			<string>Avatar axis 2 dead zone.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.1</real>
		</map>
		<key>AvatarAxisDeadZone3</key>
		<map>
			<key>Comment</key>
			<string>Avatar axis 3 dead zone.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.1</real>
		</map>
		<key>AvatarAxisDeadZone4</key>
		<map>
			<key>Comment</key>
			<string>Avatar axis 4 dead zone.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.1</real>
		</map>
		<key>AvatarAxisDeadZone5</key>
		<map>
			<key>Comment</key>
			<string>Avatar axis 5 dead zone.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.1</real>
		</map>
		<key>AvatarAxisScale0</key>
		<map>
			<key>Comment</key>
			<string>Avatar axis 0 scaler.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>AvatarAxisScale1</key>
		<map>
			<key>Comment</key>
			<string>Avatar axis 1 scaler.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>AvatarAxisScale2</key>
		<map>
			<key>Comment</key>
			<string>Avatar axis 2 scaler.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>AvatarAxisScale3</key>
		<map>
			<key>Comment</key>
			<string>Avatar axis 3 scaler.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>AvatarAxisScale4</key>
		<map>
			<key>Comment</key>
			<string>Avatar axis 4 scaler.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>AvatarAxisScale5</key>
		<map>
			<key>Comment</key>
			<string>Avatar axis 5 scaler.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>AvatarBacklight</key>
		<map>
			<key>Comment</key>
			<string>Add rim lighting to avatar rendering to approximate shininess of skin</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>AvatarFeathering</key>
		<map>
			<key>Comment</key>
			<string>Avatar feathering (less is softer)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>16.0</real>
		</map>
		<key>AvatarPickerSortOrder</key>
		<map>
			<key>Comment</key>
			<string>Specifies sort key for textures in avatar picker (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>U32</string>
			<key>Value</key>
			<integer>2</integer>
		</map>
		<key>AvatarSex</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>U32</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>BackgroundChatColor</key>
		<map>
			<key>Comment</key>
			<string>Color of chat bubble background</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>0.0</real>
				<real>0.0</real>
				<real>0.0</real>
				<real>1.0</real>
			</array>
		</map>
		<key>BackgroundYieldTime</key>
		<map>
			<key>Comment</key>
			<string>Amount of time to yield every frame to other applications when SL is not the foreground window (milliseconds)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>40</integer>
		</map>
		<key>BackwardBtnRect</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>45</integer>
				<integer>29</integer>
				<integer>66</integer>
				<integer>4</integer>
			</array>
		</map>
		<key>BasicHelpRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for help window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>404</integer>
				<integer>467</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>BeaconAlwaysOn</key>
		<map>
			<key>Comment</key>
			<string>Beacons / highlighting always on</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>BrowserHomePage</key>
		<map>
			<key>Comment</key>
			<string>[NOT USED]</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>http://www.secondlife.com</string>
		</map>
		<key>BlockAvatarAppearanceMessages</key>
		<map>
			<key>Comment</key>
			<string>Ignore's appearance messages (for simulating Ruth)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>BrowserProxyAddress</key>
		<map>
			<key>Comment</key>
			<string>Address for the Web Proxy]</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string></string>
		</map>
		<key>BrowserProxyEnabled</key>
		<map>
			<key>Comment</key>
			<string>Use Web Proxy</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>BrowserProxyExclusions</key>
		<map>
			<key>Comment</key>
			<string>[NOT USED]</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string></string>
		</map>
		<key>BrowserProxyPort</key>
		<map>
			<key>Comment</key>
			<string>Port for Web Proxy</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>3128</integer>
		</map>
		<key>BrowserProxySocks45</key>
		<map>
			<key>Comment</key>
			<string>[NOT USED]</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>5</integer>
		</map>
		<key>BuildAxisDeadZone0</key>
		<map>
			<key>Comment</key>
			<string>Build axis 0 dead zone.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.1</real>
		</map>
		<key>BuildAxisDeadZone1</key>
		<map>
			<key>Comment</key>
			<string>Build axis 1 dead zone.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.1</real>
		</map>
		<key>BuildAxisDeadZone2</key>
		<map>
			<key>Comment</key>
			<string>Build axis 2 dead zone.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.1</real>
		</map>
		<key>BuildAxisDeadZone3</key>
		<map>
			<key>Comment</key>
			<string>Build axis 3 dead zone.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.1</real>
		</map>
		<key>BuildAxisDeadZone4</key>
		<map>
			<key>Comment</key>
			<string>Build axis 4 dead zone.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.1</real>
		</map>
		<key>BuildAxisDeadZone5</key>
		<map>
			<key>Comment</key>
			<string>Build axis 5 dead zone.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.1</real>
		</map>
		<key>BuildAxisScale0</key>
		<map>
			<key>Comment</key>
			<string>Build axis 0 scaler.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>BuildAxisScale1</key>
		<map>
			<key>Comment</key>
			<string>Build axis 1 scaler.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>BuildAxisScale2</key>
		<map>
			<key>Comment</key>
			<string>Build axis 2 scaler.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>BuildAxisScale3</key>
		<map>
			<key>Comment</key>
			<string>Build axis 3 scaler.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>BuildAxisScale4</key>
		<map>
			<key>Comment</key>
			<string>Build axis 4 scaler.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>BuildAxisScale5</key>
		<map>
			<key>Comment</key>
			<string>Build axis 5 scaler.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>BuildBtnState</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>BuildFeathering</key>
		<map>
			<key>Comment</key>
			<string>Build feathering (less is softer)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>16.0</real>
		</map>
		<key>BulkChangeIncludeAnimations</key>
		<map>
			<key>Comment</key>
			<string>Bulk permission changes affect animations</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>BulkChangeIncludeAnimations</key>
		<map>
			<key>Comment</key>
			<string>Bulk permission changes affect animations</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>BulkChangeIncludeAnimations</key>
		<map>
			<key>Comment</key>
			<string>Bulk permission changes affect animations</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>BulkChangeIncludeAnimations</key>
		<map>
			<key>Comment</key>
			<string>Bulk permission changes affect animations</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>BulkChangeIncludeBodyParts</key>
		<map>
			<key>Comment</key>
			<string>Bulk permission changes affect body parts</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>BulkChangeIncludeClothing</key>
		<map>
			<key>Comment</key>
			<string>Bulk permission changes affect clothing</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>BulkChangeIncludeGestures</key>
		<map>
			<key>Comment</key>
			<string>Bulk permission changes affect gestures</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>BulkChangeIncludeLandmarks</key>
		<map>
			<key>Comment</key>
			<string>Bulk permission changes affect landmarks</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>BulkChangeIncludeNotecards</key>
		<map>
			<key>Comment</key>
			<string>Bulk permission changes affect notecards</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>BulkChangeIncludeObjects</key>
		<map>
			<key>Comment</key>
			<string>Bulk permission changes affect objects</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>BulkChangeIncludeScripts</key>
		<map>
			<key>Comment</key>
			<string>Bulk permission changes affect scripts</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>BulkChangeIncludeSounds</key>
		<map>
			<key>Comment</key>
			<string>Bulk permission changes affect sounds</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>BulkChangeIncludeTextures</key>
		<map>
			<key>Comment</key>
			<string>Bulk permission changes affect textures</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>BulkChangeEveryoneCopy</key>
		<map>
			<key>Comment</key>
			<string>Bulk changed objects can be copied by everyone</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>BulkChangeNextOwnerCopy</key>
		<map>
			<key>Comment</key>
			<string>Bulk changed objects can be copied by next owner</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>BulkChangeNextOwnerModify</key>
		<map>
			<key>Comment</key>
			<string>Bulk changed objects can be modified by next owner</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>BulkChangeNextOwnerTransfer</key>
		<map>
			<key>Comment</key>
			<string>Bulk changed objects can be resold or given away by next owner</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>BulkChangeShareWithGroup</key>
		<map>
			<key>Comment</key>
			<string>Bulk changed objects are shared with the currently active group</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ButtonFlashCount</key>
		<map>
			<key>Comment</key>
			<string>Number of flashes after which flashing buttons stay lit up</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>8</integer>
		</map>
		<key>ButtonFlashRate</key>
		<map>
			<key>Comment</key>
			<string>Frequency at which buttons flash (hz)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.25</real>
		</map>
		<key>ButtonHPad</key>
		<map>
			<key>Comment</key>
			<string>Default horizontal spacing between buttons (pixels)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>10</integer>
		</map>
		<key>ButtonHeight</key>
		<map>
			<key>Comment</key>
			<string>Default height for normal buttons (pixels)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>20</integer>
		</map>
		<key>ButtonHeightSmall</key>
		<map>
			<key>Comment</key>
			<string>Default height for small buttons (pixels)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>16</integer>
		</map>
		<key>ButtonVPad</key>
		<map>
			<key>Comment</key>
			<string>Default vertical spacing between buttons (pixels)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>CacheLocation</key>
		<map>
			<key>Comment</key>
			<string>Controls the location of the local disk cache</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string></string>
		</map>
		<key>CacheSize</key>
		<map>
			<key>Comment</key>
			<string>Controls amount of hard drive space reserved for local file caching in MB</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>U32</string>
			<key>Value</key>
			<integer>500</integer>
		</map>
		<key>CacheValidateCounter</key>
		<map>
			<key>Comment</key>
			<string>Used to distribute cache validation</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>U32</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>CameraMouseWheelZoom</key>
		<map>
			<key>Comment</key>
			<string>Camera zooms in and out with mousewheel</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>CameraAngle</key>
		<map>
			<key>Comment</key>
			<string>Camera field of view angle (Radians)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.047197551</real>
		</map>
		<key>CameraOffset</key>
		<map>
			<key>Comment</key>
			<string>Render with camera offset from view frustum (rendering debug)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>CameraOffsetBuild</key>
		<map>
			<key>Comment</key>
			<string>Default camera position relative to focus point when entering build mode</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Vector3</string>
			<key>Value</key>
			<array>
				<real>-6.0</real>
				<real>0.0</real>
				<real>6.0</real>
			</array>
		</map>
		<key>CameraOffsetDefault</key>
		<map>
			<key>Comment</key>
			<string>Default camera offset from avatar</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Vector3</string>
			<key>Value</key>
			<array>
				<real>-3.0</real>
				<real>0.0</real>
				<real>0.75</real>
			</array>
		</map>
		<key>CameraOffsetScale</key>
		<map>
			<key>Comment</key>
			<string>Scales the default offset</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>CameraPosOnLogout</key>
		<map>
			<key>Comment</key>
			<string>Camera position when last logged out (global coordinates)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Vector3D</string>
			<key>Value</key>
			<array>
				<real>0.0</real>
				<real>0.0</real>
				<real>0.0</real>
			</array>
		</map>
		<key>CameraPositionSmoothing</key>
		<map>
			<key>Comment</key>
			<string>Smooths camera position over time</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>ChatBarStealsFocus</key>
		<map>
			<key>Comment</key>
			<string>Whenever keyboard focus is removed from the UI, and the chat bar is visible, the chat bar takes focus</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>ChatBubbleOpacity</key>
		<map>
			<key>Comment</key>
			<string>Opacity of chat bubble background (0.0 = completely transparent, 1.0 = completely opaque)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.5</real>
		</map>
		<key>ChatFontSize</key>
		<map>
			<key>Comment</key>
			<string>Size of chat text in chat console (0 = small, 1 = big)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>ChatFullWidth</key>
		<map>
			<key>Comment</key>
			<string>Chat console takes up full width of SL window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>ChatHistoryTornOff</key>
		<map>
			<key>Comment</key>
			<string>Show chat history window separately from Communicate window.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ChatOnlineNotification</key>
		<map>
			<key>Comment</key>
			<string>Provide notifications for when friend log on and off of SL</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>ChatPersistTime</key>
		<map>
			<key>Comment</key>
			<string>Time for which chat stays visible in console (seconds)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>20.0</real>
		</map>
		<key>ChatShowTimestamps</key>
		<map>
			<key>Comment</key>
			<string>Show timestamps in chat</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>ChatVisible</key>
		<map>
			<key>Comment</key>
			<string>Chat bar is visible</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>ChatterboxRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for chatterbox window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>400</integer>
				<integer>350</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>CheesyBeacon</key>
		<map>
			<key>Comment</key>
			<string>Enable cheesy beacon effects</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ClientSettingsFile</key>
		<map>
			<key>Comment</key>
			<string>Persisted client settings file name (per install).</string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string></string>
		</map>
		<key>CloseChatOnReturn</key>
		<map>
			<key>Comment</key>
			<string>Close chat after hitting return</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>CloseSnapshotOnKeep</key>
		<map>
			<key>Comment</key>
			<string>Close snapshot window after saving snapshot</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>CmdLineDisableVoice</key>
		<map>
			<key>Comment</key>
			<string>Disable Voice.</string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>CmdLineGridChoice</key>
		<map>
			<key>Comment</key>
			<string>The user's grid choice or ip address.</string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string></string>
		</map>
		<key>CmdLineHelperURI</key>
		<map>
			<key>Comment</key>
			<string>Command line specified helper web CGI prefix to use.</string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string></string>
		</map>
		<key>CmdLineLoginURI</key>
		<map>
			<key>Comment</key>
			<string>Command line specified login server and CGI prefix to use.</string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>LLSD</string>
			<key>Value</key>
			<array>
				<string></string>
			</array>
		</map>
		<key>ColorPaletteEntry01</key>
		<map>
			<key>Comment</key>
			<string>Color picker palette entry</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>0.0</real>
				<real>0.0</real>
				<real>0.0</real>
				<real>1.0</real>
			</array>
		</map>
		<key>ColorPaletteEntry02</key>
		<map>
			<key>Comment</key>
			<string>Color picker palette entry</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>0.5</real>
				<real>0.5</real>
				<real>0.5</real>
				<real>1.0</real>
			</array>
		</map>
		<key>ColorPaletteEntry03</key>
		<map>
			<key>Comment</key>
			<string>Color picker palette entry</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>0.5</real>
				<real>0.0</real>
				<real>0.0</real>
				<real>1.0</real>
			</array>
		</map>
		<key>ColorPaletteEntry04</key>
		<map>
			<key>Comment</key>
			<string>Color picker palette entry</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>0.5</real>
				<real>0.5</real>
				<real>0.0</real>
				<real>1.0</real>
			</array>
		</map>
		<key>ColorPaletteEntry05</key>
		<map>
			<key>Comment</key>
			<string>Color picker palette entry</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>0.0</real>
				<real>0.5</real>
				<real>0.0</real>
				<real>1.0</real>
			</array>
		</map>
		<key>ColorPaletteEntry06</key>
		<map>
			<key>Comment</key>
			<string>Color picker palette entry</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>0.0</real>
				<real>0.5</real>
				<real>0.5</real>
				<real>1.0</real>
			</array>
		</map>
		<key>ColorPaletteEntry07</key>
		<map>
			<key>Comment</key>
			<string>Color picker palette entry</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>0.0</real>
				<real>0.0</real>
				<real>0.5</real>
				<real>1.0</real>
			</array>
		</map>
		<key>ColorPaletteEntry08</key>
		<map>
			<key>Comment</key>
			<string>Color picker palette entry</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>0.5</real>
				<real>0.0</real>
				<real>0.5</real>
				<real>1.0</real>
			</array>
		</map>
		<key>ColorPaletteEntry09</key>
		<map>
			<key>Comment</key>
			<string>Color picker palette entry</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>0.5</real>
				<real>0.5</real>
				<real>0.0</real>
				<real>1.0</real>
			</array>
		</map>
		<key>ColorPaletteEntry10</key>
		<map>
			<key>Comment</key>
			<string>Color picker palette entry</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>0.0</real>
				<real>0.25</real>
				<real>0.25</real>
				<real>1.0</real>
			</array>
		</map>
		<key>ColorPaletteEntry11</key>
		<map>
			<key>Comment</key>
			<string>Color picker palette entry</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>0.0</real>
				<real>0.5</real>
				<real>1.0</real>
				<real>1.0</real>
			</array>
		</map>
		<key>ColorPaletteEntry12</key>
		<map>
			<key>Comment</key>
			<string>Color picker palette entry</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>0.0</real>
				<real>0.25</real>
				<real>0.5</real>
				<real>1.0</real>
			</array>
		</map>
		<key>ColorPaletteEntry13</key>
		<map>
			<key>Comment</key>
			<string>Color picker palette entry</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>0.5</real>
				<real>0.0</real>
				<real>1.0</real>
				<real>1.0</real>
			</array>
		</map>
		<key>ColorPaletteEntry14</key>
		<map>
			<key>Comment</key>
			<string>Color picker palette entry</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>0.5</real>
				<real>0.25</real>
				<real>0.0</real>
				<real>1.0</real>
			</array>
		</map>
		<key>ColorPaletteEntry15</key>
		<map>
			<key>Comment</key>
			<string>Color picker palette entry</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>1.0</real>
				<real>1.0</real>
				<real>1.0</real>
				<real>1.0</real>
			</array>
		</map>
		<key>ColorPaletteEntry16</key>
		<map>
			<key>Comment</key>
			<string>Color picker palette entry</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>1.0</real>
				<real>1.0</real>
				<real>1.0</real>
				<real>1.0</real>
			</array>
		</map>
		<key>ColorPaletteEntry17</key>
		<map>
			<key>Comment</key>
			<string>Color picker palette entry</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>1.0</real>
				<real>1.0</real>
				<real>1.0</real>
				<real>1.0</real>
			</array>
		</map>
		<key>ColorPaletteEntry18</key>
		<map>
			<key>Comment</key>
			<string>Color picker palette entry</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>0.75</real>
				<real>0.75</real>
				<real>0.75</real>
				<real>1.0</real>
			</array>
		</map>
		<key>ColorPaletteEntry19</key>
		<map>
			<key>Comment</key>
			<string>Color picker palette entry</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>1.0</real>
				<real>0.0</real>
				<real>0.0</real>
				<real>1.0</real>
			</array>
		</map>
		<key>ColorPaletteEntry20</key>
		<map>
			<key>Comment</key>
			<string>Color picker palette entry</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>1.0</real>
				<real>1.0</real>
				<real>0.0</real>
				<real>1.0</real>
			</array>
		</map>
		<key>ColorPaletteEntry21</key>
		<map>
			<key>Comment</key>
			<string>Color picker palette entry</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>0.0</real>
				<real>1.0</real>
				<real>0.0</real>
				<real>1.0</real>
			</array>
		</map>
		<key>ColorPaletteEntry22</key>
		<map>
			<key>Comment</key>
			<string>Color picker palette entry</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>0.0</real>
				<real>1.0</real>
				<real>1.0</real>
				<real>1.0</real>
			</array>
		</map>
		<key>ColorPaletteEntry23</key>
		<map>
			<key>Comment</key>
			<string>Color picker palette entry</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>0.0</real>
				<real>0.0</real>
				<real>1.0</real>
				<real>1.0</real>
			</array>
		</map>
		<key>ColorPaletteEntry24</key>
		<map>
			<key>Comment</key>
			<string>Color picker palette entry</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>1.0</real>
				<real>0.0</real>
				<real>1.0</real>
				<real>1.0</real>
			</array>
		</map>
		<key>ColorPaletteEntry25</key>
		<map>
			<key>Comment</key>
			<string>Color picker palette entry</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>1.0</real>
				<real>1.0</real>
				<real>0.5</real>
				<real>1.0</real>
			</array>
		</map>
		<key>ColorPaletteEntry26</key>
		<map>
			<key>Comment</key>
			<string>Color picker palette entry</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>0.0</real>
				<real>1.0</real>
				<real>0.5</real>
				<real>1.0</real>
			</array>
		</map>
		<key>ColorPaletteEntry27</key>
		<map>
			<key>Comment</key>
			<string>Color picker palette entry</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>0.5</real>
				<real>1.0</real>
				<real>1.0</real>
				<real>1.0</real>
			</array>
		</map>
		<key>ColorPaletteEntry28</key>
		<map>
			<key>Comment</key>
			<string>Color picker palette entry</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>0.5</real>
				<real>0.5</real>
				<real>1.0</real>
				<real>1.0</real>
			</array>
		</map>
		<key>ColorPaletteEntry29</key>
		<map>
			<key>Comment</key>
			<string>Color picker palette entry</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>1.0</real>
				<real>0.0</real>
				<real>0.5</real>
				<real>1.0</real>
			</array>
		</map>
		<key>ColorPaletteEntry30</key>
		<map>
			<key>Comment</key>
			<string>Color picker palette entry</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>1.0</real>
				<real>0.5</real>
				<real>0.0</real>
				<real>1.0</real>
			</array>
		</map>
		<key>ColorPaletteEntry31</key>
		<map>
			<key>Comment</key>
			<string>Color picker palette entry</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>1.0</real>
				<real>1.0</real>
				<real>1.0</real>
				<real>1.0</real>
			</array>
		</map>
		<key>ColorPaletteEntry32</key>
		<map>
			<key>Comment</key>
			<string>Color picker palette entry</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>1.0</real>
				<real>1.0</real>
				<real>1.0</real>
				<real>1.0</real>
			</array>
		</map>
		<key>ColumnHeaderDropDownDelay</key>
		<map>
			<key>Comment</key>
			<string>Time in seconds of mouse click before column header shows sort options list</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.300000011921</real>
		</map>
		<key>CompileOutputRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for script Recompile Everything output window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>400</integer>
				<integer>300</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>ConnectAsGod</key>
		<map>
			<key>Comment</key>
			<string>Log in a god if you have god access.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ConnectionPort</key>
		<map>
			<key>Comment</key>
			<string>Custom connection port number</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>U32</string>
			<key>Value</key>
			<integer>13000</integer>
		</map>
		<key>ConnectionPortEnabled</key>
		<map>
			<key>Comment</key>
			<string>Use the custom connection port?</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ConsoleBackgroundOpacity</key>
		<map>
			<key>Comment</key>
			<string>Opacity of chat console (0.0 = completely transparent, 1.0 = completely opaque)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.700</real>
		</map>
		<key>ConsoleBufferSize</key>
		<map>
			<key>Comment</key>
			<string>Size of chat console history (lines of chat)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>40</integer>
		</map>
		<key>ConsoleMaxLines</key>
		<map>
			<key>Comment</key>
			<string>Max number of lines of chat text visible in console.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>40</integer>
		</map>
		<key>ContactsTornOff</key>
		<map>
			<key>Comment</key>
			<string>Show contacts window separately from Communicate window.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>CookiesEnabled</key>
		<map>
			<key>Comment</key>
			<string>Accept cookies from Web sites?</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>CreateToolCopyCenters</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>CreateToolCopyRotates</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>CreateToolCopySelection</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>CreateToolKeepSelected</key>
		<map>
			<key>Comment</key>
			<string>After using create tool, keep the create tool active</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>JoystickMouselookYaw</key>
		<map>
			<key>Comment</key>
			<string>Pass joystick yaw to scripts in Mouselook.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>Cursor3D</key>
		<map>
			<key>Comment</key>
			<string>Treat Joystick values as absolute positions (not deltas).</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>CustomServer</key>
		<map>
			<key>Comment</key>
			<string>Specifies IP address or hostname of grid to which you connect</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string></string>
		</map>
		<key>DebugBeaconLineWidth</key>
		<map>
			<key>Comment</key>
			<string>Size of lines for Debug Beacons</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>DebugInventoryFilters</key>
		<map>
			<key>Comment</key>
			<string>Turn on debugging display for inventory filtering</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>DebugPermissions</key>
		<map>
			<key>Comment</key>
			<string>Log permissions for selected inventory items</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>DebugShowColor</key>
		<map>
			<key>Comment</key>
			<string>Show color under cursor</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>DebugShowRenderInfo</key>
		<map>
			<key>Comment</key>
			<string>Show depth buffer contents</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>DebugShowRenderMatrices</key>
		<map>
			<key>Comment</key>
			<string>Display values of current view and projection matrices.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>DebugShowTime</key>
		<map>
			<key>Comment</key>
			<string>Show depth buffer contents</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>DebugStatModeFPS</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeBandwidth</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModePacketLoss</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatMode</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeKTrisDrawnFr</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeKTrisDrawnSec</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeTotalObjs</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeNewObjs</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeTextureCount</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeRawCount</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeGLMem</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeFormattedMem</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeRawMem</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeBoundMem</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModePacketsIn</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModePacketsOut</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeObjects</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeTexture</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeAsset</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeLayers</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeActualIn</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeActualOut</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeVFSPendingOps</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeTimeDialation</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeSimFPS</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModePhysicsFPS</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModePinnedObjects</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeLowLODObjects</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeMemoryAllocated</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeAgentUpdatesSec</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeMainAgents</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeChildAgents</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeSimObjects</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeSimActiveObjects</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeSimActiveScripts</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeSimScriptEvents</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeSimInPPS</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeSimOutPPS</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeSimPendingDownloads</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>SimPendingUploads</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeSimTotalUnackedBytes</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeSimFrameMsec</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeSimNetMsec</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeSimSimPhysicsMsec</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeSimSimOtherMsec</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeSimAgentMsec</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeSimImagesMsec</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeSimScriptMsec</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeSimSpareMsec</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeSimSimPhysicsStepMsec</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeSimSimPhysicsShapeUpdateMsec</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeSimSimPhysicsOtherMsec</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeSimSleepMsec</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugStatModeSimPumpIOMsec</key>
		<map>
			<key>Comment</key>
			<string>Mode of stat in Statistics floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>DebugViews</key>
		<map>
			<key>Comment</key>
			<string>Display debugging info for views.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>DebugWindowProc</key>
		<map>
			<key>Comment</key>
			<string>Log windows messages</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>DefaultObjectTexture</key>
		<map>
			<key>Comment</key>
			<string>Texture used as 'Default' in texture picker. (UUID texture reference)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>89556747-24cb-43ed-920b-47caed15465f</string>
		</map>
		<key>DisableCameraConstraints</key>
		<map>
			<key>Comment</key>
			<string>Disable the normal bounds put on the camera by avatar position</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>DisableRendering</key>
		<map>
			<key>Comment</key>
			<string>Disable GL rendering and GUI (load testing)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>DisableVerticalSync</key>
		<map>
			<key>Comment</key>
			<string>Update frames as fast as possible (FALSE = update frames between display scans)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>DisplayAvatarAgentTarget</key>
		<map>
			<key>Comment</key>
			<string>Show avatar positioning locators (animation debug)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>DisplayChat</key>
		<map>
			<key>Comment</key>
			<string>Display Latest Chat message on LCD</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>DisplayDebug</key>
		<map>
			<key>Comment</key>
			<string>Display Network Information on LCD</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>DisplayDebugConsole</key>
		<map>
			<key>Comment</key>
			<string>Display Console Debug Information on LCD</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>DisplayIM</key>
		<map>
			<key>Comment</key>
			<string>Display Latest IM message on LCD</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>DisplayLinden</key>
		<map>
			<key>Comment</key>
			<string>Display Account Information on LCD</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>DisplayRegion</key>
		<map>
			<key>Comment</key>
			<string>Display Location information on LCD</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>DisplayTimecode</key>
		<map>
			<key>Comment</key>
			<string>Display timecode on screen</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>Disregard128DefaultDrawDistance</key>
		<map>
			<key>Comment</key>
			<string>Whether to use the auto default to 128 draw distance</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>Disregard96DefaultDrawDistance</key>
		<map>
			<key>Comment</key>
			<string>Whether to use the auto default to 96 draw distance</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>DoubleClickAutoPilot</key>
		<map>
			<key>Comment</key>
			<string>Enable double-click auto pilot</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>DragAndDropToolTipDelay</key>
		<map>
			<key>Comment</key>
			<string>Seconds before displaying tooltip when performing drag and drop operation</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.10000000149</real>
		</map>
		<key>DropShadowButton</key>
		<map>
			<key>Comment</key>
			<string>Drop shadow width for buttons (pixels)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>2</integer>
		</map>
		<key>DropShadowFloater</key>
		<map>
			<key>Comment</key>
			<string>Drop shadow width for floaters (pixels)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>5</integer>
		</map>
		<key>DropShadowSlider</key>
		<map>
			<key>Comment</key>
			<string>Drop shadow width for sliders (pixels)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>3</integer>
		</map>
		<key>DropShadowTooltip</key>
		<map>
			<key>Comment</key>
			<string>Drop shadow width for tooltips (pixels)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>4</integer>
		</map>
		<key>DynamicCameraStrength</key>
		<map>
			<key>Comment</key>
			<string>Amount camera lags behind avatar motion (0 = none, 30 = avatar velocity)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>2.0</real>
		</map>
		<key>EditCameraMovement</key>
		<map>
			<key>Comment</key>
			<string>When entering build mode, camera moves up above avatar</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EditLinkedParts</key>
		<map>
			<key>Comment</key>
			<string>Select individual parts of linked objects</string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EffectColor</key>
		<map>
			<key>Comment</key>
			<string>Particle effects color</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>1.0</real>
				<real>1.0</real>
				<real>1.0</real>
				<real>1.0</real>
			</array>
		</map>
		<key>EmeraldAddSecondsInLog</key>
		<map>
			<key>Comment</key>
			<string>Add the seconds to the timestamp in the logs</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldAddSecondsInHistory</key>
		<map>
			<key>Comment</key>
			<string>Add the seconds to the timestamp in all the chat windows</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldAgentUpdatesPerSecond</key>
		<map>
			<key>Comment</key>
			<string>Sets the amount of updates to send per second.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>10.0</real>
		</map>
		<key>EmeraldAllowMUpose</key>
		<map>
			<key>Comment</key>
			<string>Allow MU* pose style in chat and IM (with ':' as a synonymous to '/me ')</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldSpellDisplay</key>
		<map>
			<key>Comment</key>
			<string>Turn on to show mispelled text in red</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldSpellInstalled</key>
		<map>
			<key>Comment</key>
			<string>The list of installed dictionaries</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>EN_SL</string>
		</map>
		<key>EmeraldSpellBase</key>
		<map>
			<key>Comment</key>
			<string>The base dictionary to spell check with</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>English (United States of America)</string>
		</map>
		<key>EmeraldAOEnabled</key>
		<map>
			<key>Comment</key>
			<string>Turn on Animation Overrider</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldAOAdvanced</key>
		<map>
			<key>Comment</key>
			<string>Advanced options</string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldAOSitsEnabled</key>
		<map>
			<key>Comment</key>
			<string>Overrides sit animations.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>EmeraldAONoStandsInMouselook</key>
		<map>
			<key>Comment</key>
			<string>Disables stand anims during mouselook</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>EmeraldAOStandInterval</key>
		<map>
			<key>Comment</key>
			<string>AO stand time in seconds</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>20</real>
		</map>
		<key>EmeraldAOStandRandomize</key>
		<map>
			<key>Comment</key>
			<string>Randomize stand anims</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldAORect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for AO window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>100</integer>
				<integer>100</integer>
				<integer>100</integer>
			</array>
		</map>
		<key>EmeraldAppearanceAnimate</key>
		<map>
			<key>Comment</key>
			<string>Play appearance anim when entering appearance mode?</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>EmeraldAppearanceForceStand</key>
		<map>
			<key>Comment</key>
			<string>Unsit avatar when entering appearance mode?</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>EmeraldAvatarAgeAlert</key>
		<map>
			<key>Comment</key>
			<string>Enables the avatar age alert</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<real>0</real>
		</map>
		<key>EmeraldAvatarAgeAlertDays</key>
		<map>
			<key>Comment</key>
			<string>You will be notified when an avatar younger than X days appears on the radar</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>3</real>
		</map>
		<key>EmeraldAvatarAgeAlertSoundUUID</key>
		<map>
			<key>Comment</key>
			<string>The signal sound for the avatar age alert</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>5fcbee19-8dd4-2888-d6bf-14310d2f7c9f</string>
		</map>
		<key>EmeraldCryoDetection</key>
		<map>
			<key>Comment</key>
			<string>Passivly scan for cryo life using advanced detection</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldModerateAllEstates</key>
		<map>
			<key>Comment</key>
			<string>wut</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<real>0</real>
		</map>
		<key>EmeraldModerateConfirm</key>
		<map>
			<key>Comment</key>
			<string>wut</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<real>1</real>
		</map>
		<key>EmeraldAllowPhantomToggle</key>
		<map>
			<key>Comment</key>
			<string>Do you want to be able to hit ctrl alt p to become visably phantom?</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>EmeraldAllowSitToggle</key>
		<map>
			<key>Comment</key>
			<string>Do you want to be able to hit ctrl-alt-s to ground sit anywhere?</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>EmeraldAlwaysFly</key>
		<map>
			<key>Comment</key>
			<string>Do you want to always be able to fly, even in fly restricted zones?</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldAutoCloseOOC</key>
		<map>
			<key>Comment</key>
			<string>Auto-close OOC chat (i.e. add \"))\" if not found and \"((\" was used)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldAvatarListKeepOpen</key>
		<map>
			<key>Comment</key>
			<string>Keeps Avatar List updates running in background</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldAvatarXModifier</key>
		<map>
			<key>Comment</key>
			<string>wat</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.0</real>
		</map>
		<key>EmeraldAvatarYModifier</key>
		<map>
			<key>Comment</key>
			<string>wat</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.0</real>
		</map>
		<key>EmeraldAvatarZModifier</key>
		<map>
			<key>Comment</key>
			<string>wat</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.0</real>
		</map>
		<key>EmeraldBeamShape</key>
		<map>
			<key>Comment</key>
			<string>Beam file for the shape of your beam</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>Emerald</string>
		</map>
		<key>EmeraldPurgeInvCache</key>
		<map>
			<key>Comment</key>
			<string>agent id to purge, if purge is desired</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string></string>
		</map>
		<key>EmeraldBeamColorFile</key>
		<map>
			<key>Comment</key>
			<string>Beam file for the shape of your beam</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>===OFF===</string>
		</map>
		<key>EmeraldBeamShapeScale</key>
		<map>
			<key>Comment</key>
			<string>How Big You Want to let the beam be</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>EmeraldBlockClickSit</key>
		<map>
			<key>Comment</key>
			<string>Whether or not to block left-click sitting on things</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldBlockMapTps</key>
		<map>
			<key>Comment</key>
			<string>Whether or not to block all script map tps</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldBroadcastEffects</key>
		<map>
			<key>Comment</key>
			<string>Whether or not to broadcast your head and point at movements</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>EmeraldBroadcastPointers</key>
		<map>
			<key>Comment</key>
			<string>Disable to prevent broadcasting your Lookat target (Enabled by default)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>EmeraldBroadcastPointers2</key>
		<map>
			<key>Comment</key>
			<string>Disable to prevent broadcasting your Pointat target (Enabled by default)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>EmeraldBuildPrefs_Xsize</key>
		<map>
			<key>Comment</key>
			<string>Default Size For New Objects to be created X</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.5</real>
		</map>
		<key>EmeraldBuildPrefs_Ysize</key>
		<map>
			<key>Comment</key>
			<string>Default Size For New Objects to be created Y</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.5</real>
		</map>
		<key>EmeraldBuildPrefs_Zsize</key>
		<map>
			<key>Comment</key>
			<string>Default Size For New Objects to be created Z</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.5</real>
		</map>
		<key>EmeraldBuildPrefs_Phantom</key>
		<map>
			<key>Comment</key>
			<string>Default Setting For New Objects to be created, phantom flag</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldBuildPrefs_Temporary</key>
		<map>
			<key>Comment</key>
			<string>Default Setting For New Objects to be created, temp flag</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldBuildPrefs_Physical</key>
		<map>
			<key>Comment</key>
			<string>Default Setting For New Objects to be created, physical flag</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldBuildPrefs_EmbedItem</key>
		<map>
			<key>Comment</key>
			<string>Whether to add item to objects</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldBuildPrefs_Material</key>
		<map>
			<key>Comment</key>
			<string>Default Setting For New Objects to be created, physical flag</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>Wood</string>
		</map>
		<key>EmeraldBuildPrefs_Color</key>
		<map>
			<key>Comment</key>
			<string>Color of new objects textures</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>1.0</real>
				<real>1.0</real>
				<real>1.0</real>
				<real>1.0</real>
			</array>
		</map>
		<key>EmeraldBuildPrefs_Texture</key>
		<map>
			<key>Comment</key>
			<string>Texture used as 'Default' for new object created</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>89556747-24cb-43ed-920b-47caed15465f</string>
		</map>
		<key>EmeraldBuildPrefs_Item</key>
		<map>
			<key>Comment</key>
			<string>item added to new object created</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string></string>
		</map>
		<key>EmeraldBuildPrefs_Alpha</key>
		<map>
			<key>Comment</key>
			<string>Default Alpha For New Objects to be created</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.0</real>
		</map>
		<key>EmeraldBuildPrefs_Glow</key>
		<map>
			<key>Comment</key>
			<string>Default Glow For New Objects to be created</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.0</real>
		</map>
		<key>EmeraldBuildPrefs_FullBright</key>
		<map>
			<key>Comment</key>
			<string>Default Setting For New Objects to be created, whether textures are full bright</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldBuildPrefs_Shiny</key>
		<map>
			<key>Comment</key>
			<string>Shiny level used as 'Default' for new objects created</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>None</string>
		</map>
		<key>EmeraldBuildPrefs_PivotX</key>
		<map>
			<key>Comment</key>
			<string>Pivot point on the X axis</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>50</real>
		</map>
		<key>EmeraldBuildPrefs_PivotY</key>
		<map>
			<key>Comment</key>
			<string>Pivot point on the Y axis</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>50</real>
		</map>
		<key>EmeraldBuildPrefs_PivotZ</key>
		<map>
			<key>Comment</key>
			<string>Pivot point on the Z axis</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>50</real>
		</map>
		<key>TranslateLanguage</key>
		<map>
			<key>Comment</key>
			<string>Translate Language specifier</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>default</string>
		</map>
		<key>TranslateChat</key>
		<map>
			<key>Comment</key>
			<string>Translate incoming chat messages</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldBuildPrefs_PivotIsPercent</key>
		<map>
			<key>Comment</key>
			<string>Consider the Pivot points values as a percentage</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>EmeraldBuildPrefs_ActualRoot</key>
		<map>
			<key>Comment</key>
			<string>Show the axis on the actual root of a linkset instead of mass center</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldCardSpamEnabled</key>
		<map>
			<key>Comment</key>
			<string>Enables CallingCard Spam Prevention</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>EmeraldChangeColorOnClient</key>
		<map>
			<key>Comment</key>
			<string>Whether or not to change tag color based on client</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>EmeraldClickSendTouchPos</key>
		<map>
			<key>Comment</key>
			<string>Enable sending clicked points</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldClientTagDisplay</key>
		<map>
			<key>Comment</key>
			<string>Whether or not to change tag color based on client</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>EmeraldClothingLayerProtection</key>
		<map>
			<key>Comment</key>
			<string>Overwrites clothing layers to sim in order to protect your worn items from being as easily stolen</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>EmeraldCmdLine</key>
		<map>
			<key>Comment</key>
			<string>Would you like the chatbar to be able to be used for command line functions?</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>EmeraldCmdLineAO</key>
		<map>
			<key>Comment</key>
			<string>Turn AO on/off</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>cao</string>
		</map>
		<key>EmeraldCmdLineClearChat</key>
		<map>
			<key>Comment</key>
			<string>Clear chat hsitory to stop lag from chat spam</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>clrchat</string>
		</map>
		<key>EmeraldCmdLineHeight</key>
		<map>
			<key>Comment</key>
			<string>Teleport to height function command</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>gth</string>
		</map>
		<key>EmeraldCmdLinePos</key>
		<map>
			<key>Comment</key>
			<string>Teleport to position function command</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>gtp</string>
		</map>
		<key>EmeraldCmdLineGround</key>
		<map>
			<key>Comment</key>
			<string>Teleport to ground function command</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>flr</string>
		</map>
		<key>EmeraldCmdLineTeleportHome</key>
		<map>
			<key>Comment</key>
			<string>Teleport to home function command</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>tph</string>
		</map>
		<key>EmeraldCmdLineRezPlatform</key>
		<map>
			<key>Comment</key>
			<string>Rez a platform underneath you</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>rezplat</string>
		</map>
		<key>EmeraldCopyObjKeySeparator</key>
		<!-- Madgeek -->
		<map>
			<key>Comment</key>
			<string>This chunk of text goes between keys when you use the Copy Key button with multiple objects selected.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>,</string>
		</map>
		<key>EmeraldPlatformSize</key>
		<map>
			<key>Comment</key>
			<string>How wide the rezzed platform will appear to be.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>30</real>
		</map>
		<key>EmeraldCmdLineMapTo</key>
		<map>
			<key>Comment</key>
			<string>Teleport to a region by name rapidly</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>mapto</string>
		</map>
		<key>EmeraldCmdLineDrawDistance</key>
		<map>
			<key>Comment</key>
			<string>Change draw distance quickly</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>dd</string>
		</map>
		<key>EmeraldCmdTeleportToCam</key>
		<map>
			<key>Comment</key>
			<string>Teleport to your camera</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>tp2cam</string>
		</map>
		<key>EmeraldCmdLineKeyToName</key>
		<map>
			<key>Comment</key>
			<string>Use a fast key to name querry</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>key2name</string>
		</map>
		<key>EmeraldCmdLineOfferTp</key>
		<map>
			<key>Comment</key>
			<string>Offer a teleport to target avatar</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>offertp</string>
		</map>
		<key>EmeraldCmdLineCalc</key>
		<map>
			<key>Comment</key>
			<string>Calculates an expression</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>calc</string>
		</map>
		<key>EmeraldCmdLineTP2</key>
		<map>
			<key>Comment</key>
			<string>Teleport to a person by name, partials work.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>tp2</string>
		</map>
		<key>EmeraldDialogSpamEnabled</key>
		<map>
			<key>Comment</key>
			<string>Enables Dialog Spam Prevention</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>EmeraldDisableLoginScreens</key>
		<map>
			<key>Comment</key>
			<string>Disable login screen progress bar</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldDisableLogoutScreens</key>
		<map>
			<key>Comment</key>
			<string>Disable logout screen progress bar</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldDisableTeleportScreens</key>
		<map>
			<key>Comment</key>
			<string>Disable teleport screens</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldDoubleClickTeleport</key>
		<map>
			<key>Comment</key>
			<string>Enable double click teleportation</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldDoubleClickTeleportAvCalc</key>
		<map>
			<key>Comment</key>
			<string>Add half of Avatar's height to doubleclick TP calculations</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>EmeraldDoubleClickTeleportMode</key>
		<map>
			<key>Comment</key>
			<string>Double click teleport cam mode: 0 - Default, 1 - Use cam rotaton</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>EmeraldDoubleClickWearInventoryObjects</key>
		<map>
			<key>Comment</key>
			<string>Whether or not to automatically wear objects in your inventory you wear</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldDoubleClickZOffset</key>
		<map>
			<key>Comment</key>
			<string>Sets the Z offset for double click teleport.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.0</real>
		</map>
		<key>EmeraldDownloadClientTags</key>
		<map>
			<key>Comment</key>
			<string>download tags</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldFlyAfterTeleport</key>
		<map>
			<key>Comment</key>
			<string>Fly after teleports</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldIgnoreSimulatorCameraConstraints</key>
		<map>
			<key>Comment</key>
			<string>Ignores the 'push' the simulator applies to your camera to keep it out of objects.(Requires restart to work correctly)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>EmeraldIRC_ColorChannel</key>
		<map>
			<key>Comment</key>
			<string>IRC_ColorChannel</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>1.0</real>
				<real>1.0</real>
				<real>0.8</real>
				<real>1.0</real>
			</array>
		</map>
		<key>EmeraldIRC_ColorAction</key>
		<map>
			<key>Comment</key>
			<string>EmeraldIRC_ColorAction</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>1.0</real>
				<real>0.8</real>
				<real>1.0</real>
				<real>1.0</real>
			</array>
		</map>
		<key>EmeraldIRC_ColorPrivate</key>
		<map>
			<key>Comment</key>
			<string>Color of new objects textures</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>0.8</real>
				<real>1.0</real>
				<real>1.0</real>
				<real>1.0</real>
			</array>
		</map>
		<key>EmeraldIRC_ColorNotice</key>
		<map>
			<key>Comment</key>
			<string>Color of new objects textures</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>0.9</real>
				<real>0.9</real>
				<real>1.0</real>
				<real>1.0</real>
			</array>
		</map>
		<key>EmeraldIRC_ColorJoin</key>
		<map>
			<key>Comment</key>
			<string>Color of new objects textures</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>1.0</real>
				<real>0.9</real>
				<real>0.9</real>
				<real>1.0</real>
			</array>
		</map>
		<key>EmeraldIRC_ColorQuit</key>
		<map>
			<key>Comment</key>
			<string>Color of new objects textures</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>1.0</real>
				<real>0.5</real>
				<real>0.5</real>
				<real>1.0</real>
			</array>
		</map>
		<key>EmeraldIRC_ColorKick</key>
		<map>
			<key>Comment</key>
			<string>Color of new objects textures</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>1.0</real>
				<real>0.4</real>
				<real>0.4</real>
				<real>1.0</real>
			</array>
		</map>
		<key>EmeraldIRC_ColorNick</key>
		<map>
			<key>Comment</key>
			<string>Color of new objects textures</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>1.0</real>
				<real>0.7</real>
				<real>0.9</real>
				<real>1.0</real>
			</array>
		</map>
		<key>EmeraldIRC_ColorSystem</key>
		<map>
			<key>Comment</key>
			<string>Color of new objects textures</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>0.7</real>
				<real>1.0</real>
				<real>0.7</real>
				<real>1.0</real>
			</array>
		</map>
		<key>EmeraldIRC_ShowChannel</key>
		<map>
			<key>Comment</key>
			<string>Show the related IRC messages in the chat window.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>EmeraldIRC_ShowAction</key>
		<map>
			<key>Comment</key>
			<string>Show the related IRC messages in the chat window.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>EmeraldIRC_ShowPrivate</key>
		<map>
			<key>Comment</key>
			<string>Show the related IRC messages in the chat window.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>EmeraldIRC_ShowNotice</key>
		<map>
			<key>Comment</key>
			<string>Show the related IRC messages in the chat window.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>EmeraldIRC_ShowJoin</key>
		<map>
			<key>Comment</key>
			<string>Show the related IRC messages in the chat window.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>EmeraldIRC_ShowQuit</key>
		<map>
			<key>Comment</key>
			<string>Show the related IRC messages in the chat window.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>EmeraldIRC_ShowKick</key>
		<map>
			<key>Comment</key>
			<string>Show the related IRC messages in the chat window.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>EmeraldIRC_ShowNick</key>
		<map>
			<key>Comment</key>
			<string>Show the related IRC messages in the chat window.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>EmeraldIRC_ShowSystem</key>
		<map>
			<key>Comment</key>
			<string>Show the related IRC messages in the chat window.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>EmeraldIRC_AutoReJoin</key>
		<map>
			<key>Comment</key>
			<string>Automaticly accempt to reconnect to the channel you were just in if kicked. Some networks dont like this and may ban you for doing so, be carefull.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldIRC_AutoConnect</key>
		<map>
			<key>Comment</key>
			<string>Automaticly connect to any IRC networks that you have set to auto connect to upon startup.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldKeepUnpackedCacheFiles</key>
		<map>
			<key>Comment</key>
			<string>If TRUE, the viewer won't delete unpacked cache files when logging out (improves overall performance and fixes sound bugs)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldLargeFriendslistNoSLim</key>
		<map>
			<key>Comment</key>
			<string>Wipes SLim FriendsList [TESTING ONLY!]</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldLoadURL</key>
		<map>
			<key>Comment</key>
			<string>Disable to prevent Load URL dialogs. (Enabled by default)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>EmeraldMapToKeepPos</key>
		<map>
			<key>Comment</key>
			<string>Whether to use current local pos on tp to the new sim</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldMegaprims</key>
		<map>
			<key>Comment</key>
			<string>>Disables the 10m limit on prims</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldMiniMapPrimMaxRadius</key>
		<map>
			<key>Comment</key>
			<string>Radius of the largest prim to show on the MiniMap. Increasing beyond 256 may cause client lag.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>16.0</real>
		</map>
		<key>EmeraldMaxBeamsPerSecond</key>
		<map>
			<key>Comment</key>
			<string>How many selection beam updates to send in a second</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>40</real>
		</map>
		<key>EmeraldMuteGroupWhenNoticesDisabled</key>
		<map>
			<key>Comment</key>
			<string>When "Receive group notices" is disabled, mute also the group chat. (Muting means that it won't open new windows.)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldMuteAllGroups</key>
		<map>
			<key>Comment</key>
			<string>Mute all groups at a time. (Muting means that it won't open new windows.)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldDisplayTotalScriptJumps</key>
		<map>
			<key>Comment</key>
			<string>Display significant changes to the sim's total script count</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldNewShiny</key>
		<map>
			<key>Comment</key>
			<string>new shiny x.x</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>Emeraldnumscriptdiff</key>
		<map>
			<key>Comment</key>
			<string>The delta to spam you the script jump difference</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>100.0</real>
		</map>
		<key>Emeraldnumscripts</key>
		<map>
			<key>Comment</key>
			<string>temp..</string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.0</real>
		</map>
		<key>EmeraldParticleChat</key>
		<map>
			<key>Comment</key>
			<string>Speak Particle Info on channel 9000</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldPlayTpSound</key>
		<map>
			<key>Comment</key>
			<string>Whether or not to hear the tp sound</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>EmeraldRadarAlertSim</key>
		<map>
			<key>Comment</key>
			<string>Whether the radar emits chat alerts for entering / exiting sim</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldRadarAlertDraw</key>
		<map>
			<key>Comment</key>
			<string>Whether the radar emits chat alerts for entering / exiting draw distance</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldRadarAlertChatRange</key>
		<map>
			<key>Comment</key>
			<string>Whether the radar emits chat alerts for entering / exiting chat range</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldRadarChatAlerts</key>
		<map>
			<key>Comment</key>
			<string>Whether the radar emits chat alerts regarding the status of avatars it displays</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldRadarChatKeys</key>
		<map>
			<key>Comment</key>
			<string>Enable silent chat of avatar keys when they enter the region to boost lsl radars speed and range</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldRadarChatKeysChannel</key>
		<map>
			<key>Comment</key>
			<string>What channel you want the avatar key chat to go on, -777777777 is default</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-777777777</integer>
		</map>
		<key>EmeraldRenderHighlightSelections</key>
		<map>
			<key>Comment</key>
			<string>Whether or not to show selection highlight</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>EmeraldResetCamOnEscape</key>
		<map>
			<key>Comment</key>
			<string>Setting this value to False prevents the camera from resetting when escape is pressed.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>EmeraldRevokePerms</key>
		<map>
			<key>Comment</key>
			<string>Setting this option to 1 will revoke perms when you sit on an object, 2 will revoke perms when you get off an object, 3 will revoke perms when you sit and stand.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>U32</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldRotateCamAfterLocalTP</key>
		<map>
			<key>Comment</key>
			<string>Setting this flag to TRUE, rotates your camera behind the avatar after using double-click teleport.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldShowLookAtNames</key>
		<map>
			<key>Comment</key>
			<string>Whether or not to show names over who looks at you</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>EmeraldDontShowMyLookAt</key>
		<map>
			<key>Comment</key>
			<string>Don't draw my lookat beacon on my screen.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldShowMoneyChangeInChat</key>
		<map>
			<key>Comment</key>
			<string>Whether or not to chat out money events</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>EmeraldSpamTime</key>
		<map>
			<key>Comment</key>
			<string>ADVANCED SETTINGS: Time of Evalulating spam. RECOMMENDED NUMBER IS 1.000</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>EmeraldSpamCount</key>
		<map>
			<key>Comment</key>
			<string>ADVANCED SETTINGS: Number of items spammed per time set in EmeraldSpamTime. RECOMMENDED IS 4.000</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>4.0</real>
		</map>
		<key>EmeraldTemporaryUpload</key>
		<map>
			<key>Comment</key>
			<string>Whether or not a upload is temp</string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldOOCPrefix</key>
		<map>
			<key>Comment</key>
			<string>Prefix to mark OOC chat</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>((</string>
		</map>
		<key>EmeraldOOCPostfix</key>
		<map>
			<key>Comment</key>
			<string>Prefix to mark OOC chat</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>))</string>
		</map>
		<key>EmeraldUseChatBar</key>
		<map>
			<key>Comment</key>
			<string>Set to FALSE to disable the chat bar and chat display in the bottom left. All chat will go to the Communicate window.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>EmeraldUseOTR</key>
		<map>
			<key>Comment</key>
			<string>Setting this to 0 will require the use of OTR in every IM, 1 will try OTR when available, 2 will accept incoming OTR requests, and 3 will deny OTR usage</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>U32</string>
			<key>Value</key>
			<integer>2</integer>
		</map>
		<key>EmeraldOTRInTypingStop</key>
		<map>
			<key>Comment</key>
			<string>Setting this to true will make all encrypted OTR messages be sent in an IM_TYPING_STOP packet. This is non-standard behavior, but prevents OTR encrypted IM from being saved and delivered as offline IM. Though it currently works LL may decide to disable the feature at any time. This is incompatible with previous versions of OTR.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>EmeraldVelocityDoubleClickTeleport</key>
		<map>
			<key>Comment</key>
			<string>Interpolate double click teleportation</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldVerticalIMTabs</key>
		<map>
			<key>Comment</key>
			<string>Enable vertical layout for IM tabs</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>WarnClientTags</key>
		<map>
			<key>Comment</key>
			<string>Enables ClientTags warning dialog</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>EmeraldEnableInvMirror</key>
		<map>
			<key>Comment</key>
			<string>lolu</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldInvMirrorLocation</key>
		<map>
			<key>Comment</key>
			<string>toast</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string></string>
		</map>
		<key>EmeraldEnableHDDInclude</key>
		<map>
			<key>Comment</key>
			<string>orly</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldHDDIncludeLocation</key>
		<map>
			<key>Comment</key>
			<string>toast</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string></string>
		</map>
		<key>EmeraldInvMirrorGestures</key>
		<map>
			<key>Comment</key>
			<string>lolu</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldInvMirrorNotecards</key>
		<map>
			<key>Comment</key>
			<string>lolu</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldInvMirrorScripts</key>
		<map>
			<key>Comment</key>
			<string>lolu</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldExportProperties</key>
		<map>
			<key>Comment</key>
			<string>o.o</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>EmeraldExportInventory</key>
		<map>
			<key>Comment</key>
			<string>o.o</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>EmeraldExportTextures</key>
		<map>
			<key>Comment</key>
			<string>o.o</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>EmeraldBuildBridge</key>
		<map>
			<key>Comment</key>
			<string>whether or not to create the lsl bridge</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldUseBridgeRadar</key>
		<map>
			<key>Comment</key>
			<string>whether or not to use the lsl bridge to boost radar</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldUseBridgeOnline</key>
		<map>
			<key>Comment</key>
			<string>whether or not to use the lsl bridge to boost online info</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>WarnEmeraldBuildBridge</key>
		<map>
			<key>Comment</key>
			<string>Enables bridge warning dialog</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>Emeraldmm_sndcacheloc</key>
		<map>
			<key>Comment</key>
			<string>Location of unpacked sound files.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string></string>
		</map>
		<key>Emeraldmm_showtexinfo</key>
		<map>
			<key>Comment</key>
			<string>More info on ctrl+alt+shift+t option!</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldLSLPreprocessor</key>
		<map>
			<key>Comment</key>
			<string>now you fucked up</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldLSLOptimizer</key>
		<map>
			<key>Comment</key>
			<string>now you fucked up</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
    <key>EmeraldLSLTextCompress</key>
    <map>
      <key>Comment</key>
      <string>now you fucked up</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
		<key>EmeraldLSLLazyLists</key>
		<map>
			<key>Comment</key>
			<string>now you fucked up</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldLSLSwitch</key>
		<map>
			<key>Comment</key>
			<string>now you fucked up</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EnableRippleWater</key>
		<map>
			<key>Comment</key>
			<string>Whether to use ripple water shader or not</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>EnergyFromTop</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>20</integer>
		</map>
		<key>EnergyHeight</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>40</integer>
		</map>
		<key>EnergyWidth</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>175</integer>
		</map>
		<key>EveryoneCopy</key>
		<map>
			<key>Comment</key>
			<string>Everyone can copy the newly created objects</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>FPSLogFrequency</key>
		<map>
			<key>Comment</key>
			<string>Seconds between display of FPS in log (0 for never)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>60.0</real>
		</map>
		<key>FPSLogFrequency</key>
		<map>
			<key>Comment</key>
			<string>Seconds between display of FPS in log (0 for never)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>10.0</real>
		</map>
		<key>FilterItemsPerFrame</key>
		<map>
			<key>Comment</key>
			<string>Maximum number of inventory items to match against search filter every frame (lower to increase framerate while searching, higher to improve search speed)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>500</integer>
		</map>
		<key>FindLandArea</key>
		<map>
			<key>Comment</key>
			<string>Enables filtering of land search results by area</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>FindLandPrice</key>
		<map>
			<key>Comment</key>
			<string>Enables filtering of land search results by price</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>FindLandType</key>
		<map>
			<key>Comment</key>
			<string>Controls which type of land you are searching for in Find Land interface ("All", "Auction", "For Sale")</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>All</string>
		</map>
		<key>FindPeopleOnline</key>
		<map>
			<key>Comment</key>
			<string>Limits people search to only users who are logged on</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>FindPlacesPictures</key>
		<map>
			<key>Comment</key>
			<string>Display only results of find places that have pictures</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>FirstLoginThisInstall</key>
		<map>
			<key>Comment</key>
			<string>Specifies that you have not successfully logged in since you installed the latest update</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>FirstName</key>
		<map>
			<key>Comment</key>
			<string>Login first name</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string></string>
		</map>
		<key>FirstPersonAvatarVisible</key>
		<map>
			<key>Comment</key>
			<string>Display avatar and attachments below neck while in mouselook</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>FirstPersonBtnState</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>FirstRunThisInstall</key>
		<map>
			<key>Comment</key>
			<string>Specifies that you have not run the viewer since you installed the latest update</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>FixedWeather</key>
		<map>
			<key>Comment</key>
			<string>Weather effects do not change over time</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>FloaterAboutRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for About window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>440</integer>
				<integer>470</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>OtrFloaterSmpDialogRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for OTR's Authorize Buddy Dialog</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>440</integer>
				<integer>470</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>OtrFloaterSmpProgRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for OTR's Authorize Buddy Progress bar Dialog</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>440</integer>
				<integer>470</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>FloaterActiveSpeakersRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for active speakers window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>300</integer>
				<integer>250</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>FloaterActiveSpeakersSortAscending</key>
		<map>
			<key>Comment</key>
			<string>Whether to sort up or down</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>FloaterActiveSpeakersSortColumn</key>
		<map>
			<key>Comment</key>
			<string>Column name to sort on</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>speaking_status</string>
		</map>
		<key>FloaterAdvancedSkyRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for Advanced Sky Editor</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>220</integer>
				<integer>700</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>FloaterAdvancedWaterRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for Advanced Water Editor</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>240</integer>
				<integer>700</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>FloaterAudioVolumeRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for Audio Volume window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>440</integer>
				<integer>470</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>FloaterBeaconsRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for beacon and highlight controls</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>200</integer>
				<integer>250</integer>
				<integer>250</integer>
				<integer>200</integer>
			</array>
		</map>
		<key>FloaterBuildOptionsRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for build options window.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>0</integer>
				<integer>0</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>FloaterBumpRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for Bumps/Hits window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>180</integer>
				<integer>400</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>FloaterBuyContentsRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for Buy Contents window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>250</integer>
				<integer>300</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>FloaterBuyRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for buy window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>250</integer>
				<integer>300</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>FloaterCameraRect3</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for camera control window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>64</integer>
				<integer>176</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>FloaterChatRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for chat history</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>172</integer>
				<integer>500</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>FloaterClothingRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for clothing window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>480</integer>
				<integer>320</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>FloaterContactsRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for chat history</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>390</integer>
				<integer>395</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>FloaterCustomizeAppearanceRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for avatar customization window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>540</integer>
				<integer>494</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>FloaterDayCycleRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for Day Cycle Editor</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>646</integer>
				<integer>275</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>FloaterEnvRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for Environment Editor</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>150</integer>
				<integer>600</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>AvatarMorphTime</key>
		<map>
			<key>Comment</key>
			<string>Time it takes to morph into new shape.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.65</real>
		</map>
		<key>EmeraldBoobMass</key>
		<map>
			<key>Comment</key>
			<string>Mass of boobs.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>54.0</real>
		</map>
		<key>EmeraldBoobHardness</key>
		<map>
			<key>Comment</key>
			<string>Hardness (dampening) of boobs.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>51</real>
		</map>
		<key>EmeraldBreastPhysicsToggle</key>
		<map>
			<key>Comment</key>
			<string>Enables/Disables breast physics</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldBreastSportsBra</key>
		<map>
			<key>Comment</key>
			<string>allows disabling the physics for 1 av, in case their outfit looks wrong with it on</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>EmeraldBoobVelMax</key>
		<map>
			<key>Comment</key>
			<string>Max amount of velocity boobs can have</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>64</real>
		</map>
		<key>EmeraldBoobFriction</key>
		<map>
			<key>Comment</key>
			<string>Internal friction (brings boobs to rest). Shouldn't ever be above 1.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>80</real>
		</map>
		<key>EmeraldBoobVelMin</key>
		<map>
			<key>Comment</key>
			<string>Friction Fraction of FPS (used to keep friction uniform through FPS change).</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>24</real>
		</map>
		<key>EmeraldBoobXYInfluence</key>
		<map>
			<key>Comment</key>
			<string>Amount of influence along the X and Y planes.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.1</real>
		</map>
		<key>FloaterFindRect2</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for Find window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>570</integer>
				<integer>780</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>FloaterFriendsRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for friends window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>400</integer>
				<integer>250</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>FloaterGestureRect2</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for gestures window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>465</integer>
				<integer>350</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>FloaterHUDRect2</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for HUD Floater window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<!-- NOTE: Height and width must match values in settings.xml for 
     FloaterHUDRect because this floater is resized to those values
     in LLViewerWindow initialization. JC -->
			<array>
				<integer>0</integer>
				<integer>292</integer>
				<integer>362</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>FloaterHtmlRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for HTML window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>100</integer>
				<integer>460</integer>
				<integer>370</integer>
				<integer>100</integer>
			</array>
		</map>
		<key>FloaterIMRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for IM window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>160</integer>
				<integer>500</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>FloaterInspectRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for Object Inspect window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>400</integer>
				<integer>400</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>FloaterInventoryRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for inventory window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>400</integer>
				<integer>300</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>FloaterJoystickRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for joystick controls window.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>0</integer>
				<integer>0</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>FloaterLagMeter</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for lag meter</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>142</integer>
				<integer>350</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>FloaterLandRect5</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for About Land window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>370</integer>
				<integer>460</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>FloaterLandmarkRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for landmark picker</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>290</integer>
				<integer>310</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>FloaterMediaRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for media browser window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>16</integer>
				<integer>650</integer>
				<integer>600</integer>
				<integer>128</integer>
			</array>
		</map>
		<key>FloaterMiniMapRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for world map</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>225</integer>
				<integer>200</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>FloaterMoveRect2</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for avatar control window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>58</integer>
				<integer>135</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>FloaterMuteRect3</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for mute window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>300</integer>
				<integer>300</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>FloaterObjectIMInfo</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for floater object im info windows</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>300</integer>
				<integer>300</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>FloaterOpenObjectRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for Open Object window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>350</integer>
				<integer>300</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>FloaterPayRectB</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for pay window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>150</integer>
				<integer>400</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>FloaterPermPrefsRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for initial permissions preferences</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>200</integer>
				<integer>250</integer>
				<integer>250</integer>
				<integer>200</integer>
			</array>
		</map>
		<key>FloaterRegionInfo</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for region info window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>512</integer>
				<integer>480</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>FloaterScriptDebugRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for Script Error/Debug window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>130</integer>
				<integer>450</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>FloaterSnapshotRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for snapshot window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>200</integer>
				<integer>200</integer>
				<integer>400</integer>
			</array>
		</map>
		<key>FloaterStatisticsRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for chat history</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>400</integer>
				<integer>250</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>FloaterTeleportHistoryRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for teleport history window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>20</integer>
				<integer>20</integer>
				<integer>470</integer>
				<integer>200</integer>
			</array>
		</map>
		<key>FloaterViewBottom</key>
		<map>
			<key>Comment</key>
			<string>[DO NOT MODIFY] Controls layout of floating windows within SL window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>FloaterWorldMapRect2</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for world map window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>0</integer>
				<integer>0</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>FlyBtnState</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>FlycamAbsolute</key>
		<map>
			<key>Comment</key>
			<string>Treat Flycam values as absolute positions (not deltas).</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>FlycamAxisDeadZone0</key>
		<map>
			<key>Comment</key>
			<string>Flycam axis 0 dead zone.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.1</real>
		</map>
		<key>FlycamAxisDeadZone1</key>
		<map>
			<key>Comment</key>
			<string>Flycam axis 1 dead zone.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.1</real>
		</map>
		<key>FlycamAxisDeadZone2</key>
		<map>
			<key>Comment</key>
			<string>Flycam axis 2 dead zone.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.1</real>
		</map>
		<key>FlycamAxisDeadZone3</key>
		<map>
			<key>Comment</key>
			<string>Flycam axis 3 dead zone.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.1</real>
		</map>
		<key>FlycamAxisDeadZone4</key>
		<map>
			<key>Comment</key>
			<string>Flycam axis 4 dead zone.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.1</real>
		</map>
		<key>FlycamAxisDeadZone5</key>
		<map>
			<key>Comment</key>
			<string>Flycam axis 5 dead zone.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.1</real>
		</map>
		<key>FlycamAxisDeadZone6</key>
		<map>
			<key>Comment</key>
			<string>Flycam axis 6 dead zone.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.1</real>
		</map>
		<key>FlycamAxisScale0</key>
		<map>
			<key>Comment</key>
			<string>Flycam axis 0 scaler.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>FlycamAxisScale1</key>
		<map>
			<key>Comment</key>
			<string>Flycam axis 1 scaler.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>FlycamAxisScale2</key>
		<map>
			<key>Comment</key>
			<string>Flycam axis 2 scaler.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>FlycamAxisScale3</key>
		<map>
			<key>Comment</key>
			<string>Flycam axis 3 scaler.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>FlycamAxisScale4</key>
		<map>
			<key>Comment</key>
			<string>Flycam axis 4 scaler.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>FlycamAxisScale5</key>
		<map>
			<key>Comment</key>
			<string>Flycam axis 5 scaler.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>FlycamAxisScale6</key>
		<map>
			<key>Comment</key>
			<string>Flycam axis 6 scaler.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>FlycamFeathering</key>
		<map>
			<key>Comment</key>
			<string>Flycam feathering (less is softer)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>16.0</real>
		</map>
		<key>FlycamZoomDirect</key>
		<map>
			<key>Comment</key>
			<string>Map flycam zoom axis directly to camera zoom.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>JoystickStreamAxisDeadZone0</key>
		<map>
			<key>Comment</key>
			<string>Joystick stream axis 0 dead zone.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.1</real>
		</map>
		<key>JoystickStreamAxisDeadZone1</key>
		<map>
			<key>Comment</key>
			<string>Joystick stream axis 1 dead zone.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.1</real>
		</map>
		<key>JoystickStreamAxisDeadZone2</key>
		<map>
			<key>Comment</key>
			<string>Joystick stream axis 2 dead zone.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.1</real>
		</map>
		<key>JoystickStreamAxisDeadZone3</key>
		<map>
			<key>Comment</key>
			<string>Joystick stream axis 3 dead zone.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.1</real>
		</map>
		<key>JoystickStreamAxisDeadZone4</key>
		<map>
			<key>Comment</key>
			<string>Joystick stream axis 4 dead zone.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.1</real>
		</map>
		<key>JoystickStreamAxisDeadZone5</key>
		<map>
			<key>Comment</key>
			<string>Joystick stream axis 5 dead zone.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.1</real>
		</map>
		<key>JoystickStreamAxisScale0</key>
		<map>
			<key>Comment</key>
			<string>Joystick stream axis 0 scaler.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>JoystickStreamAxisScale1</key>
		<map>
			<key>Comment</key>
			<string>Joystick stream axis 1 scaler.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>JoystickStreamAxisScale2</key>
		<map>
			<key>Comment</key>
			<string>Joystick stream axis 2 scaler.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>JoystickStreamAxisScale3</key>
		<map>
			<key>Comment</key>
			<string>Joystick stream axis 3 scaler.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>JoystickStreamAxisScale4</key>
		<map>
			<key>Comment</key>
			<string>Joystick stream axis 4 scaler.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>JoystickStreamAxisScale5</key>
		<map>
			<key>Comment</key>
			<string>Joystick stream axis 5 scaler.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>JoystickStreamFeathering</key>
		<map>
			<key>Comment</key>
			<string>Stream feathering (less is softer)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>16.0</real>
		</map>
		<key>JoystickStreamEnabled</key>
		<map>
			<key>Comment</key>
			<string>Enable SpaceNavigator datastream</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<real>0</real>
		</map>
		<key>JoystickStreamRefresh</key>
		<map>
			<key>Comment</key>
			<string>SpaceNavigator datasream update frequency in hertz</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>10.0</real>
		</map>
		<key>JoystickStreamChannel</key>
		<map>
			<key>Comment</key>
			<string>SpaceNavigator datasream chat channel</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<real>13900</real>
		</map>
		<key>EmeraldGUSEnabled</key>
		<map>
			<key>Comment</key>
			<string>Enable the Greenlife Utility Stream</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<real>0</real>
		</map>
		<key>EmeraldGUSChannel</key>
		<map>
			<key>Comment</key>
			<string>Chat-channel to whisper GUS data</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<real>16000</real>
		</map>
		<key>EmeraldGUSRefresh</key>
		<map>
			<key>Comment</key>
			<string>Frequency for updating standard GUS data</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>5.0</real>
		</map>
		<key>EmeraldGUSFastEventsEnabled</key>
		<map>
			<key>Comment</key>
			<string>Enable GUS Fast Events for rapidly-changing GUS variables (channel is one higher than EmeraldGUSChannel)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<real>0</real>
		</map>
		<key>EmeraldGUSFastEventsRefresh</key>
		<map>
			<key>Comment</key>
			<string>Frequency for updating rapidly-changing GUS varibles</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>20.0</real>
		</map>
		<key>EmeraldGUSLookAt</key>
		<map>
			<key>Comment</key>
			<string>Stream avatar look at position using the Greenlife Utility Stream (GUS)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<real>0</real>
		</map>
		<key>EmeraldGUSEyeRot</key>
		<map>
			<key>Comment</key>
			<string>Stream avatar eyeball mesh rotation using the Greenlife Utility Stream (GUS)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<real>0</real>
		</map>
		<key>EmeraldGUSEyelidState</key>
		<map>
			<key>Comment</key>
			<string>Stream avatar eyelid state using the Greenlife Utility Stream (GUS)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<real>0</real>
		</map>
		<key>EmeraldMoveLockDCT</key>
		<map>
			<key>Comment</key>
			<string>Enable magical move-lock teleporting system (requires bridge)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<real>0</real>
		</map>
		<key>EmeraldDoubleClickTeleportChat</key>
		<map>
			<key>Comment</key>
			<string>Send TP destination coordinates to channel?</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<real>0</real>
		</map>
		<key>EmeraldDoubleClickTeleportChannel</key>
		<map>
			<key>Comment</key>
			<string>Channel for magical move-lock teleporting system</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<real>90000</real>
		</map>
		<key>FlyingAtExit</key>
		<map>
			<key>Comment</key>
			<string>Was flying when last logged out, so fly when logging in</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>FocusOffsetDefault</key>
		<map>
			<key>Comment</key>
			<string>Default focus point offset relative to avatar (x-axis is forward)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Vector3</string>
			<key>Value</key>
			<array>
				<real>1.0</real>
				<real>0.0</real>
				<real>1.0</real>
			</array>
		</map>
		<key>FocusPosOnLogout</key>
		<map>
			<key>Comment</key>
			<string>Camera focus point when last logged out (global coordinates)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Vector3D</string>
			<key>Value</key>
			<array>
				<real>0.0</real>
				<real>0.0</real>
				<real>0.0</real>
			</array>
		</map>
		<key>FolderAutoOpenDelay</key>
		<map>
			<key>Comment</key>
			<string>Seconds before automatically expanding the folder under the mouse when performing inventory drag and drop</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.75</real>
		</map>
		<key>FolderLoadingMessageWaitTime</key>
		<map>
			<key>Comment</key>
			<string>Seconds to wait before showing the LOADING... text in folder views</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.5</real>
		</map>
		<key>FontMonospace</key>
		<map>
			<key>Comment</key>
			<string>Name of monospace font that definitely exists (Truetype file name)</string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>DejaVuSansMono.ttf</string>
		</map>
		<key>FontSansSerif</key>
		<map>
			<key>Comment</key>
			<string>Name of primary sans-serif font that definitely exists (Truetype file name)</string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>MtBkLfRg.ttf</string>
		</map>
		<key>FontSansSerifBundledFallback</key>
		<map>
			<key>Comment</key>
			<string>Name of secondary sans-serif font that definitely exists (Truetype file name)</string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>DejaVuSansCondensed.ttf</string>
		</map>
		<key>FontSansSerifBold</key>
		<map>
			<key>Comment</key>
			<string>Name of bold font (Truetype file name)</string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>MtBdLfRg.ttf</string>
		</map>
		<key>FontSansSerifFallback</key>
		<map>
			<key>Comment</key>
			<string>Name of sans-serif font (Truetype file name)</string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string></string>
		</map>
		<key>FontSansSerifFallbackScale</key>
		<map>
			<key>Comment</key>
			<string>Scale of fallback font relative to huge font (fraction of huge font size)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>FontScreenDPI</key>
		<map>
			<key>Comment</key>
			<string>Font resolution, higher is bigger (pixels per inch)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>96.0</real>
		</map>
		<key>FontSizeHuge</key>
		<map>
			<key>Comment</key>
			<string>Size of huge font (points, or 1/72 of an inch)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>16.0</real>
		</map>
		<key>FontSizeLarge</key>
		<map>
			<key>Comment</key>
			<string>Size of large font (points, or 1/72 of an inch)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>12.0</real>
		</map>
		<key>FontSizeMedium</key>
		<map>
			<key>Comment</key>
			<string>Size of medium font (points, or 1/72 of an inch)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>10.0</real>
		</map>
		<key>FontSizeMonospace</key>
		<map>
			<key>Comment</key>
			<string>Size of monospaced font (points, or 1/72 of an inch)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>8.1</real>
		</map>
		<key>FontSizeSmall</key>
		<map>
			<key>Comment</key>
			<string>Size of small font (points, or 1/72 of an inch)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>9.0</real>
		</map>
		<key>ForceShowGrid</key>
		<map>
			<key>Comment</key>
			<string>Always show grid dropdown on login screen</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ForceMandatoryUpdate</key>
		<map>
			<key>Comment</key>
			<string>For QA: On next startup, forces the auto-updater to run</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ForwardBtnRect</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>45</integer>
				<integer>54</integer>
				<integer>66</integer>
				<integer>29</integer>
			</array>
		</map>
		<key>FreezeTime</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>FullScreen</key>
		<map>
			<key>Comment</key>
			<string>Run SL in fullscreen mode</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>FullScreenAspectRatio</key>
		<map>
			<key>Comment</key>
			<string>Aspect ratio of fullscreen display (width / height)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.33329999447</real>
		</map>
		<key>FullScreenAutoDetectAspectRatio</key>
		<map>
			<key>Comment</key>
			<string>Automatically detect proper aspect ratio for fullscreen display</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>FullScreenHeight</key>
		<map>
			<key>Comment</key>
			<string>Fullscreen resolution in height</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>768</integer>
		</map>
		<key>FullScreenWidth</key>
		<map>
			<key>Comment</key>
			<string>Fullscreen resolution in width</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>1024</integer>
		</map>
		<key>GridCrossSections</key>
		<map>
			<key>Comment</key>
			<string>Highlight cross sections of prims with grid manipulation plane.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>GridDrawSize</key>
		<map>
			<key>Comment</key>
			<string>Visible extent of 2D snap grid (meters)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>12.0</real>
		</map>
		<key>GridMode</key>
		<map>
			<key>Comment</key>
			<string>Snap grid reference frame (0 = world, 1 = local, 2 = reference object)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>GridOpacity</key>
		<map>
			<key>Comment</key>
			<string>Grid line opacity (0.0 = completely transparent, 1.0 = completely opaque)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.699999988079</real>
		</map>
		<key>GridResolution</key>
		<map>
			<key>Comment</key>
			<string>Size of single grid step (meters)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.5</real>
		</map>
		<key>GridSubUnit</key>
		<map>
			<key>Comment</key>
			<string>Display fractional grid steps, relative to grid size</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>GridSubdivision</key>
		<map>
			<key>Comment</key>
			<string>Maximum number of times to divide single snap grid unit when GridSubUnit is true</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>32</integer>
		</map>
		<key>GroupNotifyBoxHeight</key>
		<map>
			<key>Comment</key>
			<string>Height of group notice messages</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>260</integer>
		</map>
		<key>GroupNotifyBoxWidth</key>
		<map>
			<key>Comment</key>
			<string>Width of group notice messages</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>400</integer>
		</map>
		<key>HTMLLinkColor</key>
		<map>
			<key>Comment</key>
			<string>Color of hyperlinks</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>0.600000023842</real>
				<real>0.600000023842</real>
				<real>1.0</real>
				<real>1.0</real>
			</array>
		</map>
		<key>HelpHomeURL</key>
		<map>
			<key>Comment</key>
			<string>URL of initial help page</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>help/index.html</string>
		</map>
		<key>HelpLastVisitedURL</key>
		<map>
			<key>Comment</key>
			<string>URL of last help page, will be shown next time help is accessed</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>help/index.html</string>
		</map>
		<key>HighResSnapshot</key>
		<map>
			<key>Comment</key>
			<string>Double resolution of snapshot from current window resolution</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>HtmlFindRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for HTML find window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>16</integer>
				<integer>650</integer>
				<integer>600</integer>
				<integer>128</integer>
			</array>
		</map>
		<key>HtmlHelpLastPage</key>
		<map>
			<key>Comment</key>
			<string>Last URL visited via help system</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string></string>
		</map>
		<key>HtmlHelpRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for HTML help window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>16</integer>
				<integer>650</integer>
				<integer>600</integer>
				<integer>128</integer>
			</array>
		</map>
		<key>HtmlReleaseMessage</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for HTML Release Message Floater window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>46</integer>
				<integer>520</integer>
				<integer>400</integer>
				<integer>128</integer>
			</array>
		</map>
		<key>IMChatColor</key>
		<map>
			<key>Comment</key>
			<string>Color of instant messages from other residents</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>1.0</real>
				<real>1.0</real>
				<real>1.0</real>
				<real>1.0</real>
			</array>
		</map>
		<key>IMEncryptedChatColor</key>
		<map>
			<key>Comment</key>
			<string>Color of encrypted instant messages from other residents</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>1.0</real>
				<real>1.0</real>
				<real>0.8</real>
				<real>1.0</real>
			</array>
		</map>
		<key>IMInChatConsole</key>
		<map>
			<key>Comment</key>
			<string>Copy IM into chat console</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>IMInChatHistory</key>
		<map>
			<key>Comment</key>
			<string>Copy IM into chat history</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>IMShowTimestamps</key>
		<map>
			<key>Comment</key>
			<string>Show timestamps in IM</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>IgnorePixelDepth</key>
		<map>
			<key>Comment</key>
			<string>Ignore pixel depth settings.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ImagePipelineUseHTTP</key>
		<map>
			<key>Comment</key>
			<string>If TRUE use HTTP GET to fetch textures from the server</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>InBandwidth</key>
		<map>
			<key>Comment</key>
			<string>Incoming bandwidth throttle (bps)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.0</real>
		</map>
		<key>InstallLanguage</key>
		<map>
			<key>Comment</key>
			<string>Language passed from installer (for UI)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>default</string>
		</map>
		<key>InventoryAutoOpenDelay</key>
		<map>
			<key>Comment</key>
			<string>Seconds before automatically opening inventory when mouse is over inventory button when performing inventory drag and drop</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>InventorySortOrder</key>
		<map>
			<key>Comment</key>
			<string>Specifies sort key for inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>U32</string>
			<key>Value</key>
			<integer>7</integer>
		</map>
		<key>InvertMouse</key>
		<map>
			<key>Comment</key>
			<string>When in mouselook, moving mouse up looks down and vice verse (FALSE = moving up looks up)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>JoystickAvatarEnabled</key>
		<map>
			<key>Comment</key>
			<string>Enables the Joystick to control Avatar movement.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>JoystickAxis0</key>
		<map>
			<key>Comment</key>
			<string>Flycam hardware axis mapping for internal axis 0 ([0, 5]).</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>JoystickAxis1</key>
		<map>
			<key>Comment</key>
			<string>Flycam hardware axis mapping for internal axis 1 ([0, 5]).</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>JoystickAxis2</key>
		<map>
			<key>Comment</key>
			<string>Flycam hardware axis mapping for internal axis 2 ([0, 5]).</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>2</integer>
		</map>
		<key>JoystickAxis3</key>
		<map>
			<key>Comment</key>
			<string>Flycam hardware axis mapping for internal axis 3 ([0, 5]).</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>4</integer>
		</map>
		<key>JoystickAxis4</key>
		<map>
			<key>Comment</key>
			<string>Flycam hardware axis mapping for internal axis 4 ([0, 5]).</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>3</integer>
		</map>
		<key>JoystickAxis5</key>
		<map>
			<key>Comment</key>
			<string>Flycam hardware axis mapping for internal axis 5 ([0, 5]).</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>5</integer>
		</map>
		<key>JoystickAxis6</key>
		<map>
			<key>Comment</key>
			<string>Flycam hardware axis mapping for internal axis 6 ([0, 5]).</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>JoystickBuildEnabled</key>
		<map>
			<key>Comment</key>
			<string>Enables the Joystick to move edited objects.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>JoystickEnabled</key>
		<map>
			<key>Comment</key>
			<string>Enables Joystick Input.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>JoystickFlycamEnabled</key>
		<map>
			<key>Comment</key>
			<string>Enables the Joystick to control the flycam.</string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>JoystickInitialized</key>
		<map>
			<key>Comment</key>
			<string>Whether or not a joystick has been detected and initiailized.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string></string>
		</map>
		<key>JoystickRunThreshold</key>
		<map>
			<key>Comment</key>
			<string>Input threshold to initiate running</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.25</real>
		</map>
		<key>KeepAspectForSnapshot</key>
		<map>
			<key>Comment</key>
			<string>Use full window when taking snapshot, regardless of requested image size</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>LandBrushSize</key>
		<map>
			<key>Comment</key>
			<string>Size of affected region when using teraform tool</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>2.0</real>
		</map>
		<key>LCDDestination</key>
		<map>
			<key>Comment</key>
			<string>Which LCD to use</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>LSLFindCaseInsensitivity</key>
		<map>
			<key>Comment</key>
			<string>Use case insensitivity when searching in LSL editor</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>LSLHelpRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for LSL help window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>400</integer>
				<integer>400</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>LSLHelpURL</key>
		<map>
			<key>Comment</key>
			<string>URL that points to LSL help files, with [LSL_STRING] corresponding to the referenced LSL function or keyword</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>http://wiki.secondlife.com/wiki/[LSL_STRING]</string>
		</map>
		<key>LagMeterShrunk</key>
		<map>
			<key>Comment</key>
			<string>Last large/small state for lag meter</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>Language</key>
		<map>
			<key>Comment</key>
			<string>Language specifier (for UI)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>default</string>
		</map>
		<key>LanguageIsPublic</key>
		<map>
			<key>Comment</key>
			<string>Let other residents see our language information</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>LastFeatureVersion</key>
		<map>
			<key>Comment</key>
			<string>[DO NOT MODIFY] Version number for tracking hardware changes</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>LastFindPanel</key>
		<map>
			<key>Comment</key>
			<string>Controls which find operation appears by default when clicking "Find" button</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>find_all_panel</string>
		</map>
		<key>LastName</key>
		<map>
			<key>Comment</key>
			<string>Login last name</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string></string>
		</map>
		<key>LastPrefTab</key>
		<map>
			<key>Comment</key>
			<string>Last selected tab in preferences window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>LastRunVersion</key>
		<map>
			<key>Comment</key>
			<string>Version number of last instance of the viewer that you ran</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>0.0.0</string>
		</map>
		<key>LastSelectedGrid</key>
		<map>
			<key>Comment</key>
			<string>Last grid selected from the grid pulldown</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string></string>
		</map>
		<key>LastSnapshotToEmailHeight</key>
		<map>
			<key>Comment</key>
			<string>The height of the last email snapshot, in px</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>768</integer>
		</map>
		<key>LastSnapshotToEmailWidth</key>
		<map>
			<key>Comment</key>
			<string>The width of the last email snapshot, in px</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>1024</integer>
		</map>
		<key>LastSnapshotToDiskHeight</key>
		<map>
			<key>Comment</key>
			<string>The height of the last disk snapshot, in px</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>768</integer>
		</map>
		<key>LastSnapshotToDiskWidth</key>
		<map>
			<key>Comment</key>
			<string>The width of the last disk snapshot, in px</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>1024</integer>
		</map>
		<key>LastSnapshotToInventoryHeight</key>
		<map>
			<key>Comment</key>
			<string>The height of the last texture snapshot, in px</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>512</integer>
		</map>
		<key>LastSnapshotToInventoryWidth</key>
		<map>
			<key>Comment</key>
			<string>The width of the last texture snapshot, in px</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>512</integer>
		</map>
		<key>LastSnapshotType</key>
		<map>
			<key>Comment</key>
			<string>Select this as next type of snapshot to take (0 = postcard, 1 = texture, 2 = local image)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>LeftClickShowMenu</key>
		<map>
			<key>Comment</key>
			<string>Left click opens pie menu (FALSE = left click touches or grabs object)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>LimitDragDistance</key>
		<map>
			<key>Comment</key>
			<string>Limit translation of object via translate tool</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>LimitSelectDistance</key>
		<map>
			<key>Comment</key>
			<string>Disallow selection of objects beyond max select distance</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>LipSyncAah</key>
		<map>
			<key>Comment</key>
			<string>Aah (jaw opening) babble loop</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>257998776531013446642343</string>
		</map>
		<key>LipSyncAahPowerTransfer</key>
		<map>
			<key>Comment</key>
			<string>Transfer curve for Voice Interface power to aah lip sync amplitude</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>0000123456789</string>
		</map>
		<key>LipSyncEnabled</key>
		<map>
			<key>Comment</key>
			<string>0 disable lip-sync, 1 enable babble loop</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>LipSyncOoh</key>
		<map>
			<key>Comment</key>
			<string>Ooh (mouth width) babble loop</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>1247898743223344444443200000</string>
		</map>
		<key>LipSyncOohAahRate</key>
		<map>
			<key>Comment</key>
			<string>Rate to babble Ooh and Aah (/sec)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>24.0</real>
		</map>
		<key>LipSyncOohPowerTransfer</key>
		<map>
			<key>Comment</key>
			<string>Transfer curve for Voice Interface power to ooh lip sync amplitude</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>0012345566778899</string>
		</map>
		<key>LocalCacheVersion</key>
		<map>
			<key>Comment</key>
			<string>Version number of cache</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>LogMessages</key>
		<map>
			<key>Comment</key>
			<string>Log network traffic</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>LoginAsGod</key>
		<map>
			<key>Comment</key>
			<string>Attempt to login with god powers (Linden accounts only)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>LoginLastLocation</key>
		<map>
			<key>Comment</key>
			<string>Login at same location you last logged out</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>LoginPage</key>
		<map>
			<key>Comment</key>
			<string>Login authentication page.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string></string>
		</map>
		<key>LosslessJ2CUpload</key>
		<map>
			<key>Comment</key>
			<string>Use lossless compression for small image uploads</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>MainloopTimeoutDefault</key>
		<map>
			<key>Comment</key>
			<string>Timeout duration for mainloop lock detection, in seconds.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>20.0</real>
		</map>
		<key>MapOverlayIndex</key>
		<map>
			<key>Comment</key>
			<string>Currently selected world map type</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>MapScale</key>
		<map>
			<key>Comment</key>
			<string>World map zoom level (pixels per region)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>128.0</real>
		</map>
		<key>MapShowEvents</key>
		<map>
			<key>Comment</key>
			<string>Show events on world map</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>MapShowInfohubs</key>
		<map>
			<key>Comment</key>
			<string>Show infohubs on the world map</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>MapShowLandForSale</key>
		<map>
			<key>Comment</key>
			<string>Show land for sale on world map</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>MapShowPeople</key>
		<map>
			<key>Comment</key>
			<string>Show other users on world map</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>MapShowTelehubs</key>
		<map>
			<key>Comment</key>
			<string>Show telehubs on world map</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>Marker</key>
		<map>
			<key>Comment</key>
			<string>[NOT USED]</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string></string>
		</map>
		<key>MaxDragDistance</key>
		<map>
			<key>Comment</key>
			<string>Maximum allowed translation distance in a single operation of translate tool (meters from start point)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>48.0</real>
		</map>
		<key>MaxSelectDistance</key>
		<map>
			<key>Comment</key>
			<string>Maximum allowed selection distance (meters from avatar)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>64.0</real>
		</map>
		<key>MeanCollisionBump</key>
		<map>
			<key>Comment</key>
			<string>You have experienced an abuse of being bumped by an object or avatar</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>MeanCollisionPhysical</key>
		<map>
			<key>Comment</key>
			<string>You have experienced an abuse from a physical object</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>MeanCollisionPushObject</key>
		<map>
			<key>Comment</key>
			<string>You have experienced an abuse of being pushed by a scripted object</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>MeanCollisionScripted</key>
		<map>
			<key>Comment</key>
			<string>You have experienced an abuse from a scripted object</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>MeanCollisionSelected</key>
		<map>
			<key>Comment</key>
			<string>You have experienced an abuse of being pushed via a selected object</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>MemoryLogFrequency</key>
		<map>
			<key>Comment</key>
			<string>Seconds between display of Memory in log (0 for never)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>600.0</real>
		</map>
		<key>MenuAccessKeyTime</key>
		<map>
			<key>Comment</key>
			<string>Time (seconds) in which the menu key must be tapped to move focus to the menu bar</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.25</real>
		</map>
		<key>MenuBarHeight</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>18</integer>
		</map>
		<key>MenuBarWidth</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>410</integer>
		</map>
		<key>MigrateCacheDirectory</key>
		<map>
			<key>Comment</key>
			<string>Check for old version of disk cache to migrate to current location</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>MiniMapRotate</key>
		<map>
			<key>Comment</key>
			<string>Rotate miniature world map to avatar direction</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>MiniMapScale</key>
		<map>
			<key>Comment</key>
			<string>Miniature world map zoom level (pixels per region)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>128.0</real>
		</map>
		<key>MouseSensitivity</key>
		<map>
			<key>Comment</key>
			<string>Controls responsiveness of mouse when in mouselook mode (fraction or multiple of default mouse sensitivity)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>3.0</real>
		</map>
		<key>MouseSmooth</key>
		<map>
			<key>Comment</key>
			<string>Smooths out motion of mouse when in mouselook mode.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>MouseSun</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>MouselookBtnState</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>MoveDownBtnRect</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>91</integer>
				<integer>29</integer>
				<integer>116</integer>
				<integer>4</integer>
			</array>
		</map>
		<key>MoveUpBtnRect</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>91</integer>
				<integer>54</integer>
				<integer>116</integer>
				<integer>29</integer>
			</array>
		</map>
		<key>MuteAmbient</key>
		<map>
			<key>Comment</key>
			<string>Ambient sound effects, such as wind noise, play at 0 volume</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>MuteAudio</key>
		<map>
			<key>Comment</key>
			<string>All audio plays at 0 volume (streaming audio still takes up bandwidth, for example)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>MuteMedia</key>
		<map>
			<key>Comment</key>
			<string>Media plays at 0 volume (streaming audio still takes up bandwidth)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>MuteMusic</key>
		<map>
			<key>Comment</key>
			<string>Music plays at 0 volume (streaming audio still takes up bandwidth)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>MuteSounds</key>
		<map>
			<key>Comment</key>
			<string>Sound effects play at 0 volume</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>MuteUI</key>
		<map>
			<key>Comment</key>
			<string>UI sound effects play at 0 volume</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>MuteVoice</key>
		<map>
			<key>Comment</key>
			<string>Voice plays at 0 volume (streaming audio still takes up bandwidth)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>MuteWhenMinimized</key>
		<map>
			<key>Comment</key>
			<string>Mute audio when SL window is minimized</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>NearMeRange</key>
		<map>
			<key>Comment</key>
			<string>Search radius for nearby avatars</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<integer>20</integer>
		</map>
		<key>NextOwnerCopy</key>
		<map>
			<key>Comment</key>
			<string>Newly created objects can be copied by next owner</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>NextOwnerModify</key>
		<map>
			<key>Comment</key>
			<string>Newly created objects can be modified by next owner</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>NextOwnerTransfer</key>
		<map>
			<key>Comment</key>
			<string>Newly created objects can be resold or given away by next owner</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>NewCacheLocation</key>
		<map>
			<key>Comment</key>
			<string>Change the location of the local disk cache to this</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string></string>
		</map>
		<key>NextLoginLocation</key>
		<map>
			<key>Comment</key>
			<string>Location to log into by default.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string></string>
		</map>
		<key>NoAudio</key>
		<map>
			<key>Comment</key>
			<string>Disable audio playback.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>NoHardwareProbe</key>
		<map>
			<key>Comment</key>
			<string>Disable hardware probe.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>NoInventoryLibrary</key>
		<map>
			<key>Comment</key>
			<string>Do not request inventory library.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>NoPreload</key>
		<map>
			<key>Comment</key>
			<string>Disable sound and image preload.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>NoVerifySSLCert</key>
		<map>
			<key>Comment</key>
			<string>Do not verify SSL peers.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>NotecardEditorRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for notecard editor</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>400</integer>
				<integer>400</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>NotifyBoxHeight</key>
		<map>
			<key>Comment</key>
			<string>Height of notification messages</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>200</integer>
		</map>
		<key>NotifyBoxWidth</key>
		<map>
			<key>Comment</key>
			<string>Width of notification messages</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>350</integer>
		</map>
		<key>NotifyMoneyChange</key>
		<map>
			<key>Comment</key>
			<string>Pop up notifications for all L$ transactions</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>NotifyTipDuration</key>
		<map>
			<key>Comment</key>
			<string>Length of time that notification tips stay on screen (seconds)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>4.0</real>
		</map>
		<key>NumSessions</key>
		<map>
			<key>Comment</key>
			<string>Number of successful logins to Second Life</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>NumpadControl</key>
		<map>
			<key>Comment</key>
			<string>How numpad keys control your avatar. 0 = Like the normal arrow keys, 1 = Numpad moves avatar when numlock is off, 2 = Numpad moves avatar regardless of numlock (use this if you have no numlock)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ObjectChatColor</key>
		<map>
			<key>Comment</key>
			<string>Color of chat messages from objects</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>0.699999988079</real>
				<real>0.899999976158</real>
				<real>0.699999988079</real>
				<real>1</real>
			</array>
		</map>
		<key>OpenDebugStatAdvanced</key>
		<map>
			<key>Comment</key>
			<string>Expand advanced performance stats display</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>OpenDebugStatBasic</key>
		<map>
			<key>Comment</key>
			<string>Expand basic performance stats display</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>OpenDebugStatNet</key>
		<map>
			<key>Comment</key>
			<string>Expand network stats display</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>OpenDebugStatRender</key>
		<map>
			<key>Comment</key>
			<string>Expand render stats display</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>OpenDebugStatSim</key>
		<map>
			<key>Comment</key>
			<string>Expand simulator performance stats display</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>OpenDebugStatTexture</key>
		<map>
			<key>Comment</key>
			<string>Expand Texture performance stats display</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>OpenDebugStatPhysicsDetails</key>
		<map>
			<key>Comment</key>
			<string>Expand Physics Details performance stats display</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>OpenDebugStatSimTime</key>
		<map>
			<key>Comment</key>
			<string>Expand Simulator Time performance stats display</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>OpenDebugStatSimTimeDetails</key>
		<map>
			<key>Comment</key>
			<string>Expand Simulator Time Details performance stats display</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>OutBandwidth</key>
		<map>
			<key>Comment</key>
			<string>Outgoing bandwidth throttle (bps)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0</real>
		</map>
		<key>OverdrivenColor</key>
		<map>
			<key>Comment</key>
			<string>Color of various indicators when resident is speaking too loud.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>1.0</real>
				<real>0.0</real>
				<real>0.0</real>
				<real>1.0</real>
			</array>
		</map>
		<key>OverlayTitle</key>
		<map>
			<key>Comment</key>
			<string>Controls watermark text message displayed on screen when "ShowOverlayTitle" is enabled (one word, underscores become spaces)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>Set_via_OverlayTitle_in_settings.xml</string>
		</map>
		<key>PTTCurrentlyEnabled</key>
		<map>
			<key>Comment</key>
			<string>Use Push to Talk mode</string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>PacketDropPercentage</key>
		<map>
			<key>Comment</key>
			<string>Percentage of packets dropped by the client.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.0</real>
		</map>
		<key>ParcelMediaAutoPlayEnable</key>
		<map>
			<key>Comment</key>
			<string>Auto play parcel media when available</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>PerAccountSettingsFile</key>
		<map>
			<key>Comment</key>
			<string>Persisted client settings file name (per user).</string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string></string>
		</map>
		<key>PermissionsCautionEnabled</key>
		<map>
			<key>Comment</key>
			<string>When enabled, changes the handling of script permission requests to help avoid accidental granting of certain permissions, such as the debit permission</string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>PermissionsCautionNotifyBoxHeight</key>
		<map>
			<key>Comment</key>
			<string>Height of caution-style notification messages</string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>344</integer>
		</map>
		<key>PermissionsManagerRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for permissions manager window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>85</integer>
				<integer>300</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>PickerContextOpacity</key>
		<map>
			<key>Comment</key>
			<string>Controls overall opacity of context frustrum connecting color and texture pickers with their swatches</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.34999999404</real>
		</map>
		<key>PicksPerSecondMouseMoving</key>
		<map>
			<key>Comment</key>
			<string>How often to perform hover picks while the mouse is moving (picks per second)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>5.0</real>
		</map>
		<key>PicksPerSecondMouseStationary</key>
		<map>
			<key>Comment</key>
			<string>How often to perform hover picks while the mouse is stationary (picks per second)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.0</real>
		</map>
		<key>PieMenuLineWidth</key>
		<map>
			<key>Comment</key>
			<string>Width of lines in pie menu display (pixels)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>2.5</real>
		</map>
		<key>PinTalkViewOpen</key>
		<map>
			<key>Comment</key>
			<string>Stay in IM after hitting return</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>PingInterpolate</key>
		<map>
			<key>Comment</key>
			<string>Extrapolate object position along velocity vector based on ping delay</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>PitchFromMousePosition</key>
		<map>
			<key>Comment</key>
			<string>Vertical range over which avatar head tracks mouse position (degrees of head rotation from top of window to bottom)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>90.0</real>
		</map>
		<key>PlayTypingAnim</key>
		<map>
			<key>Comment</key>
			<string>Your avatar plays the typing animation whenever you type in the chat bar</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>PlayTypingSound</key>
		<map>
			<key>Comment</key>
			<string>Your avatar plays the typing sound whenever people chat (local)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>PrecachingDelay</key>
		<map>
			<key>Comment</key>
			<string>Delay when logging in to load world before showing it (seconds)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>6.0</real>
		</map>
		<key>PreferredMaturity</key>
		<map>
			<key>Comment</key>
			<string>Setting for the user's preferred maturity level.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>U32</string>
			<key>Value</key>
			<integer>13</integer>
		</map>
		<key>PreviewAnimRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for animation preview window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>85</integer>
				<integer>300</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>PreviewClassifiedRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for URL preview window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>530</integer>
				<integer>420</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>PreviewEventRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for Event preview window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>530</integer>
				<integer>420</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>PreviewLandmarkRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for landmark preview window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>90</integer>
				<integer>300</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>PreviewObjectRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for object preview window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>85</integer>
				<integer>300</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>PreviewScriptRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for script preview window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>586</integer>
				<integer>576</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>ScriptErrorRect</key>
		<map>
			<key>Comment</key>
			<string>o.o</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>4</integer>
				<integer>120</integer>
				<integer>496</integer>
				<integer>51</integer>
			</array>
		</map>
		<key>PreviewSoundRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for sound preview window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>85</integer>
				<integer>300</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>PreviewTextureRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for texture preview window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>400</integer>
				<integer>400</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>PreviewURLRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for URL preview window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>90</integer>
				<integer>300</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>PreviewWearableRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for wearable preview window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>85</integer>
				<integer>300</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>ProbeHardwareOnStartup</key>
		<map>
			<key>Comment</key>
			<string>Query current hardware configuration on application startup</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>PropertiesRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for inventory item properties window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>320</integer>
				<integer>350</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>PurgeCacheOnNextStartup</key>
		<map>
			<key>Comment</key>
			<string>Clear local file cache next time viewer is run</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>PurgeCacheOnStartup</key>
		<map>
			<key>Comment</key>
			<string>Clear local file cache every time viewer is run</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>PushToTalkButton</key>
		<map>
			<key>Comment</key>
			<string>Which button or keyboard key is used for push-to-talk</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>MiddleMouse</string>
		</map>
		<key>PushToTalkToggle</key>
		<map>
			<key>Comment</key>
			<string>Should the push-to-talk button behave as a toggle</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>QAMode</key>
		<map>
			<key>Comment</key>
			<string>Enable Testing Features.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>QuietSnapshotsToDisk</key>
		<map>
			<key>Comment</key>
			<string>Take snapshots to disk without playing animation or sound</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>QuitAfterSeconds</key>
		<map>
			<key>Comment</key>
			<string>The duration allowed before quitting.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.0</real>
		</map>
		<key>RadioLandBrushAction</key>
		<map>
			<key>Comment</key>
			<string>Last selected land modification operation (0 = flatten, 1 = raise, 2 = lower, 3 = smooth, 4 = roughen, 5 = revert)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>RadioLandBrushSize</key>
		<map>
			<key>Comment</key>
			<string>Size of land modification brush (0 = small, 1 = medium, 2 = large)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>LandBrushForce</key>
		<map>
			<key>Comment</key>
			<string>Multiplier for land modification brush force.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>RecentItemsSortOrder</key>
		<map>
			<key>Comment</key>
			<string>Specifies sort key for recent inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>U32</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>RectangleSelectInclusive</key>
		<map>
			<key>Comment</key>
			<string>Select objects that have at least one vertex inside selection rectangle</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>RegionTextureSize</key>
		<map>
			<key>Comment</key>
			<string>Terrain texture dimensions (power of 2)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>U32</string>
			<key>Value</key>
			<integer>256</integer>
		</map>
		<key>RememberPassword</key>
		<map>
			<key>Comment</key>
			<string>Keep password (in encrypted form) for next login</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>RenderAnisotropic</key>
		<map>
			<key>Comment</key>
			<string>Render textures using anisotropic filtering</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>RenderAppleUseMultGL</key>
		<map>
			<key>Comment</key>
			<string>Whether we want to use multi-threaded OpenGL on Apple hardware (requires restart of SL).</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>RenderAttachedLights</key>
		<map>
			<key>Comment</key>
			<string>Render lighted prims that are attached to avatars</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>RenderAttachedParticles</key>
		<map>
			<key>Comment</key>
			<string>Render particle systems that are attached to avatars</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>RenderAvatarCloth</key>
		<map>
			<key>Comment</key>
			<string>Controls if avatars use wavy cloth</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>RenderAvatarLODFactor</key>
		<map>
			<key>Comment</key>
			<string>Controls level of detail of avatars (multiplier for current screen area when calculated level of detail)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.5</real>
		</map>
		<key>RenderAvatarMaxVisible</key>
		<map>
			<key>Comment</key>
			<string>Maximum number of avatars to display at any one time</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>35</integer>
		</map>
		<key>RenderAvatarInvisible</key>
		<map>
			<key>Comment</key>
			<string>Set your avatar as Invisible</string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>RenderAvatarVP</key>
		<map>
			<key>Comment</key>
			<string>Use vertex programs to perform hardware skinning of avatar</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>RenderShadowGaussian</key>
		<map>
			<key>Comment</key>
			<string>Gaussian coefficients for the two shadow/SSAO blurring passes (z component unused).</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Vector3</string>
			<key>Value</key>
			<array>
				<real>2.0</real>
				<real>2.0</real>
				<real>0.0</real>
			</array>
		</map>
		<key>RenderShadowNearDist</key>
		<map>
			<key>Comment</key>
			<string>Near clip plane of shadow camera (affects precision of depth shadows).</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Vector3</string>
			<key>Value</key>
			<array>
				<real>256</real>
				<real>256</real>
				<real>256</real>
			</array>
		</map>
		<key>RenderShadowClipPlanes</key>
		<map>
			<key>Comment</key>
			<string>Near clip plane split distances for shadow map frusta.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Vector3</string>
			<key>Value</key>
			<array>
				<real>4.0</real>
				<real>8.0</real>
				<real>24.0</real>
			</array>
		</map>
		<key>RenderSSAOScale</key>
		<map>
			<key>Comment</key>
			<string>Scaling factor for the area to sample for occluders (pixels at 1 meter away, inversely varying with distance)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>500.0</real>
		</map>
		<key>RenderSSAOMaxScale</key>
		<map>
			<key>Comment</key>
			<string>Maximum screen radius for sampling (pixels)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>U32</string>
			<key>Value</key>
			<integer>60</integer>
		</map>
		<key>RenderSSAOFactor</key>
		<map>
			<key>Comment</key>
			<string>Occlusion sensitivity factor for ambient occlusion (larger is more)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.30</real>
		</map>
		<key>RenderSSAOEffect</key>
		<map>
			<key>Comment</key>
			<string>Multiplier for (1) value and (2) saturation (HSV definition), for areas which are totally occluded. Blends with original color for partly-occluded areas. (Third component is unused.)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Vector3</string>
			<key>Value</key>
			<array>
				<real>0.40</real>
				<real>1.00</real>
				<real>0.00</real>
			</array>
		</map>
		<key>RenderBumpmapMinDistanceSquared</key>
		<map>
			<key>Comment</key>
			<string>Maximum distance at which to render bumpmapped primitives (distance in meters, squared)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>100.0</real>
		</map>
		<key>RenderNormalMapScale</key>
		<map>
			<key>Comment</key>
			<string>Scaler applied to height map when generating normal maps</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>128</real>
		</map>
		<key>RenderCubeMap</key>
		<map>
			<key>Comment</key>
			<string>Whether we can render the cube map or not</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>RenderCustomSettings</key>
		<map>
			<key>Comment</key>
			<string>Do you want to set the graphics settings yourself</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>RenderDebugGL</key>
		<map>
			<key>Comment</key>
			<string>Enable strict GL debugging.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>RenderDebugPipeline</key>
		<map>
			<key>Comment</key>
			<string>Enable strict pipeline debugging.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>RenderDebugTextureBind</key>
		<map>
			<key>Comment</key>
			<string>Enable texture bind performance test.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>RenderDelayCreation</key>
		<map>
			<key>Comment</key>
			<string>Throttle creation of drawables.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>RenderAnimateRes</key>
		<map>
			<key>Comment</key>
			<string>Animate rezing prims.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>RenderAnimateTrees</key>
		<map>
			<key>Comment</key>
			<string>Use GL matrix ops to animate tree branches.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>RenderDeferredAlphaSoften</key>
		<map>
			<key>Comment</key>
			<string>Scalar for softening alpha surfaces (for soft particles).</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.75</real>
		</map>
		<key>RenderDeferredNoise</key>
		<map>
			<key>Comment</key>
			<string>Noise scalar to hide banding in deferred render.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>4</real>
		</map>
		<key>RenderDeferred</key>
		<map>
			<key>Comment</key>
			<string>Use deferred rendering pipeline.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>RenderDeferredSunShadow</key>
		<map>
			<key>Comment</key>
			<string>Generate shadows from the sun.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>RenderDeferredSunWash</key>
		<map>
			<key>Comment</key>
			<string>Amount local lights are washed out by sun.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.5</real>
		</map>
		<key>RenderShadowNoise</key>
		<map>
			<key>Comment</key>
			<string>Magnitude of noise on shadow samples.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>-0.0001</real>
		</map>
		<key>RenderShadowBlurSize</key>
		<map>
			<key>Comment</key>
			<string>Scale of shadow softening kernel.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.7</real>
		</map>
		<key>RenderShadowBlurSamples</key>
		<map>
			<key>Comment</key>
			<string>Number of samples to take for each pass of shadow blur (value range 1-16). Actual number of samples is value * 2 - 1.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>U32</string>
			<key>Value</key>
			<real>5</real>
		</map>
		<key>RenderDynamicLOD</key>
		<map>
			<key>Comment</key>
			<string>Dynamically adjust level of detail.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>RenderFSAASamples</key>
		<map>
			<key>Comment</key>
			<string>Number of samples to use for FSAA (0 = no AA).</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>U32</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>RenderFarClip</key>
		<map>
			<key>Comment</key>
			<string>Distance of far clip plane from camera (meters)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>256.0</real>
		</map>
		<key>RenderFastAlpha</key>
		<map>
			<key>Comment</key>
			<string>Use lossy alpha rendering optimization (opaque/nonexistent small alpha faces).</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>RenderFastUI</key>
		<map>
			<key>Comment</key>
			<string>[NOT USED]</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>RenderFlexTimeFactor</key>
		<map>
			<key>Comment</key>
			<string>Controls level of detail of flexible objects (multiplier for amount of time spent processing flex objects)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>RenderFogRatio</key>
		<map>
			<key>Comment</key>
			<string>Distance from camera where fog reaches maximum density (fraction or multiple of far clip distance)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>4.0</real>
		</map>
		<key>RenderGamma</key>
		<map>
			<key>Comment</key>
			<string>Sets gamma exponent for renderer</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.0</real>
		</map>
		<key>RenderGammaFull</key>
		<map>
			<key>Comment</key>
			<string>Use fully controllable gamma correction, instead of faster, hard-coded gamma correction of 2.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>RenderGlow</key>
		<map>
			<key>Comment</key>
			<string>Render bloom post effect.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>RenderGlowIterations</key>
		<map>
			<key>Comment</key>
			<string>Number of times to iterate the glow (higher = wider and smoother but slower)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>2</integer>
		</map>
		<key>RenderGlowLumWeights</key>
		<map>
			<key>Comment</key>
			<string>Weights for each color channel to be used in calculating luminance (should add up to 1.0)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Vector3</string>
			<key>Value</key>
			<array>
				<real>0.299</real>
				<real>0.587</real>
				<real>0.114</real>
			</array>
		</map>
		<key>RenderGlowMaxExtractAlpha</key>
		<map>
			<key>Comment</key>
			<string>Max glow alpha value for brightness extraction to auto-glow.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.065</real>
		</map>
		<key>RenderGlowMinLuminance</key>
		<map>
			<key>Comment</key>
			<string>Min luminance intensity necessary to consider an object bright enough to automatically glow.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>2.5</real>
		</map>
		<key>RenderGlowResolutionPow</key>
		<map>
			<key>Comment</key>
			<string>Glow map resolution power of two.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>9</integer>
		</map>
		<key>RenderGlowStrength</key>
		<map>
			<key>Comment</key>
			<string>Additive strength of glow.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.35</real>
		</map>
		<key>RenderGlowWarmthAmount</key>
		<map>
			<key>Comment</key>
			<string>Amount of warmth extraction to use (versus luminance extraction). 0 = lum, 1.0 = warmth</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.0</real>
		</map>
		<key>RenderGlowWarmthWeights</key>
		<map>
			<key>Comment</key>
			<string>Weight of each color channel used before finding the max warmth</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Vector3</string>
			<key>Value</key>
			<array>
				<real>1.0</real>
				<real>0.5</real>
				<real>0.7</real>
			</array>
		</map>
		<key>RenderGlowWidth</key>
		<map>
			<key>Comment</key>
			<string>Glow sample size (higher = wider and softer but eventually more pixelated)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.3</real>
		</map>
		<key>RenderGround</key>
		<map>
			<key>Comment</key>
			<string>Determines whether we can render the ground pool or not</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>RenderHUDInSnapshot</key>
		<map>
			<key>Comment</key>
			<string>Display HUD attachments in snapshot</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>RenderHUDParticles</key>
		<map>
			<key>Comment</key>
			<string>Display particle systems in HUD attachments (experimental)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>RenderHiddenSelections</key>
		<map>
			<key>Comment</key>
			<string>Show selection lines on objects that are behind other objects</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>RenderHideGroupTitle</key>
		<map>
			<key>Comment</key>
			<string>Don't show my group title in my name label</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>RenderHideGroupTitleAll</key>
		<map>
			<key>Comment</key>
			<string>Show group titles in name labels</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>RenderInitError</key>
		<map>
			<key>Comment</key>
			<string>Error occured while initializing GL</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>RenderLightRadius</key>
		<map>
			<key>Comment</key>
			<string>Render the radius of selected lights</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>RenderLightingDetail</key>
		<map>
			<key>Comment</key>
			<string>Amount of detail for lighting objects/avatars/terrain (0=sun/moon only, 1=enable local lights)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>RenderMaxPartCount</key>
		<map>
			<key>Comment</key>
			<string>Maximum number of particles to display on screen</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>4096</integer>
		</map>
		<key>RenderMaxNodeSize</key>
		<map>
			<key>Comment</key>
			<string>Maximum size of a single node's vertex data (in KB).</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>8192</integer>
		</map>
		<key>RenderMaxVBOSize</key>
		<map>
			<key>Comment</key>
			<string>Maximum size of a vertex buffer (in KB).</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>512</integer>
		</map>
		<key>RenderName</key>
		<map>
			<key>Comment</key>
			<string>Controls display of names above avatars (0 = never, 1 = fade, 2 = always)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>2</integer>
		</map>
		<key>RenderNameFadeDuration</key>
		<map>
			<key>Comment</key>
			<string>Time interval over which to fade avatar names (seconds)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>RenderNameHideSelf</key>
		<map>
			<key>Comment</key>
			<string>Don't display own name above avatar</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>RenderNameShowTime</key>
		<map>
			<key>Comment</key>
			<string>Fade avatar names after specified time (seconds)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>10.0</real>
		</map>
		<key>RenderObjectBump</key>
		<map>
			<key>Comment</key>
			<string>Show bumpmapping on primitives</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>RenderQualityPerformance</key>
		<map>
			<key>Comment</key>
			<string>Which graphics settings you've chosen</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>U32</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>RenderReflectionDetail</key>
		<map>
			<key>Comment</key>
			<string>Detail of reflection render pass.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>2</integer>
		</map>
		<key>RenderReflectionRes</key>
		<map>
			<key>Comment</key>
			<string>Reflection map resolution.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>64</integer>
		</map>
		<key>RenderResolutionDivisor</key>
		<map>
			<key>Comment</key>
			<string>Divisor for rendering 3D scene at reduced resolution.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>U32</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>RenderShaderLightingMaxLevel</key>
		<map>
			<key>Comment</key>
			<string>Max lighting level to use in the shader (class 3 is default, 2 is less lights, 1 is sun/moon only. Works around shader compiler bugs on certain platforms.)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>3</integer>
		</map>
		<key>RenderShaderLODThreshold</key>
		<map>
			<key>Comment</key>
			<string>Fraction of draw distance defining the switch to a different shader LOD</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>RenderShaderParticleThreshold</key>
		<map>
			<key>Comment</key>
			<string>Fraction of draw distance to not use shader on particles</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.25</real>
		</map>
		<key>RenderSunDynamicRange</key>
		<map>
			<key>Comment</key>
			<string>Defines what percent brighter the sun is than local point lights (1.0 = 100% brighter. Value should not be less than 0. ).</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>RenderTerrainDetail</key>
		<map>
			<key>Comment</key>
			<string>Detail applied to terrain texturing (0 = none, 1 or 2 = full)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>2</integer>
		</map>
		<key>RenderTerrainLODFactor</key>
		<map>
			<key>Comment</key>
			<string>Controls level of detail of terrain (multiplier for current screen area when calculated level of detail)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>RenderTerrainScale</key>
		<map>
			<key>Comment</key>
			<string>Terrain detail texture scale</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>12.0</real>
		</map>
		<key>RenderTextureMemoryMultiple</key>
		<map>
			<key>Comment</key>
			<string>Multiple of texture memory value to use (should fit: 0 &lt; value &lt;= 1.0)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>RenderTreeLODFactor</key>
		<map>
			<key>Comment</key>
			<string>Controls level of detail of vegetation (multiplier for current screen area when calculated level of detail)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.5</real>
		</map>
		<key>RenderUIInSnapshot</key>
		<map>
			<key>Comment</key>
			<string>Display user interface in snapshot</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>RenderUnloadedAvatar</key>
		<map>
			<key>Comment</key>
			<string>Show avatars which haven't finished loading</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>RenderUseFBO</key>
		<map>
			<key>Comment</key>
			<string>Whether we want to use GL_EXT_framebuffer_objects.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>RenderUseFarClip</key>
		<map>
			<key>Comment</key>
			<string>If false, frustum culling will ignore far clip plane.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>RenderUseImpostors</key>
		<map>
			<key>Comment</key>
			<string>Whether we want to use impostors for far away avatars.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>RenderUseShaderLOD</key>
		<map>
			<key>Comment</key>
			<string>Whether we want to have different shaders for LOD</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>RenderUseShaderNearParticles</key>
		<map>
			<key>Comment</key>
			<string>Whether we want to use shaders on near particles</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>RenderVBOEnable</key>
		<map>
			<key>Comment</key>
			<string>Use GL Vertex Buffer Objects</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>RenderVolumeLODFactor</key>
		<map>
			<key>Comment</key>
			<string>Controls level of detail of primitives (multiplier for current screen area when calculated level of detail)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>RenderWater</key>
		<map>
			<key>Comment</key>
			<string>Display water</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>RenderWaterMipNormal</key>
		<map>
			<key>Comment</key>
			<string>Use mip maps for water normal map.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>RenderWaterRefResolution</key>
		<map>
			<key>Comment</key>
			<string>Water planar reflection resolution.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>512</integer>
		</map>
		<key>RenderWaterReflections</key>
		<map>
			<key>Comment</key>
			<string>Reflect the environment in the water.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ResetFocusOnSelfClick</key>
		<map>
			<key>Comment</key>
			<string>Setting this to FALSE stops the cammera from reseting its view when your zoomed in on something and acedently left click your avatar.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>RotateRight</key>
		<map>
			<key>Comment</key>
			<string>Make the agent rotate to its right.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>RotationStep</key>
		<map>
			<key>Comment</key>
			<string>All rotations via rotation tool are constrained to multiples of this unit (degrees)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>RunBtnState</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>RunMultipleThreads</key>
		<map>
			<key>Comment</key>
			<string>If TRUE keep background threads active during render</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>SafeMode</key>
		<map>
			<key>Comment</key>
			<string>Reset preferences, run in safe mode.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>SaveMinidump</key>
		<map>
			<key>Comment</key>
			<string>Save minidump for developer debugging on crash</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>ScaleShowAxes</key>
		<map>
			<key>Comment</key>
			<string>Show indicator of selected scale axis when scaling</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ScaleStretchTextures</key>
		<map>
			<key>Comment</key>
			<string>Stretch textures along with object when scaling</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>ScaleUniform</key>
		<map>
			<key>Comment</key>
			<string>Scale selected objects evenly about center of selection</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ScriptErrorColor</key>
		<map>
			<key>Comment</key>
			<string>Color of script error messages</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>0.8235294117</real>
				<real>0.2745098039</real>
				<real>0.2745098039</real>
				<real>1.0</real>
			</array>
		</map>
		<key>ScriptErrorsAsChat</key>
		<map>
			<key>Comment</key>
			<string>Display script errors and warning in chat history</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ScriptHelpFollowsCursor</key>
		<map>
			<key>Comment</key>
			<string>Scripting help window updates contents based on script editor contents under text cursor</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>SearchURLDefault</key>
		<map>
			<key>Comment</key>
			<string>URL to load for empty searches</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>HideFromEditor</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>http://search.secondlife.com/client_search.php?</string>
		</map>
		<key>SearchURLQuery</key>
		<map>
			<key>Comment</key>
			<string>URL to use for searches</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>HideFromEditor</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>http://search.secondlife.com/client_search.php?q=[QUERY]&amp;s=[COLLECTION]&amp;</string>
		</map>
		<key>SearchURLSuffix2</key>
		<map>
			<key>Comment</key>
			<string>Parameters added to end of search queries</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>HideFromEditor</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>lang=[LANG]&amp;mat=[MATURITY]&amp;t=[TEEN]&amp;region=[REGION]&amp;x=[X]&amp;y=[Y]&amp;z=[Z]&amp;session=[SESSION]</string>
		</map>
		<key>SelectMovableOnly</key>
		<map>
			<key>Comment</key>
			<string>Select only objects you can move</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>SelectOwnedOnly</key>
		<map>
			<key>Comment</key>
			<string>Select only objects you own</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>SelectionHighlightAlpha</key>
		<map>
			<key>Comment</key>
			<string>Opacity of selection highlight (0.0 = completely transparent, 1.0 = completely opaque)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.40000000596</real>
		</map>
		<key>SelectionHighlightAlphaTest</key>
		<map>
			<key>Comment</key>
			<string>Alpha value below which pixels are displayed on selection highlight line (0.0 = show all pixels, 1.0 = show now pixels)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.1</real>
		</map>
		<key>SelectionHighlightThickness</key>
		<map>
			<key>Comment</key>
			<string>Thickness of selection highlight line (fraction of view distance)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.00999999977648</real>
		</map>
		<key>SelectionHighlightUAnim</key>
		<map>
			<key>Comment</key>
			<string>Rate at which texture animates along U direction in selection highlight line (fraction of texture per second)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.0</real>
		</map>
		<key>SelectionHighlightUScale</key>
		<map>
			<key>Comment</key>
			<string>Scale of texture display on selection highlight line (fraction of texture size)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.1</real>
		</map>
		<key>SelectionHighlightVAnim</key>
		<map>
			<key>Comment</key>
			<string>Rate at which texture animates along V direction in selection highlight line (fraction of texture per second)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.5</real>
		</map>
		<key>SelectionHighlightVScale</key>
		<map>
			<key>Comment</key>
			<string>Scale of texture display on selection highlight line (fraction of texture size)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>ServerChoice</key>
		<map>
			<key>Comment</key>
			<string>[DO NOT MODIFY] Controls which grid you connect to</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShareWithGroup</key>
		<map>
			<key>Comment</key>
			<string>Newly created objects are shared with the currently active group</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowActiveSpeakers</key>
		<map>
			<key>Comment</key>
			<string>Display active speakers list on login</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowAllObjectHoverTip</key>
		<map>
			<key>Comment</key>
			<string>Show descriptive tooltip when mouse hovers over non-interactive and interactive objects.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowAxes</key>
		<map>
			<key>Comment</key>
			<string>Render coordinate frame at your position</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowAvatarList</key>
		<map>
			<key>Comment</key>
			<string>Show Avatar List Floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowBanLines</key>
		<map>
			<key>Comment</key>
			<string>Show in-world ban/access borders</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>ShowCameraControls</key>
		<map>
			<key>Comment</key>
			<string>Display camera controls on login</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>ShowChatHistory</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowCommunicate</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowConsoleWindow</key>
		<map>
			<key>Comment</key>
			<string>Show log in separate OS window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowCrosshairs</key>
		<map>
			<key>Comment</key>
			<string>Display crosshairs when in mouselook mode</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>ShowDebugConsole</key>
		<map>
			<key>Comment</key>
			<string>Show log in SL window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowDebugStats</key>
		<map>
			<key>Comment</key>
			<string>Show performance stats display</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowDirectory</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowEmptyFoldersWhenSearching</key>
		<map>
			<key>Comment</key>
			<string>Shows folders that do not have any visible contents when applying a filter to inventory</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowHoverTips</key>
		<map>
			<key>Comment</key>
			<string>Show descriptive tooltip when mouse hovers over items in world</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>ShowInventory</key>
		<map>
			<key>Comment</key>
			<string>Open inventory window on login</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowLandHoverTip</key>
		<map>
			<key>Comment</key>
			<string>Show descriptive tooltip when mouse hovers over land</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowLeaders</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowPGSearchAll</key>
		<map>
			<key>Comment</key>
			<string>Display results of search All that are flagged as PG</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>HideFromEditor</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>ShowMatureSearchAll</key>
		<map>
			<key>Comment</key>
			<string>Display results of search All that are flagged as mature</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>HideFromEditor</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowAdultSearchAll</key>
		<map>
			<key>Comment</key>
			<string>Display results of search All that are flagged as adult</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>HideFromEditor</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowPGGroups</key>
		<map>
			<key>Comment</key>
			<string>Display results of find groups that are flagged as PG</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>HideFromEditor</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>ShowMatureGroups</key>
		<map>
			<key>Comment</key>
			<string>Display results of find groups that are flagged as mature</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>HideFromEditor</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowAdultGroups</key>
		<map>
			<key>Comment</key>
			<string>Display results of find groups that are flagged as adult</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>HideFromEditor</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowPGClassifieds</key>
		<map>
			<key>Comment</key>
			<string>Display results of find classifieds that are flagged as PG</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>HideFromEditor</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>ShowMatureClassifieds</key>
		<map>
			<key>Comment</key>
			<string>Display results of find classifieds that are flagged as mature</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>HideFromEditor</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowAdultClassifieds</key>
		<map>
			<key>Comment</key>
			<string>Display results of find classifieds that are flagged as adult</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>HideFromEditor</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowPGEvents</key>
		<map>
			<key>Comment</key>
			<string>Display results of find events that are flagged as PG</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>HideFromEditor</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>ShowMatureEvents</key>
		<map>
			<key>Comment</key>
			<string>Display results of find events that are flagged as mature</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>HideFromEditor</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowAdultEvents</key>
		<map>
			<key>Comment</key>
			<string>Display results of find events that are flagged as adult</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>HideFromEditor</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowPGLand</key>
		<map>
			<key>Comment</key>
			<string>Display results of find land sales that are flagged as PG</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>HideFromEditor</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>ShowMatureLand</key>
		<map>
			<key>Comment</key>
			<string>Display results of find land sales that are flagged as mature</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>HideFromEditor</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowAdultLand</key>
		<map>
			<key>Comment</key>
			<string>Display results of find land sales that are flagged as adult</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>HideFromEditor</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowPGSims</key>
		<map>
			<key>Comment</key>
			<string>Display results of find places or find popular that are in PG sims</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>HideFromEditor</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>ShowMatureSims</key>
		<map>
			<key>Comment</key>
			<string>Display results of find places or find popular that are in mature sims</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>HideFromEditor</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowAdultSims</key>
		<map>
			<key>Comment</key>
			<string>Display results of find places or find popular that are in adult sims</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>HideFromEditor</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowMiniMap</key>
		<map>
			<key>Comment</key>
			<string>Display mini map on login</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowMovementControls</key>
		<map>
			<key>Comment</key>
			<string>Display movement controls on login</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>ShowNearClip</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowNewInventory</key>
		<map>
			<key>Comment</key>
			<string>Automatically views new notecards/textures/landmarks</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>ShowInInventory</key>
		<map>
			<key>Comment</key>
			<string>Automatically opens inventory to show accepted objects</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>ShowObjectUpdates</key>
		<map>
			<key>Comment</key>
			<string>Show when update messages are received for individual objects</string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowOverlayTitle</key>
		<map>
			<key>Comment</key>
			<string>Prints watermark text message on screen</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowParcelOwners</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowPermissions</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowPropertyLines</key>
		<map>
			<key>Comment</key>
			<string>Show line overlay demarking property boundaries</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowSearchBar</key>
		<map>
			<key>Comment</key>
			<string>Show the Search Bar in the Status Overlay</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowSelectionBeam</key>
		<map>
			<key>Comment</key>
			<string>Show selection particle beam when selecting or interacting with objects.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>ShowStartLocation</key>
		<map>
			<key>Comment</key>
			<string>Display starting location menu on login screen</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowTangentBasis</key>
		<map>
			<key>Comment</key>
			<string>Render normal and binormal (debugging bump mapping)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowToolBar</key>
		<map>
			<key>Comment</key>
			<string>Show toolbar at bottom of screen</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>ShowTools</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowTutorial</key>
		<map>
			<key>Comment</key>
			<string>Show tutorial window on login</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowVoiceChannelPopup</key>
		<map>
			<key>Comment</key>
			<string>Controls visibility of the current voice channel popup above the voice tab</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowVolumeSettingsPopup</key>
		<map>
			<key>Comment</key>
			<string>Show individual volume slider for voice, sound effects, etc</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowWorldMap</key>
		<map>
			<key>Comment</key>
			<string>Display world map on login</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowXUINames</key>
		<map>
			<key>Comment</key>
			<string>Display XUI Names as Tooltips</string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>SitBtnState</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>SkinCurrent</key>
		<map>
			<key>Comment</key>
			<string>The currently selected skin.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>default</string>
		</map>
		<key>SkyAmbientScale</key>
		<map>
			<key>Comment</key>
			<string>Controls strength of ambient, or non-directional light from the sun and moon (fraction or multiple of default ambient level)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.300000011921</real>
		</map>
		<key>SkyEditPresets</key>
		<map>
			<key>Comment</key>
			<string>Whether to be able to edit the sky defaults or not</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>SkyNightColorShift</key>
		<map>
			<key>Comment</key>
			<string>Controls moonlight color (base color applied to moon as light source)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color3</string>
			<key>Value</key>
			<array>
				<real>0.699999988079</real>
				<real>0.699999988079</real>
				<real>1.0</real>
			</array>
		</map>
		<key>SkyOverrideSimSunPosition</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>SkySunDefaultPosition</key>
		<map>
			<key>Comment</key>
			<string>Default position of sun in sky (direction in world coordinates)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Vector3</string>
			<key>Value</key>
			<array>
				<real>1.0</real>
				<real>0.0</real>
				<real>0.1</real>
			</array>
		</map>
		<key>SkyUseClassicClouds</key>
		<map>
			<key>Comment</key>
			<string>Whether to use the old Second Life particle clouds or not</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>SlideLeftBtnRect</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>20</integer>
				<integer>54</integer>
				<integer>45</integer>
				<integer>29</integer>
			</array>
		</map>
		<key>SlideRightBtnRect</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>66</integer>
				<integer>54</integer>
				<integer>91</integer>
				<integer>29</integer>
			</array>
		</map>
		<key>SmallAvatarNames</key>
		<map>
			<key>Comment</key>
			<string>Display avatar name text in smaller font</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>SnapEnabled</key>
		<map>
			<key>Comment</key>
			<string>Enable snapping to grid</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>SnapMargin</key>
		<map>
			<key>Comment</key>
			<string>Controls maximum distance between windows before they auto-snap together (pixels)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>10</integer>
		</map>
		<key>SnapToMouseCursor</key>
		<map>
			<key>Comment</key>
			<string>When snapping to grid, center object on nearest grid point to mouse cursor</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>SnapshotFormat</key>
		<map>
			<key>Comment</key>
			<string>Save snapshots in this format (0 = PNG, 1 = JPEG, 2 = BMP)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>SnapshotLocalLastResolution</key>
		<map>
			<key>Comment</key>
			<string>Take next local snapshot at this resolution</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>SnapshotPostcardLastResolution</key>
		<map>
			<key>Comment</key>
			<string>Take next postcard snapshot at this resolution</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>SnapshotQuality</key>
		<map>
			<key>Comment</key>
			<string>Quality setting of postcard JPEGs (0 = worst, 100 = best)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>75</integer>
		</map>
		<key>SnapshotTextureLastResolution</key>
		<map>
			<key>Comment</key>
			<string>Take next texture snapshot at this resolution</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>SpeakingColor</key>
		<map>
			<key>Comment</key>
			<string>Color of various indicators when resident is speaking on a voice channel.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>0.0</real>
				<real>1.0</real>
				<real>0.0</real>
				<real>1.0</real>
			</array>
		</map>
		<key>SpeedTest</key>
		<map>
			<key>Comment</key>
			<string>Performance testing mode, no network</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>StatsAutoRun</key>
		<map>
			<key>Comment</key>
			<string>Play back autopilot</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>StatsFile</key>
		<map>
			<key>Comment</key>
			<string>Filename for stats logging output</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>fs.txt</string>
		</map>
		<key>StatsNumRuns</key>
		<map>
			<key>Comment</key>
			<string>Loop autopilot playback this number of times</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>StatsPilotFile</key>
		<map>
			<key>Comment</key>
			<string>Filename for stats logging autopilot path</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>pilot.txt</string>
		</map>
		<key>StatsQuitAfterRuns</key>
		<map>
			<key>Comment</key>
			<string>Quit application after this number of autopilot playback runs</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>StatsSessionTrackFrameStats</key>
		<map>
			<key>Comment</key>
			<string>Track rendering and network statistics</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>StatsSummaryFile</key>
		<map>
			<key>Comment</key>
			<string>Filename for stats logging summary</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>fss.txt</string>
		</map>
		<key>StatusBarHeight</key>
		<map>
			<key>Comment</key>
			<string>Height of menu/status bar at top of screen (pixels)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>26</integer>
		</map>
		<key>StatusBarPad</key>
		<map>
			<key>Comment</key>
			<string>Spacing between popup buttons at bottom of screen (Stand up, Release Controls)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>10</integer>
		</map>
		<key>SystemChatColor</key>
		<map>
			<key>Comment</key>
			<string>Color of chat messages from SL System</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>0.800000011921</real>
				<real>1.0</real>
				<real>1.0</real>
				<real>1.0</real>
			</array>
		</map>
		<key>SystemLanguage</key>
		<map>
			<key>Comment</key>
			<string>Language indicated by system settings (for UI)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>en-us</string>
		</map>
		<key>TabToTextFieldsOnly</key>
		<map>
			<key>Comment</key>
			<string>TAB key takes you to next text entry field, instead of next widget</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>TerrainColorHeightRange</key>
		<map>
			<key>Comment</key>
			<string>Altitude range over which a given terrain texture has effect (meters)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>60.0</real>
		</map>
		<key>TerrainColorStartHeight</key>
		<map>
			<key>Comment</key>
			<string>Starting altitude for terrain texturing (meters)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>20.0</real>
		</map>
		<key>TextureMemory</key>
		<map>
			<key>Comment</key>
			<string>Amount of memory to use for textures in MB (0 = autodetect)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>TexturePickerRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for texture picker</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>290</integer>
				<integer>350</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>TexturePickerShowFolders</key>
		<map>
			<key>Comment</key>
			<string>Show folders with no texures in texture picker</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>TexturePickerSortOrder</key>
		<map>
			<key>Comment</key>
			<string>Specifies sort key for textures in texture picker (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>U32</string>
			<key>Value</key>
			<integer>2</integer>
		</map>
		<key>ThirdPersonBtnState</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>ThrottleBandwidthKBPS</key>
		<map>
			<key>Comment</key>
			<string>Maximum allowable downstream bandwidth (kilo bits per second)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>500.0</real>
		</map>
		<key>ToolHelpRect</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>8</integer>
				<integer>178</integer>
				<integer>75</integer>
				<integer>162</integer>
			</array>
		</map>
		<key>ToolTipDelay</key>
		<map>
			<key>Comment</key>
			<string>Seconds before displaying tooltip when mouse stops over UI element</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.699999988079</real>
		</map>
		<key>ToolboxAutoMove</key>
		<map>
			<key>Comment</key>
			<string>[NOT USED]</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ToolboxRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for tools window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>100</integer>
				<integer>100</integer>
				<integer>100</integer>
			</array>
		</map>
		<key>TrackFocusObject</key>
		<map>
			<key>Comment</key>
			<string>Camera tracks last object zoomed on</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>TurnLeftBtnRect</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>20</integer>
				<integer>29</integer>
				<integer>45</integer>
				<integer>4</integer>
			</array>
		</map>
		<key>TurnRightBtnRect</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>66</integer>
				<integer>29</integer>
				<integer>91</integer>
				<integer>4</integer>
			</array>
		</map>
		<key>TutorialURL</key>
		<map>
			<key>Comment</key>
			<string>URL for tutorial menu item, set automatically during login</string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string></string>
		</map>
		<key>TypeAheadTimeout</key>
		<map>
			<key>Comment</key>
			<string>Time delay before clearing type-ahead buffer in lists (seconds)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.5</real>
		</map>
		<key>UIAutoScale</key>
		<map>
			<key>Comment</key>
			<string>Keep UI scale consistent across different resolutions</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>UIFloaterTestBool</key>
		<map>
			<key>Comment</key>
			<string>Example saved setting for the test floater</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>UIImgBtnCloseActiveUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>47a8c844-cd2a-4b1a-be01-df8b1612fe5d</string>
		</map>
		<key>UIImgBtnCloseInactiveUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>779e4fa3-9b13-f74a-fba9-3886fe9c86ba</string>
		</map>
		<key>UIImgBtnClosePressedUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>e5821134-23c0-4bd0-af06-7fa95b9fb01a</string>
		</map>
		<key>UIImgBtnForwardInUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>54197a61-f5d1-4c29-95d2-c071d08849cb</string>
		</map>
		<key>UIImgBtnForwardOutUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>a0eb4021-1b20-4a53-892d-8faa9265a6f5</string>
		</map>
		<key>UIImgBtnJumpLeftInUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>9cad3e6d-2d6d-107d-f8ab-5ba272b5bfe1</string>
		</map>
		<key>UIImgBtnJumpLeftOutUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>3c18c87e-5f50-14e2-e744-f44734aa365f</string>
		</map>
		<key>UIImgBtnJumpRightInUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>7dabc040-ec13-2309-ddf7-4f161f6de2f4</string>
		</map>
		<key>UIImgBtnJumpRightOutUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>ff9a71eb-7414-4cf8-866e-a701deb7c3cf</string>
		</map>
		<key>UIImgBtnLeftInUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>95463c78-aaa6-464d-892d-3a805b6bb7bf</string>
		</map>
		<key>UIImgBtnLeftOutUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>13a93910-6b44-45eb-ad3a-4d1324c59bac</string>
		</map>
		<key>UIImgBtnMinimizeActiveUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>34c9398d-bb78-4643-9633-46a2fa3e9637</string>
		</map>
		<key>UIImgBtnMinimizeInactiveUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>6e72abba-1378-437f-bf7a-f0c15f3e99a3</string>
		</map>
		<key>UIImgBtnMinimizePressedUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>39801651-26cb-4926-af57-7af9352c273c</string>
		</map>
		<key>UIImgBtnMoveDownInUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>b92a70b9-c841-4c94-b4b3-cee9eb460d48</string>
		</map>
		<key>UIImgBtnMoveDownOutUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>b5abc9fa-9e62-4e03-bc33-82c4c1b6b689</string>
		</map>
		<key>UIImgBtnMoveUpInUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>49b4b357-e430-4b56-b9e0-05b8759c3c82</string>
		</map>
		<key>UIImgBtnMoveUpOutUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>f887146d-829f-4e39-9211-cf872b78f97c</string>
		</map>
		<key>UIImgBtnPanDownInUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>e5821134-23c0-4bd0-af06-7fa95b9fb01a</string>
		</map>
		<key>UIImgBtnPanDownOutUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>47a8c844-cd2a-4b1a-be01-df8b1612fe5d</string>
		</map>
		<key>UIImgBtnPanLeftInUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>e5821134-23c0-4bd0-af06-7fa95b9fb01a</string>
		</map>
		<key>UIImgBtnPanLeftOutUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>47a8c844-cd2a-4b1a-be01-df8b1612fe5d</string>
		</map>
		<key>UIImgBtnPanRightInUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>e5821134-23c0-4bd0-af06-7fa95b9fb01a</string>
		</map>
		<key>UIImgBtnPanRightOutUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>47a8c844-cd2a-4b1a-be01-df8b1612fe5d</string>
		</map>
		<key>UIImgBtnPanUpInUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>e5821134-23c0-4bd0-af06-7fa95b9fb01a</string>
		</map>
		<key>UIImgBtnPanUpOutUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>47a8c844-cd2a-4b1a-be01-df8b1612fe5d</string>
		</map>
		<key>UIImgBtnRestoreActiveUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>111b39de-8928-4690-b7b2-e17d5c960277</string>
		</map>
		<key>UIImgBtnRestoreInactiveUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>0eafa471-70af-4882-b8c1-40a310929744</string>
		</map>
		<key>UIImgBtnRestorePressedUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>90a0ed5c-2e7b-4845-9958-a64a1b30f312</string>
		</map>
		<key>UIImgBtnRightInUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>5e616d0d-4335-476f-9977-560bccd009da</string>
		</map>
		<key>UIImgBtnRightOutUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>5a44fd04-f52b-4c30-8b00-4a31e27614bd</string>
		</map>
		<key>UIImgBtnScrollDownInUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>d2421bab-2eaf-4863-b8f6-5e4c52519247</string>
		</map>
		<key>UIImgBtnScrollDownOutUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>b4ecdecf-5c8d-44e7-b882-17a77e88ed55</string>
		</map>
		<key>UIImgBtnScrollLeftInUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>ea137a32-6718-4d05-9c22-7d570d27b2cd</string>
		</map>
		<key>UIImgBtnScrollLeftOutUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>43773e8d-49aa-48e0-80f3-a04715f4677a</string>
		</map>
		<key>UIImgBtnScrollRightInUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>b749de64-e903-4c3c-ac0b-25fb6fa39cb5</string>
		</map>
		<key>UIImgBtnScrollRightOutUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>3d700d19-e708-465d-87f2-46c8c0ee7938</string>
		</map>
		<key>UIImgBtnScrollUpInUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>a93abdf3-27b5-4e22-a8fa-c48216cd2e3a</string>
		</map>
		<key>UIImgBtnScrollUpOutUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>dad084d7-9a46-452a-b0ff-4b9f1cefdde9</string>
		</map>
		<key>UIImgBtnSlideLeftInUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>724996f5-b956-46f6-9844-4fcfce1d5e83</string>
		</map>
		<key>UIImgBtnSlideLeftOutUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>82476321-0374-4c26-9567-521535ab4cd7</string>
		</map>
		<key>UIImgBtnSlideRightInUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>7eeb57d2-3f37-454d-a729-8b217b8be443</string>
		</map>
		<key>UIImgBtnSlideRightOutUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>1fbe4e60-0607-44d1-a50a-032eff56ae75</string>
		</map>
		<key>UIImgBtnSpinDownInUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>a985ac71-052f-48e6-9c33-d931c813ac92</string>
		</map>
		<key>UIImgBtnSpinDownOutUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>b6d240dd-5602-426f-b606-bbb49a30726d</string>
		</map>
		<key>UIImgBtnSpinUpInUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>c8450082-96a0-4319-8090-d3ff900b4954</string>
		</map>
		<key>UIImgBtnSpinUpOutUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>56576e6e-6710-4e66-89f9-471b59122794</string>
		</map>
		<key>UIImgBtnTabBottomInUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>c001d8fd-a869-4b6f-86a1-fdcb106df9c7</string>
		</map>
		<key>UIImgBtnTabBottomOutUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>bf0a8779-689b-48c3-bb9a-6af546366ef4</string>
		</map>
		<key>UIImgBtnTabBottomPartialInUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>eb0b0904-8c91-4f24-b500-1180b91140de</string>
		</map>
		<key>UIImgBtnTabBottomPartialOutUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>8dca716c-b29c-403a-9886-91c028357d6e</string>
		</map>
		<key>UIImgBtnTabTopInUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>16d032e8-817b-4368-8a4e-b7b947ae3889</string>
		</map>
		<key>UIImgBtnTabTopOutUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>1ed83f57-41cf-4052-a3b4-2e8bb78d8191</string>
		</map>
		<key>UIImgBtnTabTopPartialInUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>7c6c6c26-0e25-4438-89bd-30d8b8e9d704</string>
		</map>
		<key>UIImgBtnTabTopPartialOutUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>932ad585-0e45-4a57-aa23-4cf81beeb7b0</string>
		</map>
		<key>UIImgBtnTearOffActiveUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>74e1a96f-4833-a24d-a1bb-1bce1468b0e7</string>
		</map>
		<key>UIImgBtnTearOffInactiveUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>74e1a96f-4833-a24d-a1bb-1bce1468b0e7</string>
		</map>
		<key>UIImgBtnTearOffPressedUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>d2524c13-4ba6-af7c-e305-8ac6cc18d86a</string>
		</map>
		<key>UIImgCheckboxActiveSelectedUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>cf4a2ed7-1533-4686-9dde-df9a37ddca55</string>
		</map>
		<key>UIImgCheckboxActiveUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>05bb64ee-96fd-4243-b74e-f40a41bc53ba</string>
		</map>
		<key>UIImgCheckboxInactiveSelectedUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>c817c642-9abd-4236-9287-ae0513fe7d2b</string>
		</map>
		<key>UIImgCheckboxInactiveUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>7d94cb59-32a2-49bf-a516-9e5a2045f9d9</string>
		</map>
		<key>UIImgCreateSelectedUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>0098b015-3daf-4cfe-a72f-915369ea97c2</string>
		</map>
		<key>UIImgCreateUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>7a0b1bdb-b5d9-4df5-bac2-ba230da93b5b</string>
		</map>
		<key>UIImgCrosshairsUUID</key>
		<map>
			<key>Comment</key>
			<string>Image to use for crosshair display (UUID texture reference)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>6e1a3980-bf2d-4274-8970-91e60d85fb52</string>
		</map>
		<key>UIImgDefaultEyesUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>6522e74d-1660-4e7f-b601-6f48c1659a77</string>
		</map>
		<key>UIImgDefaultGlovesUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>5748decc-f629-461c-9a36-a35a221fe21f</string>
		</map>
		<key>UIImgDefaultHairUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>7ca39b4c-bd19-4699-aff7-f93fd03d3e7b</string>
		</map>
		<key>UIImgDefaultJacketUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>5748decc-f629-461c-9a36-a35a221fe21f</string>
		</map>
		<key>UIImgDefaultPantsUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>5748decc-f629-461c-9a36-a35a221fe21f</string>
		</map>
		<key>UIImgDefaultShirtUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>5748decc-f629-461c-9a36-a35a221fe21f</string>
		</map>
		<key>UIImgDefaultShoesUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>5748decc-f629-461c-9a36-a35a221fe21f</string>
		</map>
		<key>UIImgDefaultSkirtUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>5748decc-f629-461c-9a36-a35a221fe21f</string>
		</map>
		<key>UIImgDefaultSocksUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>5748decc-f629-461c-9a36-a35a221fe21f</string>
		</map>
		<key>UIImgDefaultUnderwearUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>5748decc-f629-461c-9a36-a35a221fe21f</string>
		</map>
		<key>UIImgDirectionArrowUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>586383e8-4d9b-4fba-9196-2b5938e79c2c</string>
		</map>
		<key>UIImgFaceSelectedUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>b4870163-6208-42a9-9801-93133bf9a6cd</string>
		</map>
		<key>UIImgFaceUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>ce15fd63-b0b6-463c-a37d-ea6393208b3e</string>
		</map>
		<key>UIImgFocusSelectedUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>ab6a730e-ddfd-4982-9a32-c6de3de6d31d</string>
		</map>
		<key>UIImgFocusUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>57bc39d1-288c-4519-aea6-6d1786a5c274</string>
		</map>
		<key>UIImgGrabSelectedUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>c1e21504-f136-451d-b8e9-929037812f1d</string>
		</map>
		<key>UIImgGrabUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>c63f124c-6340-4fbf-b59e-0869a44adb64</string>
		</map>
		<key>UIImgMoveSelectedUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>46f17c7b-8381-48c3-b628-6a406e060dd6</string>
		</map>
		<key>UIImgMoveUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>2fa5dc06-bcdd-4e09-a426-f9f262d4fa65</string>
		</map>
		<key>UIImgRadioActiveSelectedUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>52f09e07-5816-4052-953c-94c6c10479b7</string>
		</map>
		<key>UIImgRadioActiveUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>7a1ba9b8-1047-4d1e-9cfc-bc478c80b63f</string>
		</map>
		<key>UIImgRadioInactiveSelectedUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>1975db39-aa29-4251-aea0-409ac09d414d</string>
		</map>
		<key>UIImgRadioInactiveUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>90688481-67ff-4af0-be69-4aa084bcad1e</string>
		</map>
		<key>UIImgResizeBottomRightUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>e3690e25-9690-4f6c-a745-e7dcd885285a</string>
		</map>
		<key>UIImgRotateSelectedUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>cdfb7fde-0d13-418a-9d89-2bd91019fc95</string>
		</map>
		<key>UIImgRotateUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>c34b1eaa-aae3-4351-b082-e26c0b636779</string>
		</map>
		<key>UIImgScaleSelectedUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>55aa57ef-508a-47f7-8867-85d21c5a810d</string>
		</map>
		<key>UIImgScaleUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>88a90fef-b448-4883-9344-ecf378a60433</string>
		</map>
		<key>UIImgWhiteUUID</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>5748decc-f629-461c-9a36-a35a221fe21f</string>
		</map>
		<key>UIScaleFactor</key>
		<map>
			<key>Comment</key>
			<string>Size of UI relative to default layout on 1024x768 screen</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>UISndAlert</key>
		<map>
			<key>Comment</key>
			<string>Sound file for alerts (uuid for sound asset)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>ed124764-705d-d497-167a-182cd9fa2e6c</string>
		</map>
		<key>UISndBadKeystroke</key>
		<map>
			<key>Comment</key>
			<string>Sound file for invalid keystroke (uuid for sound asset)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>2ca849ba-2885-4bc3-90ef-d4987a5b983a</string>
		</map>
		<key>UISndClick</key>
		<map>
			<key>Comment</key>
			<string>Sound file for mouse click (uuid for sound asset)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6</string>
		</map>
		<key>UISndClickRelease</key>
		<map>
			<key>Comment</key>
			<string>Sound file for mouse button release (uuid for sound asset)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6</string>
		</map>
		<key>UISndDebugSpamToggle</key>
		<map>
			<key>Comment</key>
			<string>Log UI sound effects as they are played</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>UISndHealthReductionF</key>
		<map>
			<key>Comment</key>
			<string>Sound file for female pain (uuid for sound asset)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>219c5d93-6c09-31c5-fb3f-c5fe7495c115</string>
		</map>
		<key>UISndHealthReductionM</key>
		<map>
			<key>Comment</key>
			<string>Sound file for male pain (uuid for sound asset)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>e057c244-5768-1056-c37e-1537454eeb62</string>
		</map>
		<key>UISndHealthReductionThreshold</key>
		<map>
			<key>Comment</key>
			<string>Amount of health reduction required to trigger "pain" sound</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>10.0</real>
		</map>
		<key>UISndInvalidOp</key>
		<map>
			<key>Comment</key>
			<string>Sound file for invalid operations (uuid for sound asset)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>4174f859-0d3d-c517-c424-72923dc21f65</string>
		</map>
		<key>UISndMoneyChangeDown</key>
		<map>
			<key>Comment</key>
			<string>Sound file for L$ balance increase (uuid for sound asset)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>104974e3-dfda-428b-99ee-b0d4e748d3a3</string>
		</map>
		<key>UISndMoneyChangeThreshold</key>
		<map>
			<key>Comment</key>
			<string>Amount of change in L$ balance required to trigger "money" sound</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>50.0</real>
		</map>
		<key>UISndMoneyChangeUp</key>
		<map>
			<key>Comment</key>
			<string>Sound file for L$ balance decrease(uuid for sound asset)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>77a018af-098e-c037-51a6-178f05877c6f</string>
		</map>
		<key>UISndNewIncomingIMSession</key>
		<map>
			<key>Comment</key>
			<string>Sound file for new instant message session(uuid for sound asset)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>67cc2844-00f3-2b3c-b991-6418d01e1bb7</string>
		</map>
		<key>UISndObjectCreate</key>
		<map>
			<key>Comment</key>
			<string>Sound file for object creation (uuid for sound asset)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>f4a0660f-5446-dea2-80b7-6482a082803c</string>
		</map>
		<key>UISndObjectDelete</key>
		<map>
			<key>Comment</key>
			<string>Sound file for object deletion (uuid for sound asset)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>0cb7b00a-4c10-6948-84de-a93c09af2ba9</string>
		</map>
		<key>UISndObjectRezIn</key>
		<map>
			<key>Comment</key>
			<string>Sound file for rezzing objects (uuid for sound asset)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>3c8fc726-1fd6-862d-fa01-16c5b2568db6</string>
		</map>
		<key>UISndObjectRezOut</key>
		<map>
			<key>Comment</key>
			<string>Sound file for derezzing objects (uuid for sound asset)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>00000000-0000-0000-0000-000000000000</string>
		</map>
		<key>UISndPieMenuAppear</key>
		<map>
			<key>Comment</key>
			<string>Sound file for opening pie menu (uuid for sound asset)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>8eaed61f-92ff-6485-de83-4dcc938a478e</string>
		</map>
		<key>UISndPieMenuHide</key>
		<map>
			<key>Comment</key>
			<string>Sound file for closing pie menu (uuid for sound asset)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>00000000-0000-0000-0000-000000000000</string>
		</map>
		<key>UISndPieMenuSliceHighlight0</key>
		<map>
			<key>Comment</key>
			<string>Sound file for selecting pie menu item 0 (uuid for sound asset)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>d9f73cf8-17b4-6f7a-1565-7951226c305d</string>
		</map>
		<key>UISndPieMenuSliceHighlight1</key>
		<map>
			<key>Comment</key>
			<string>Sound file for selecting pie menu item 1 (uuid for sound asset)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>f6ba9816-dcaf-f755-7b67-51b31b6233e5</string>
		</map>
		<key>UISndPieMenuSliceHighlight2</key>
		<map>
			<key>Comment</key>
			<string>Sound file for selecting pie menu item 2 (uuid for sound asset)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>7aff2265-d05b-8b72-63c7-dbf96dc2f21f</string>
		</map>
		<key>UISndPieMenuSliceHighlight3</key>
		<map>
			<key>Comment</key>
			<string>Sound file for selecting pie menu item 3 (uuid for sound asset)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>09b2184e-8601-44e2-afbb-ce37434b8ba1</string>
		</map>
		<key>UISndPieMenuSliceHighlight4</key>
		<map>
			<key>Comment</key>
			<string>Sound file for selecting pie menu item 4 (uuid for sound asset)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>bbe4c7fc-7044-b05e-7b89-36924a67593c</string>
		</map>
		<key>UISndPieMenuSliceHighlight5</key>
		<map>
			<key>Comment</key>
			<string>Sound file for selecting pie menu item 5 (uuid for sound asset)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>d166039b-b4f5-c2ec-4911-c85c727b016c</string>
		</map>
		<key>UISndPieMenuSliceHighlight6</key>
		<map>
			<key>Comment</key>
			<string>Sound file for selecting pie menu item 6 (uuid for sound asset)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>242af82b-43c2-9a3b-e108-3b0c7e384981</string>
		</map>
		<key>UISndPieMenuSliceHighlight7</key>
		<map>
			<key>Comment</key>
			<string>Sound file for selecting pie menu item 7 (uuid for sound asset)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>c1f334fb-a5be-8fe7-22b3-29631c21cf0b</string>
		</map>
		<key>UISndSnapshot</key>
		<map>
			<key>Comment</key>
			<string>Sound file for taking a snapshot (uuid for sound asset)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>3d09f582-3851-c0e0-f5ba-277ac5c73fb4</string>
		</map>
		<key>UISndStartIM</key>
		<map>
			<key>Comment</key>
			<string>Sound file for starting a new IM session (uuid for sound asset)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>c825dfbc-9827-7e02-6507-3713d18916c1</string>
		</map>
		<key>UISndTeleportOut</key>
		<map>
			<key>Comment</key>
			<string>Sound file for teleporting (uuid for sound asset)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>d7a9a565-a013-2a69-797d-5332baa1a947</string>
		</map>
		<key>UISndTyping</key>
		<map>
			<key>Comment</key>
			<string>Sound file for starting to type a chat message (uuid for sound asset)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>5e191c7b-8996-9ced-a177-b2ac32bfea06</string>
		</map>
		<key>UISndWindowClose</key>
		<map>
			<key>Comment</key>
			<string>Sound file for closing a window (uuid for sound asset)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>2c346eda-b60c-ab33-1119-b8941916a499</string>
		</map>
		<key>UISndWindowOpen</key>
		<map>
			<key>Comment</key>
			<string>Sound file for opening a window (uuid for sound asset)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>c80260ba-41fd-8a46-768a-6bf236360e3a</string>
		</map>
		<key>UploadBakedTexOld</key>
		<map>
			<key>Comment</key>
			<string>Forces the baked texture pipeline to upload using the old method.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>UseAltKeyForMenus</key>
		<map>
			<key>Comment</key>
			<string>Access menus via keyboard by tapping Alt</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>UseChatBubbles</key>
		<map>
			<key>Comment</key>
			<string>Show chat above avatars head in chat bubbles</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>UseDebugLogin</key>
		<map>
			<key>Comment</key>
			<string>Provides extra control over which grid to connect to</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>UseDebugMenus</key>
		<map>
			<key>Comment</key>
			<string>Turns on "Debug" menu</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>UseDefaultColorPicker</key>
		<map>
			<key>Comment</key>
			<string>Use color picker supplied by operating system</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>UseEnergy</key>
		<map>
			<key>Comment</key>
			<string></string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>UseExternalBrowser</key>
		<map>
			<key>Comment</key>
			<string>Use default browser when opening web pages instead of in-world browser.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>UseFreezeFrame</key>
		<map>
			<key>Comment</key>
			<string>Freeze time when taking snapshots.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>UseOcclusion</key>
		<map>
			<key>Comment</key>
			<string>Enable object culling based on occlusion (coverage) by other objects</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>RenderDelayVBUpdate</key>
		<map>
			<key>Comment</key>
			<string>Delay vertex buffer updates until just before rendering</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>UseStartScreen</key>
		<map>
			<key>Comment</key>
			<string>Whether to load a start screen image or not.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>UseWebPagesOnPrims</key>
		<map>
			<key>Comment</key>
			<string>[NOT USED]</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>UserConnectionPort</key>
		<map>
			<key>Comment</key>
			<string>Port that this client transmits on.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>U32</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>UserLogFile</key>
		<map>
			<key>Comment</key>
			<string>User specified log file name.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string></string>
		</map>
		<key>UserLoginInfo</key>
		<map>
			<key>Comment</key>
			<string>Users loging data.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>LLSD</string>
			<key>Value</key>
			<map/>
		</map>
		<key>VFSOldSize</key>
		<map>
			<key>Comment</key>
			<string>[DO NOT MODIFY] Controls resizing of local file cache</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>U32</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>VFSSalt</key>
		<map>
			<key>Comment</key>
			<string>[DO NOT MODIFY] Controls local file caching behavior</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>U32</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>VectorizeEnable</key>
		<map>
			<key>Comment</key>
			<string>Enable general vector operations and data alignment.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>VectorizePerfTest</key>
		<map>
			<key>Comment</key>
			<string>Test SSE/vectorization performance and choose fastest version.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>VectorizeProcessor</key>
		<map>
			<key>Comment</key>
			<string>0=Compiler Default, 1=SSE, 2=SSE2, autodetected</string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>U32</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>VectorizeSkin</key>
		<map>
			<key>Comment</key>
			<string>Enable vector operations for avatar skinning.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>VelocityInterpolate</key>
		<map>
			<key>Comment</key>
			<string>Extrapolate object motion from last packet based on received velocity</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>VerboseLogs</key>
		<map>
			<key>Comment</key>
			<string>Display source file and line number for each log item for debugging purposes</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>VersionChannelName</key>
		<map>
			<key>Comment</key>
			<string>Versioning Channel Name.</string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>Emerald Viewer</string>
		</map>
		<key>VertexShaderEnable</key>
		<map>
			<key>Comment</key>
			<string>Enable/disable all GLSL shaders (debug)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>VivoxAutoPostCrashDumps</key>
		<map>
			<key>Comment</key>
			<string>If true, SLVoice will automatically send crash dumps directly to Vivox.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>VivoxDebugLevel</key>
		<map>
			<key>Comment</key>
			<string>Logging level to use when launching the vivox daemon</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>-1</string>
		</map>
		<key>VivoxDebugSIPURIHostName</key>
		<map>
			<key>Comment</key>
			<string>Hostname portion of vivox SIP URIs (empty string for the default).</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string></string>
		</map>
		<key>VivoxDebugVoiceAccountServerURI</key>
		<map>
			<key>Comment</key>
			<string>URI to the vivox account management server (empty string for the default).</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string></string>
		</map>
		<key>vivoxProductionServerName</key>
		<map>
			<key>Comment</key>
			<string>vivoxProductionServerName</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>bhr.vivox.com</string>
		</map>
		<key>vivoxDebugServerName</key>
		<map>
			<key>Comment</key>
			<string>vivoxDebugServerName</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>bhd.vivox.com</string>
		</map>
		<key>VoiceCallsFriendsOnly</key>
		<map>
			<key>Comment</key>
			<string>Only accept voice calls from residents on your friends list</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AutoDisengageMic</key>
		<map>
			<key>Comment</key>
			<string>Automatically turn off the microphone when ending IM calls.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>VoiceEarLocation</key>
		<map>
			<key>Comment</key>
			<string>Location of the virtual ear for voice</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>VoiceHost</key>
		<map>
			<key>Comment</key>
			<string>Client SLVoice host to connect to</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>127.0.0.1</string>
		</map>
		<key>VoiceImageLevel0</key>
		<map>
			<key>Comment</key>
			<string>Texture UUID for voice image level 0</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>041ee5a0-cb6a-9ac5-6e49-41e9320507d5</string>
		</map>
		<key>VoiceImageLevel1</key>
		<map>
			<key>Comment</key>
			<string>Texture UUID for voice image level 1</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
		</map>
		<key>VoiceImageLevel2</key>
		<map>
			<key>Comment</key>
			<string>Texture UUID for voice image level 2</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
		</map>
		<key>VoiceImageLevel3</key>
		<map>
			<key>Comment</key>
			<string>Texture UUID for voice image level 3</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
		</map>
		<key>VoiceImageLevel4</key>
		<map>
			<key>Comment</key>
			<string>Texture UUID for voice image level 4</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
		</map>
		<key>VoiceImageLevel5</key>
		<map>
			<key>Comment</key>
			<string>Texture UUID for voice image level 5</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
		</map>
		<key>VoiceImageLevel6</key>
		<map>
			<key>Comment</key>
			<string>Texture UUID for voice image level 6</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
		</map>
		<key>VoiceInputAudioDevice</key>
		<map>
			<key>Comment</key>
			<string>Audio input device to use for voice</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>Default</string>
		</map>
		<key>VoiceOutputAudioDevice</key>
		<map>
			<key>Comment</key>
			<string>Audio output device to use for voice</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>Default</string>
		</map>
		<key>VoicePort</key>
		<map>
			<key>Comment</key>
			<string>Client SLVoice port to connect to</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>U32</string>
			<key>Value</key>
			<integer>44125</integer>
		</map>
		<key>WLSkyDetail</key>
		<map>
			<key>Comment</key>
			<string>Controls vertex detail on the WindLight sky. Lower numbers will give better performance and uglier skies.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>U32</string>
			<key>Value</key>
			<integer>64</integer>
		</map>
		<key>WarnAboutBadPCI</key>
		<map>
			<key>Comment</key>
			<string>Enables AboutBadPCI warning dialog</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>WarnAboutDirectX9</key>
		<map>
			<key>Comment</key>
			<string>Enables AboutDirectX9 warning dialog</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>WarnAboutOldGraphicsDriver</key>
		<map>
			<key>Comment</key>
			<string>Enables AboutOldGraphicsDriver warning dialog</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>WarnAboutPCIGraphics</key>
		<map>
			<key>Comment</key>
			<string>Enables AboutPCIGraphics warning dialog</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>WarnBrowserLaunch</key>
		<map>
			<key>Comment</key>
			<string>Enables BrowserLaunch warning dialog</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>WarnDeedObject</key>
		<map>
			<key>Comment</key>
			<string>Enables DeedObject warning dialog</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>WarnEmeraldOTR</key>
		<map>
			<key>Comment</key>
			<string>Enables OTR info dialog</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>WarnEmeraldNCreatorExport</key>
		<map>
			<key>Comment</key>
			<string>warns on creatorfayse</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>WarnEmeraldRadarChat</key>
		<map>
			<key>Comment</key>
			<string>Enables radarchat info dialog</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>WarnFirstAppearance</key>
		<map>
			<key>Comment</key>
			<string>Enables FirstAppearance warning dialog</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>WarnFirstAttach</key>
		<map>
			<key>Comment</key>
			<string>Enables FirstAttach warning dialog</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>WarnFirstBalanceDecrease</key>
		<map>
			<key>Comment</key>
			<string>Enables FirstBalanceDecrease warning dialog</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>WarnFirstBalanceIncrease</key>
		<map>
			<key>Comment</key>
			<string>Enables FirstBalanceIncrease warning dialog</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>WarnFirstBuild</key>
		<map>
			<key>Comment</key>
			<string>Enables FirstBuild warning dialog</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>WarnFirstDebugMenus</key>
		<map>
			<key>Comment</key>
			<string>Enables FirstDebugMenus warning dialog</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>WarnFirstFlexible</key>
		<map>
			<key>Comment</key>
			<string>Enables FirstFlexible warning dialog</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>WarnFirstGoTo</key>
		<map>
			<key>Comment</key>
			<string>Enables FirstGoTo warning dialog</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>WarnFirstInventory</key>
		<map>
			<key>Comment</key>
			<string>Enables FirstInventory warning dialog</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>WarnFirstLeftClickNoHit</key>
		<map>
			<key>Comment</key>
			<string>Enables FirstLeftClickNoHit warning dialog</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>WarnFirstMap</key>
		<map>
			<key>Comment</key>
			<string>Enables FirstMap warning dialog</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>WarnFirstMedia</key>
		<map>
			<key>Comment</key>
			<string>Enables FirstMedia warning dialog</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>WarnFirstOverrideKeys</key>
		<map>
			<key>Comment</key>
			<string>Enables FirstOverrideKeys warning dialog</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>WarnFirstSandbox</key>
		<map>
			<key>Comment</key>
			<string>Enables FirstSandbox warning dialog</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>WarnFirstSculptedPrim</key>
		<map>
			<key>Comment</key>
			<string>Enables FirstSculptedPrim warning dialog</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>WarnFirstSit</key>
		<map>
			<key>Comment</key>
			<string>Enables FirstSit warning dialog</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>WarnFirstStreamingMusic</key>
		<map>
			<key>Comment</key>
			<string>Enables FirstStreamingMusic warning dialog</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>WarnFirstStreamingVideo</key>
		<map>
			<key>Comment</key>
			<string>Enables FirstStreamingVideo warning dialog</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>WarnFirstTeleport</key>
		<map>
			<key>Comment</key>
			<string>Enables FirstTeleport warning dialog</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>WarnFirstVoice</key>
		<map>
			<key>Comment</key>
			<string>Enables FirstVoice warning dialog</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>WarnNewClassified</key>
		<map>
			<key>Comment</key>
			<string>Enables NewClassified warning dialog</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>WarnQuickTimeInstalled</key>
		<map>
			<key>Comment</key>
			<string>Enables QuickTimeInstalled warning dialog</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>WarnReturnToOwner</key>
		<map>
			<key>Comment</key>
			<string>Enables ReturnToOwner warning dialog</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>WatchdogEnabled</key>
		<map>
			<key>Comment</key>
			<string>Controls whether the thread watchdog timer is activated.</string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>WaterEditPresets</key>
		<map>
			<key>Comment</key>
			<string>Whether to be able to edit the water defaults or not</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>WaterGLFogDensityScale</key>
		<map>
			<key>Comment</key>
			<string>Maps shader water fog density to gl fog density</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.02</real>
		</map>
		<key>WaterGLFogDepthFloor</key>
		<map>
			<key>Comment</key>
			<string>Controls how dark water gl fog can get</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.25</real>
		</map>
		<key>WaterGLFogDepthScale</key>
		<map>
			<key>Comment</key>
			<string>Controls how quickly gl fog gets dark under water</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>50.0</real>
		</map>
		<key>WindLightUseAtmosShaders</key>
		<map>
			<key>Comment</key>
			<string>Whether to enable or disable WindLight atmospheric shaders.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>WindowHeight</key>
		<map>
			<key>Comment</key>
			<string>SL viewer window height</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>700</integer>
		</map>
		<key>WindowMaximized</key>
		<map>
			<key>Comment</key>
			<string>SL viewer window maximized on login</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>WindowWidth</key>
		<map>
			<key>Comment</key>
			<string>SL viewer window width</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>1000</integer>
		</map>
		<key>WindowX</key>
		<map>
			<key>Comment</key>
			<string>X coordinate of lower left corner of SL viewer window, relative to primary display (pixels)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>10</integer>
		</map>
		<key>WindowY</key>
		<map>
			<key>Comment</key>
			<string>Y coordinate of lower left corner of SL viewer window, relative to primary display (pixels)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>10</integer>
		</map>
		<key>XferThrottle</key>
		<map>
			<key>Comment</key>
			<string>Maximum allowable downstream bandwidth for asset transfers (bits per second)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>150000.0</real>
		</map>
		<key>YawFromMousePosition</key>
		<map>
			<key>Comment</key>
			<string>Horizontal range over which avatar head tracks mouse position (degrees of head rotation from left of window to right)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>90.0</real>
		</map>
		<key>YieldTime</key>
		<map>
			<key>Comment</key>
			<string>Yield some time to the local host.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>-1</integer>
		</map>
		<key>ZoomDirect</key>
		<map>
			<key>Comment</key>
			<string>Map Joystick zoom axis directly to camera zoom.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ZoomTime</key>
		<map>
			<key>Comment</key>
			<string>Time of transition between different camera modes (seconds)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.40000000596</real>
		</map>
		<key>llOwnerSayChatColor</key>
		<map>
			<key>Comment</key>
			<string>Color of chat messages from objects only visible to the owner</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>0.990000009537</real>
				<real>0.990000009537</real>
				<real>0.689999997616</real>
				<real>1.0</real>
			</array>
		</map>
		<key>particlesbeacon</key>
		<map>
			<key>Comment</key>
			<string>Beacon / Highlight particle generators</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>physicalbeacon</key>
		<map>
			<key>Comment</key>
			<string>Beacon / Highlight physical objects</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>renderbeacons</key>
		<map>
			<key>Comment</key>
			<string>Beacon / Highlight particle generators</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>renderhighlights</key>
		<map>
			<key>Comment</key>
			<string>Beacon / Highlight scripted objects with touch function</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>scriptsbeacon</key>
		<map>
			<key>Comment</key>
			<string>Beacon / Highlight scripted objects</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>scripttouchbeacon</key>
		<map>
			<key>Comment</key>
			<string>Beacon / Highlight scripted objects with touch function</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>soundsbeacon</key>
		<map>
			<key>Comment</key>
			<string>Beacon / Highlight sound generators</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>DefaultGrid</key>
		<map>
			<key>Comment</key>
			<string>Nickname of the default grid</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>secondlife</string>
		</map>
		<key>FloaterAnimationListRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for Animation List</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>275</integer>
				<integer>1000</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>FloaterAvatarListRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle for Radar</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>400</integer>
				<integer>200</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>PersistShowLookAt</key>
		<map>
			<key>Comment</key>
			<string>Whether or not to show look at info</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>FloaterAreaSearchRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>400</integer>
				<integer>200</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>FloaterAssetCompareRect</key>
		<map>
			<key>Comment</key>
			<string>Rectangle</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Rect</string>
			<key>Value</key>
			<array>
				<integer>0</integer>
				<integer>500</integer>
				<integer>200</integer>
				<integer>0</integer>
			</array>
		</map>
		<key>AppName</key>
		<map>
			<key>Comment</key>
			<string>AppData Directory Name</string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>SecondLife</string>
		</map>
		<key>PortableMode</key>
		<map>
			<key>Comment</key>
			<string>Client is running in portable mode</string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>wlfAdvSettingsPopup</key>
		<map>
			<key>Comment</key>
			<string>Show the settings popup</string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>LogTextureDownloadsToViewerLog</key>
		<map>
			<key>Comment</key>
			<string>Send texture download details to the viewer log</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>LogTextureDownloadsToSimulator</key>
		<map>
			<key>Comment</key>
			<string>Send a digest of texture info to the sim</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>TextureLoggingThreshold</key>
		<map>
			<key>Comment</key>
			<string>Specifies the byte threshold at which texture download data should be sent to the sim.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>U32</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>LeaveMouselookOnFocus</key>
		<map>
			<key>Comment</key>
			<string>Dont exit mouselook when lossing focus</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>EmeraldShadowsToggle</key>
		<map>
			<key>Comment</key>
			<string>Enable shadow rendering</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowStatusBarInMouselook</key>
		<map>
			<key>Comment</key>
			<string>Makes it so that the statistics bar stays visable when entering mouselook if it was open already.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
	</map>
</llsd>
