The
Noise HLS effect generates static noise in clips that use still
or moving source footage. The Noise HLS Auto effect automatically
creates animated noise. Both effects offer various types of noise
that can be added to the hue, saturation, or lightness of a clip.
Controls for these effects are the same except for the final control
that determines noise animation.

Original (left), and with effect applied (right)
- Noise
-
The type of noise. Unique Random creates
equal amounts of black and white noise. Squared Random creates high-contrast
noise. Uniform Animation creates animated noise, and Squared Animation
creates animated high-contrast noise. Grain produces grain-like
noise similar to film grain.
- Hue
-
The amount of noise added to hue values.
- Lightness
-
The amount of noise added to lightness values.
- Saturation
-
The amount of noise added to saturation values.
- Grain Size
-
This control is active only for the Grain type of noise.
- Noise Phase (Noise HLS only)
-
An input value to the random number generator for the noise.
When you set keyframes for Noise Phase, the effect cycles through the
phases to create animated noise. Greater value differences between keyframes
increase the speed of the noise animation.
- Noise Animation Speed (Noise HLS Auto only)
-
The speed of the noise animation. To accelerate or decelerate
the noise animation, animate this property.