The
Roughen Edges effect roughs up the edges of a clip’s alpha channel
by using calculations. It gives rasterized text or graphics a naturally
rough look, like that of eroded metal or typewriter text.
View full size graphic
Original image (left), with Edge Type set to Roughen (center),
and with Rusty Color (right)
- Edge Type
-
What kind of roughening to use.
- Edge Color
-
The color to apply to the edge for Rusty Color or Roughen
Color, or to the fill for Photocopy Color.
- Border
-
How far, in pixels, the effect extends inward from the edge
of the alpha channel.
- Edge Sharpness
-
Low values create softer edges. High values create sharper edges.
- Fractal Influence
-
The amount of roughening.
- Scale
-
The scale of the fractal used to calculate the roughness.
- Stretch Width or Height
-
The width or height of the fractal used to calculate the roughness.
- Offset (Turbulence)
-
Determines the portion of the fractal shape used to create the
distortion.
- Complexity
-
Determines the level of detail in the roughness.
Note: Increasing
complexity results in longer rendering times. Reduce the Scale value rather
than increasing Complexity to achieve similar results.
- Evolution
-
Animating this setting results in changes of the roughness
over time.
Note: Although the Evolution value is set in units
called revolutions, it’s important to realize that
these revolutions are progressive. The evolution state continues
to progress infinitely at each new value. Use the Cycle Evolution
option to return the Evolution setting to its original state at
each revolution.
- Evolution Options
-
Provide controls that render the effect for one short cycle and
then loop it for the duration of your clip. Use these controls to
prerender the roughen elements into loops, and thus speed up rendering
time.
- Cycle Evolution
-
Creates a loop that forces the evolution state to return
to its starting point.
- Cycle
-
The number of revolutions of the Evolution setting that the
fractal cycles through before it repeats. The timing of the Evolution
cycles is determined by the amount of time between Evolution keyframes.
Note: The
Cycle control affects only the state of the fractal, not geometrics
or other controls, so you can get different results with different
Size or Offset settings.
- Random Seed
-
Specifies a value from which to generate the fractal noise. Animating
this property results in flashing from one set of fractal shapes
to another within the same fractal type. For smooth transition of
the fractal noise, use the Evolution control.
Note: Create new
roughness animations by reusing previously created Evolution cycles
and changing only the Random Seed value. Using a new Random Seed
value alters the noise pattern without disturbing the evolution
animation.