The Wave
Warp effect produces the appearance of a wave traveling across an image.
You can produce a variety of different wave shapes, including square, circular,
and sine waves. The Wave Warp effect is automatically animated at
a constant speed across the time range (without keyframes). To vary
speeds, you need to set keyframes.
- Wave Type
-
The shape of the wave.
- Wave Height
-
The distance, in pixels, between wave peaks.
- Wave Width
-
The size of the wave in pixels.
- Direction
-
The direction the wave travels across the image. For example,
a value of 225° makes the waves travel diagonally from upper right
to lower left.
- Wave Speed
-
The speed (in cycles per second) at which the waves travel.
A negative value reverses the wave direction, and a value of 0 produces
no movement. To vary wave speed over time, set this control to 0,
and then set keyframes for the Phase property.
- Pinning
-
Which edges to pin so that the pixels along those edges aren’t displaced.
- Phase
-
The point along the waveform at which a wave cycle begins.
For example, 0° starts the wave at the midpoint of its downward
slope, and 90° starts it at the lowest point in the trough.
- Antialiasing
-
Sets the amount of anti‑aliasing, or edge smoothing, to perform
on the image. In many cases, lower settings produce satisfactory
results; a high setting can significantly increase rendering time.