The
Basic 3D effect manipulates a clip in 3D space. You can rotate an
image around horizontal and vertical axes and move it toward or
away from you. With Basic 3D, you can also create a specular highlight
to give the appearance of light reflecting off a rotated surface.
The light source for the specular highlight is always above, behind,
and to the left of the viewer. Because the light comes from above,
the image must be tilted backward to see this reflection. Specular highlights
can enhance the realism of the 3D appearance.
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Basic 3D effect: Swivel (left), Swivel and Tilt (center),
and Swivel, Tilt, and Distance (right)
- Swivel
-
Controls horizontal rotation (rotation around a vertical
axis). You can rotate past 90° to see the back side of the image,
which is the mirror image of the front.
- Tilt
-
Controls vertical rotation (rotation around a horizontal
axis).
- Distance To Image
-
Specifies the image’s distance from the viewer. As the distance
gets larger, the image recedes.
- Specular Highlight
-
Adds a glint of light that reflects off the surface of the rotated
image, as though an overhead light were shining on the surface.
If Draw Preview Wireframe is selected, the specular highlight is
indicated by a red plus sign (+) if it isn’t visible on the clip
(the center of the highlight doesn’t intersect the clip) and a green
plus sign (+) if the highlight is visible. You must render a preview
before the Specular Highlight effect becomes visible in the Program Monitor.
- Preview
-
Draws a wireframe outline of the 3D image. The wireframe
outline renders quickly. To see your final results, deselect Draw
Preview Wireframe when you finish manipulating the wireframe image.