In the following descriptions, these terms
are used:
-
The source color is the color
of the layer or paint stroke to which the blending mode is applied.
-
The underlying color is the color of the composited
layers below the source layer or paint stroke in the layer stacking
order in the Timeline panel.
-
The result color is the output of the blending
operation; the color of the composite.
The stencil and silhouette blending modes
use either a layer’s alpha channel or its luma values to affect
the alpha channel of all layers beneath the layer. This differs
from a track matte, which affects only one layer. Stencil modes
cut through all layers, so that you can, for example, show multiple
layers through the stencil layer’s alpha channel. Silhouette modes
block out all layers below, so you can cut a hole through several
layers at once. To keep the silhouette and stencil blending modes
from cutting through or blocking all layers underneath, precompose
the layers that you want to affect and nest them in your composition.

Stencil (left) shows all layers below through the frame of
the stencil layer’s alpha channel; silhouette (right) cuts a hole
through all layers below.
- Normal
-
The result color is the source color. This mode ignores the
underlying color. This is the default mode.
- Dissolve
-
The result color for each pixel is either the source color
or the underlying color. The probability that the result color is
the source color depends on the opacity of the source. If opacity
of the source is 100%, then the result color is the source color.
If opacity of the source is 0%, then the result color is the underlying
color. Dissolve and Dancing Dissolve do not work on 3D layers.
- Dancing Dissolve
-
Same as Dissolve, except that the probability function is recalculated
for each frame, so the result varies over time.
- Darken
-
Each result color channel value is the lower (darker) of
the source color channel value and the corresponding underlying
color channel value.
- Multiply
-
For each color channel, multiplies source color channel value
with underlying color channel value and divides by maximum value
for 8-bpc, 16-bpc, or 32-bpc pixels, depending on the color depth
of the project. The result color is never brighter than the original.
If either input color is black, the result color is black. If either
input color is white, the result color is the other input color.
This blending mode simulates drawing with multiple marking pens
on paper or placing multiple gels in front of a light. When blending
with a color other than black or white, each layer or paint stroke
with this blending mode results in a darker color.
- Linear Burn
-
The result color is a darkening of the source color to reflect
the underlying color. Pure white produces no change.
- Color Burn
-
The result color is a darkening of the source color to reflect
the underlying layer color by increasing the contrast. Pure white
in the original layer does not change the underlying color.
- Classic Color Burn
-
The Color Burn mode from After Effects 5.0 and earlier, renamed
Classic Color Burn. Use it to preserve compatibility with older
projects; otherwise, use Color Burn.
- Add
-
Each result color channel value is the sum of the corresponding
color channel values of the source color and underlying color. The
result color is never darker than either input color.
- Lighten
-
Each result color channel value is the higher (lighter) of
the source color channel value and the corresponding underlying
color channel value.
- Screen
-
Multiplies the complements of the channel values, and then
takes the complement of the result. The result color is never darker
than either input color. Using the Screen mode is similar to superimposing
two different film negatives and printing the result.
- Linear Dodge
-
The result color is a lightening of the source color to reflect
the underlying color by increasing the brightness. If the source
color is pure black, the result color is the underlying color.
- Color Dodge
-
The result color is a lightening of the source color to reflect
the underlying layer color by decreasing the contrast. If the source
color is pure black, the result color is the underlying color.
- Classic Color Dodge
-
The Color Dodge mode from After Effects 5.0 and earlier, renamed
Classic Color Dodge. Use it to preserve compatibility with older projects;
otherwise, use Color Dodge.
- Overlay
-
Multiplies or screens the input color channel values, depending
on the underlying color. The result preserves highlights and shadows
in the underlying layer.
- Soft Light
-
Darkens or lightens the color channel values of the underlying
layer, depending on the source color. The result is similar to shining
a diffused spotlight on the underlying layer. For each color channel
value, if the source color is lighter than 50% gray, the result
color is lighter than the underlying color, as if dodged. If the
source color is darker than 50% gray, the result color is darker
than the underlying color, as if burned. A layer with pure black
or white becomes markedly darker or lighter, but does not become
pure black or white.
- Hard Light
-
Multiplies or screens the input color channel value, depending
on the original source color. The result is similar to shining a
harsh spotlight on the layer. For each color channel value, if the
underlying color is lighter than 50% gray, the layer lightens as
if it were screened. If the underlying color is darker than 50%
gray, the layer darkens as if it were multiplied. This mode is useful
for creating the appearance of shadows on a layer.
- Linear Light
-
Burns or dodges the colors by decreasing or increasing the brightness,
depending on the underlying color. If the underlying color is lighter than
50% gray, the layer is lightened because the brightness is increased.
If the underlying color is darker than 50% gray, the layer is darkened
because the brightness is decreased.
- Vivid Light
-
Burns or dodges the colors by increasing or decreasing the
contrast, depending on the underlying color. If the underlying color
is lighter than 50% gray, the layer is lightened because the contrast
is decreased. If the underlying color is darker than 50% gray, the
layer is darkened because the contrast is increased.
- Pin Light
-
Replaces the colors, depending on the underlying color. If
the underlying color is lighter than 50% gray, pixels darker than
the underlying color are replaced, and pixels lighter than the underlying
color do not change. If the underlying color is darker than 50%
gray, pixels lighter than the underlying color are replaced, and
pixels darker than the underlying color do not change.
- Hard Mix
-
Enhances the contrast of the underlying layer that is visible
beneath a mask on the source layer. The mask size determines the
contrasted area; the inverted source layer determines the center
of the contrasted area.
- Difference
-
For each color channel, subtracts the darker of the input
values from the lighter. Painting with white inverts the backdrop
color; painting with black produces no change.
- Classic Difference
-
The Difference mode from After Effects 5.0 and earlier, renamed
Classic Difference. Use it to preserve compatibility with older
projects; otherwise, use Difference.
- Exclusion
-
Creates a result similar to but lower in contrast than the
Difference mode. If the source color is white, the result color
is the complement of the underlying color. If the source color is
black, the result color is the underlying color.
- Hue
-
Result color has luminance and saturation of the underlying
color, and the hue of the source color.
- Saturation
-
Result color has luminance and hue of the underlying color,
and the saturation of the source color.
- Color
-
Result color has luminance of the underlying color, and hue
and saturation of the source color. This preserves the gray levels
in the underlying color. This is useful for coloring grayscale image
and for tinting color images.
- Luminosity
-
Result color has hue and saturation of the underlying color,
and luminance of the source color. This mode is the opposite of
the Color mode.
- Darker Color
-
Each result pixel is the color of darker of the source color
value and the corresponding underlying color value. This is similar
to Darken, but Darker Color does not operate on individual color
channels.
- Lighter Color
-
Each result pixel is the color of lighter of the source color
value and the corresponding underlying color value. This is similar
to Lighten, but Lighter Color does not operate on individual color
channels.
- Stencil Alpha
-
Creates a stencil using the layer’s alpha channel.
- Stencil Luma
-
Creates a stencil using the layer’s luma values. The lighter
pixels of the layer are more opaque than the darker pixels.
- Silhouette Alpha
-
Creates a silhouette using the layer’s alpha channel.
- Silhouette Luma
-
Creates a silhouette using the layer’s luma values. Creates transparency
in painted areas of the layer, allowing you to see underlying layers or
background. The luminance value of the blend color determines opacity
in the result color. The lighter pixels of the source cause more
transparency than the darker pixels. Painting with pure white creates
0% opacity. Painting with pure black produces no change.
- Alpha Add
-
Composites layers normally, but adds complementary alpha channels
to create a seamless area of transparency. Useful for removing visible edges
from two alpha channels that are inverted relative to each other
or from the alpha channel edges of two touching layers that are
being animated.
- Luminescent Premul
-
Prevents clipping of color values that exceed the alpha channel
value after compositing by adding them to the composition. Useful
for compositing rendered lens or light effects (such as lens flare)
from footage with premultiplied alpha channels. May also improve
results when compositing footage from other manufacturers’ matting
software. When applying this mode, you may get the best results
by changing interpretation of the premultiplied-alpha source footage
to straight alpha.