The Delay effect repeats audio after a specified
amount of time. This effect simulates sound bouncing off a surface,
such as a wall.
To simulate the acoustic ambience of a room, use the Reverb effect.
- Delay Time
-
Time between the original sound and its echo, in milliseconds.
- Delay Amount
-
Volume of the first delayed audio, as a fraction of the original.
- Feedback
-
Amount of the echo that is fed back into the delay line to
create subsequent echoes.
- Dry Out, Wet Out
-
The amounts of the original (dry) sound and delayed (wet) sound
in the final output. Values of 50% are commonly used.