The Reverb effect simulates a spacious or
acoustically live interior by simulating random reflections of a
sound off a surface.
- Reverb Time
-
The average time, in milliseconds, between the original audio
and the reverberated audio.
- Diffusion
-
Specifies how much the effect scatters the original audio.
More diffusion can make the audio sound farther from the microphone.
- Decay
-
Specifies the amount of time it takes for the effect to subside.
A higher value simulates a larger space.
- Brightness
-
Specifies the amount of detail preserved from the original
audio. High brightness simulates a room with live (highly reflective)
acoustics.
- Dry Out, Wet Out
-
The amounts of the original (dry) sound and delayed (wet) sound
in the final output. Values of 50% are commonly used.