Light objects have the same attributes and methods as Layer objects, except for source, effect, mask, width, height, anchorPoint, scale, opacity, audioLevels, timeRemap, and all of the material properties.
Returns the light’s point of interest values in world space.
Returns the light’s intensity values as a percentage.
Returns the light’s color value.
Returns the light’s cone angle, in degrees.
Returns the light’s cone feather value as a percentage.
Returns the light’s shadow darkness value as a percentage.
Returns the light’s shadow diffusion value, in pixels.