You can use any expression in place of the wiggle expression used here, to begin and end any expression’s influence at a specific time.
timeToStart = 2; if (time > timeToStart){ wiggle(3,25); }else{ value; }
timeToStop = 4; if (time > timeToStop){ value; }else{ wiggle(3,25); }
timeToStart = 2; timeToStop = 4; if ((time > timeToStart) && (time < timeToStop)){ wiggle(3,25); }else{ value; }