// Copyright (C) 1997-2006 Autodesk, Inc., and/or its licensors.
// All rights reserved.
//
// The coded instructions, statements, computer programs, and/or related
// material (collectively the "Data") in these files contain unpublished
// information proprietary to Autodesk, Inc. ("Autodesk") and/or its licensors,
// which is protected by U.S. and Canadian federal copyright law and by
// international treaties.
//
// The Data is provided for use exclusively by You. You have the right to use,
// modify, and incorporate this Data into other products for purposes authorized 
// by the Autodesk software license agreement, without fee.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. AUTODESK
// DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED WARRANTIES
// INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF NON-INFRINGEMENT,
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, OR ARISING FROM A COURSE 
// OF DEALING, USAGE, OR TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS
// LICENSORS BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL,
// DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK AND/OR ITS
// LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY OR PROBABILITY OF SUCH DAMAGES.

//
// Alias Script File
// MODIFY THIS AT YOUR OWN RISK
//


////////////////////////////////////////////////////////////////////////////////
//
//  Procedure Name:
//	AEshotTemplate
//
//

global proc AEshotTemplate ( string $nodeName )
{
    editorTemplate -beginScrollLayout;

        editorTemplate -s "numFrames";
	editorTemplate -s "backgroundImage";
	editorTemplate -s "backgroundImagePlane";
	editorTemplate -s "backgroundNumFrames";
	editorTemplate -s "mattes";
	editorTemplate -s "cameraSolutions";
	editorTemplate -s "currentCameraSolution";
	editorTemplate -s "camera";
	editorTemplate -s "cameraGroup";
	editorTemplate -s "trackedPointGroup";
	editorTemplate -s "trackedPointRegistrationExpression";
	editorTemplate -s "autoDepth";
	editorTemplate -s "ttlSolver";

	// include/call base class/node attributes
	AEdependNodeTemplate $nodeName;

    editorTemplate -endScrollLayout;
}
