// Copyright (C) 1997-2006 Autodesk, Inc., and/or its licensors.
// All rights reserved.
//
// The coded instructions, statements, computer programs, and/or related
// material (collectively the "Data") in these files contain unpublished
// information proprietary to Autodesk, Inc. ("Autodesk") and/or its licensors,
// which is protected by U.S. and Canadian federal copyright law and by
// international treaties.
//
// The Data is provided for use exclusively by You. You have the right to use,
// modify, and incorporate this Data into other products for purposes authorized 
// by the Autodesk software license agreement, without fee.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. AUTODESK
// DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED WARRANTIES
// INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF NON-INFRINGEMENT,
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, OR ARISING FROM A COURSE 
// OF DEALING, USAGE, OR TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS
// LICENSORS BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL,
// DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK AND/OR ITS
// LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY OR PROBABILITY OF SUCH DAMAGES.

//
//  Creation Date:	May 23, 1997
//
//  Procedure Name:
//	AEsurfaceShaderTemplate
//
//  Description Name;
//	Creates the attribute editor controls for the surfaceShader Node
//
//  Input Value:
//	nodeName 
//
//  Output Value:
//	None
// 


global proc checkMotionMultiplier ( string $nodeName )
{
	string $nodeAttr = $nodeName + ".enable";
	if( `getAttr $nodeAttr` == 2 )
		editorTemplate -dimControl $nodeName "motionMultiplier" false;
	else
		editorTemplate -dimControl $nodeName "motionMultiplier" true;
}

global proc AEjiggleTemplate ( string $nodeName )
{
	editorTemplate -beginScrollLayout;
		editorTemplate -beginLayout (uiRes("m_AEjiggleTemplate.kJiggleAttributes"))  -collapse false;
			editorTemplate -addControl enable checkMotionMultiplier;
			editorTemplate -addControl stiffness;
			editorTemplate -addControl damping;
			editorTemplate -addControl jiggleWeight;
			editorTemplate -addControl forceAlongNormal;
			editorTemplate -addControl forceOnTangent;
			editorTemplate -addControl motionMultiplier;
			editorTemplate -addControl directionBias;
			editorTemplate -addControl ignoreTransform;
		editorTemplate -endLayout;
		editorTemplate -beginLayout (uiRes("m_AEjiggleTemplate.kDiskCacheAttributes"))  -collapse true;
			editorTemplate -addControl diskCache;
		editorTemplate -endLayout;
		AEweightGeometryFilterTemplate $nodeName;
	editorTemplate -addExtraControls;
	editorTemplate -endScrollLayout;
}
