// Copyright (C) 1997-2006 Autodesk, Inc., and/or its licensors.
// All rights reserved.
//
// The coded instructions, statements, computer programs, and/or related
// material (collectively the "Data") in these files contain unpublished
// information proprietary to Autodesk, Inc. ("Autodesk") and/or its licensors,
// which is protected by U.S. and Canadian federal copyright law and by
// international treaties.
//
// The Data is provided for use exclusively by You. You have the right to use,
// modify, and incorporate this Data into other products for purposes authorized 
// by the Autodesk software license agreement, without fee.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. AUTODESK
// DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED WARRANTIES
// INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF NON-INFRINGEMENT,
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, OR ARISING FROM A COURSE 
// OF DEALING, USAGE, OR TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS
// LICENSORS BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL,
// DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK AND/OR ITS
// LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY OR PROBABILITY OF SUCH DAMAGES.


//
//  Alias Script File
//  MODIFY THIS AT YOUR OWN RISK
//
//  Creation Date:  6 November 1996
//
//  Procedure Name:
//      AEdefaultLightList
//
//  Description:
//      Creates the attribute editor controls for the defaultLightListNode.
//
//  Input Arguments:
//      nodeName 
//
//  Return Value:
//      None.
//

global proc AEdefaultLightListTemplate ( string $nodeName )
{
	AEswatchDisplay $nodeName;
	editorTemplate -beginScrollLayout;

		editorTemplate -callCustom "AEmakeLightLinkTool"
								   "AEreplaceLightLinkTool";
		
		// include/call base class/node attributes
		AEdependNodeTemplate $nodeName;

		//suppressed attributes	
		editorTemplate -suppress "lightDataArray";
	
	editorTemplate -addExtraControls;
	editorTemplate -endScrollLayout;
	
}


global proc AEmakeLightLinkTool ()
{
	setUITemplate -pst attributeEditorTemplate;
	rowLayout -nc 2;
		text -label "";
			button -label (uiRes("m_AEdefaultLightListTemplate.kLightLinkTool"))
			-c "setToolTo shadingLightRelContext"
			lightLinkButton;
		setParent ..;
	setUITemplate -ppt;
}

global proc AEreplaceLightLinkTool ()
{
	button -e -c "setToolTo shadingLightRelContext" lightLinkButton;
}





