#ifndef _MnCloth #define _MnCloth // //- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc., and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright law // and by international treaties. // // The Data may not be disclosed or distributed to third parties or be // copied or duplicated, in whole or in part, without the prior written // consent of Autodesk. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the following // disclaimer, must be included in all copies of the Software, in whole // or in part, and all derivative works of the Software, unless such copies // or derivative works are solely in the form of machine-executable object // code generated by a source language processor. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, // OR ARISING FROM A COURSE OF DEALING, USAGE, OR TRADE PRACTICE. IN NO // EVENT WILL AUTODESK AND/OR ITS LICENSORS BE LIABLE FOR ANY LOST // REVENUES, DATA, OR PROFITS, OR SPECIAL, DIRECT, INDIRECT, OR // CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK AND/OR ITS LICENSORS HAS // BEEN ADVISED OF THE POSSIBILITY OR PROBABILITY OF SUCH DAMAGES. // ========================================================================== //+ // // CLASS: MnCloth // // ***************************************************************************** // // CLASS DESCRIPTION (MnCloth) // // This class wraps the internal Maya representation of N Cloth suitable // for use with the Nucleus solver. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include // ***************************************************************************** // DECLARATIONS // ***************************************************************************** // CLASS DECLARATION (MnCloth) /// (OpenMayaFX) (OpenMayaFX.py) /** Class for wrapping N cloth objects */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class TnCloth; class MFloatPointArray; class OPENMAYAFX_EXPORT MnCloth { public: /// MnCloth(); /// virtual ~MnCloth(); /// MStatus createNCloth(); /// MStatus setTopology(const int numFaces, int * numVertsPerFace, int * faces, const int numEdges, int * edges ); /// MStatus setPositions(const MFloatPointArray & positions,bool startFrame = true); /// MStatus setVelocities(const MFloatPointArray & velocities); /// MStatus setBendRestAngleFromPositions(const MFloatPointArray & positions); /// MStatus setLinksRestLengthFromPositions(const MFloatPointArray & positions); /// MStatus setInputMeshAttractPositions(const MFloatPointArray & positions); /// MStatus setInputMeshAttractDamping(float damping); /// MStatus setInputMeshAttractAndRigidStrength(float * inputAttractArray,float * rigidArray,float * deformArray); /// MStatus setComputeRestLength ( const bool b ); /// MStatus setComputeRestAngles ( const bool b ); /// MStatus setThickness(float radius); /// MStatus setThickness(float * radius); /// MStatus setInverseMass(float invMass); /// MStatus setInverseMass(float * invMass); /// MStatus setBounce(float bounce); /// MStatus setBounce(float * bounce); /// MStatus setFriction(float friction); /// MStatus setFriction(float * friction); /// MStatus setDamping(float damping); /// MStatus setDamping(float * damping); /// MStatus setSelfCollisionFlags(const bool vertToVert, const bool vertToEdge = false, const bool vertToFace = false, const bool edgeToEdge = false, const bool edgeToFace = false); /// MStatus setCollisionFlags(const bool vertToVert, const bool edgeToEdge = false, const bool faceToFace= false); /// MStatus setDisableGravity ( const bool b ); /// MStatus setMaxIterations(const int it); /// MStatus setMaxSelfCollisionIterations(const int it); /// MStatus setSelfCollisionSoftness(float softness); /// MStatus setSelfTrappedCheck(bool on); /// MStatus setSelfCrossoverPush(float val); /// MStatus setDragAndLift(float drag,float lift); /// MStatus setTangentialDrag(float tangentialDrag); /// MStatus setStartPressure(float startPressure); /// MStatus setSealHoles(bool seal); /// MStatus setPressure(float pressure); /// MStatus setTrackVolume(bool track); /// MStatus setIncompressibility(float v); /// MStatus setPressureDamping(float damp); /// MStatus setPumpRate(float pump); /// MStatus setAirTightness(float airTightness); /// MStatus setAddCrossLinks(float addCrossLinks); /// MStatus setBendAngleDropoff(float dropoff); /// MStatus setShearResistance(float resistance); /// MStatus setStretchAndCompressionResistance(float stretchResist,float compressionResist); /// MStatus setStretchAndCompressionResistance(float * stretchResist,float * compressionResist); /// MStatus setBendAngleScale(float scale); /// MStatus setRestitutionAngle(float angle); /// MStatus setRestitutionTension(float tension); /// MStatus setSelfCollideWidth(float width); /// MStatus setBendResistance(float strength); /// MStatus getNumVertices(unsigned int & numVerts) const; /// MStatus getPositions(MFloatPointArray & positions) const; /// MStatus getVelocities(MFloatPointArray & velocities) const; protected: // No protected members private: MnCloth( TnCloth * ); void setNCloth(TnCloth * nObj,bool own); TnCloth * getNCloth() { return fNObject; }; friend class MFnNObjectData; TnCloth * fNObject; bool fOwn; }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MnCloth */