// //- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc., and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright law // and by international treaties. // // The Data may not be disclosed or distributed to third parties or be // copied or duplicated, in whole or in part, without the prior written // consent of Autodesk. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the following // disclaimer, must be included in all copies of the Software, in whole // or in part, and all derivative works of the Software, unless such copies // or derivative works are solely in the form of machine-executable object // code generated by a source language processor. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, // OR ARISING FROM A COURSE OF DEALING, USAGE, OR TRADE PRACTICE. IN NO // EVENT WILL AUTODESK AND/OR ITS LICENSORS BE LIABLE FOR ANY LOST // REVENUES, DATA, OR PROFITS, OR SPECIAL, DIRECT, INDIRECT, OR // CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK AND/OR ITS LICENSORS HAS // BEEN ADVISED OF THE POSSIBILITY OR PROBABILITY OF SUCH DAMAGES. // ========================================================================== //+ // // CLASS: MViewportRenderer // // ***************************************************************************** // // CLASS DESCRIPTION (MViewportRenderer) // // MViewportRenderer is a class which represents a hardware viewport renderer. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #ifndef _MViewportRenderer #define _MViewportRenderer #include #include class MRenderTargetInfo; // ***************************************************************************** // CLASS DECLARATION (MViewportRenderer) /// Base class for hardware viewport renderers. (OpenMayaRender) (OpenMayaRender.py) /** This class is a base class for hardware viewport renderers. */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class MHardwareRenderer; class MRenderingInfo; class OPENMAYARENDER_EXPORT MViewportRenderer { public: /// API used for rendering typedef enum { /// Renderer uses hardware OpenGL for rendering kOpenGL, /// Renderer uses hardware Direct3D for rendering kDirect3D, /// Renderer renders using software kSoftware } RenderingAPI; /// Override status typedef enum { /// Override nothing kNoOverride, /// Override all drawing kOverrideAllDrawing } RenderingOverride; /// Constructor /// MViewportRenderer(const MString & name); /// Destructor /// virtual ~MViewportRenderer(); // Virtual overrides // /// Renderer initialization. Must be overridden. virtual MStatus initialize() = 0; /// Renderer de-initialization. Must be overridden. virtual MStatus uninitialize() = 0; /// Rendering method. Must be overridden. virtual MStatus render( const MRenderingInfo &info ) = 0; /// Query the native rendering API's supported by this renderer. /// Must be overridden. virtual bool nativelySupports( MViewportRenderer::RenderingAPI api, float version ) = 0; /// Check if override exists virtual bool override( MViewportRenderer::RenderingOverride override ) = 0; // Registration methods /// MStatus registerRenderer() const; /// MStatus deregisterRenderer() const; // Basic access methods // /// const MString & name() const; /// const MString & UIname() const; /// void setUIName(const MString &name ); /// MViewportRenderer::RenderingOverride renderingOverride() const; void setRenderingOverride( RenderingOverride override ); protected: // Default constructor is protected MViewportRenderer(); friend class MHardwareRenderer; // Rendering identification MString fName; MString fUIName; // Rendering override information RenderingOverride fRenderingOverride; private: // No private members }; #endif #endif // _MViewportRenderer