#ifndef _MSelectionMask #define _MSelectionMask // //- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc., and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright law // and by international treaties. // // The Data may not be disclosed or distributed to third parties or be // copied or duplicated, in whole or in part, without the prior written // consent of Autodesk. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the following // disclaimer, must be included in all copies of the Software, in whole // or in part, and all derivative works of the Software, unless such copies // or derivative works are solely in the form of machine-executable object // code generated by a source language processor. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, // OR ARISING FROM A COURSE OF DEALING, USAGE, OR TRADE PRACTICE. IN NO // EVENT WILL AUTODESK AND/OR ITS LICENSORS BE LIABLE FOR ANY LOST // REVENUES, DATA, OR PROFITS, OR SPECIAL, DIRECT, INDIRECT, OR // CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK AND/OR ITS LICENSORS HAS // BEEN ADVISED OF THE POSSIBILITY OR PROBABILITY OF SUCH DAMAGES. // ========================================================================== //+ // // CLASS: MSelectionMask // // ***************************************************************************** // // CLASS DESCRIPTION (MSelectionMask) // // Selection masks provide a way to control what is selectable in Maya. // // Selection masks can be created by OR'ing several types together, or // by using the addMask method to add a selection type to an MSelectionMask. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include // ***************************************************************************** // DECLARATIONS class MPoint; class MString; class MTime; // ***************************************************************************** // CLASS DECLARATION (MSelectionMask) /// Manage what is selectable in Maya. (OpenMaya) (OpenMaya.py) /** Selection masks provide a way to control what is selectable in Maya. */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYA_EXPORT MSelectionMask { public: /// enum SelectionType { /// kSelectHandles, /// kSelectLocalAxis, /// kSelectIkHandles, /// kSelectIkEndEffectors, /// kSelectJoints, /// kSelectLights, /// kSelectCameras, /// kSelectLattices, /// kSelectClusters, /// kSelectSculpts, /// kSelectNurbsCurves, /// kSelectNurbsSurfaces, /// kSelectMeshes, /// kSelectSubdiv, /// kSelectSketchPlanes, /// kSelectParticleShapes, /// kSelectEmitters, /// kSelectFields, /// kSelectSprings, /// kSelectRigidBodies, /// kSelectRigidConstraints, /// kSelectCollisionModels, /// kSelectXYZLocators, /// kSelectOrientationLocators, /// kSelectUVLocators, /// kSelectTextures, /// kSelectCurves, /// kSelectSurfaces, /// kSelectLocators, /// kSelectObjectsMask, /// kSelectCVs, /// kSelectHulls, /// kSelectEditPoints, /// kSelectMeshVerts, /// kSelectMeshEdges, /// kSelectMeshFreeEdges, /// kSelectMeshFaces, /// kSelectSubdivMeshPoints, /// kSelectSubdivMeshEdges, /// kSelectSubdivMeshFaces, /// kSelectMeshUVs, /// kSelectVertices, /// kSelectEdges, /// kSelectFacets, /// kSelectMeshLines, /// kSelectMeshComponents, /// kSelectCurveParmPoints, /// kSelectCurveKnots, /// kSelectSurfaceParmPoints, /// kSelectSurfaceKnots, /// kSelectSurfaceRange, /// kSelectSurfaceEdge, /// kSelectIsoparms, /// kSelectCurvesOnSurfaces, /// kSelectPPStrokes, /// kSelectLatticePoints, /// kSelectParticles, /// kSelectJointPivots, /// kSelectScalePivots, /// kSelectRotatePivots, /// kSelectPivots, /// kSelectSelectHandles, /// kSelectComponentsMask, /// kSelectAnimCurves, /// kSelectAnimKeyframes, /// kSelectAnimInTangents, /// kSelectAnimOutTangents, /// kSelectAnimMask, /// kSelectAnimAny, /// kSelectTemplates, /// kSelectManipulators, /// kSelectGuideLines, /// kSelectPointsForGravity, /// kSelectPointsOnCurvesForGravity, /// kSelectPointsOnSurfacesForGravity, /// kSelectObjectGroups, /// kSelectSubdivMeshMaps, /// kSelectFluids, /// kSelectHairSystems, /// kSelectFollicles, /// kSelectNCloths, /// kSelectNRigids, /// kSelectDynamicConstraints }; /// MSelectionMask(); /// MSelectionMask( SelectionType selType ); /// MSelectionMask( const MSelectionMask& in ); /// virtual ~MSelectionMask(); /// MStatus setMask( SelectionType selType ); /// MStatus setMask( MSelectionMask& mask ); /// MStatus addMask( SelectionType selType ); /// bool intersects( SelectionType selType, MStatus * ReturnStatus = NULL ) const; /// bool intersects( MSelectionMask& mask, MStatus * ReturnStatus = NULL ) const; /// MSelectionMask operator| ( SelectionType selType ); /// MSelectionMask operator| ( MSelectionMask& mask ); /// MSelectionMask& operator =( const MSelectionMask& other ); protected: // No protected members private: MSelectionMask( const void *, bool ); const void * data; bool fOwn; }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MSelectionMask */