#ifndef _MRenderView #define _MRenderView // //- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc., and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright law // and by international treaties. // // The Data may not be disclosed or distributed to third parties or be // copied or duplicated, in whole or in part, without the prior written // consent of Autodesk. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the following // disclaimer, must be included in all copies of the Software, in whole // or in part, and all derivative works of the Software, unless such copies // or derivative works are solely in the form of machine-executable object // code generated by a source language processor. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, // OR ARISING FROM A COURSE OF DEALING, USAGE, OR TRADE PRACTICE. IN NO // EVENT WILL AUTODESK AND/OR ITS LICENSORS BE LIABLE FOR ANY LOST // REVENUES, DATA, OR PROFITS, OR SPECIAL, DIRECT, INDIRECT, OR // CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK AND/OR ITS LICENSORS HAS // BEEN ADVISED OF THE POSSIBILITY OR PROBABILITY OF SUCH DAMAGES. // ========================================================================== //+ // // CLASS: MRenderView // // ***************************************************************************** // // CLASS DESCRIPTION (MRenderView) // // MRenderView is a class which provides access to the Maya Render View window. // It allows plugins to send image data to the window in the same way that the // Maya renderer does. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include // ***************************************************************************** // DECLARATIONS // Declaration of the pixel data type. Each channel must be a floating point // value in the range 0 to 255.0. // typedef struct RV_PIXEL { float r; float g; float b; float a; } RV_PIXEL; // ***************************************************************************** // CLASS DECLARATION (MRenderView) /// Static class providing Render View API functions (OpenMayaRender) (OpenMayaRender.py) /** */ class OPENMAYARENDER_EXPORT MRenderView { public: /// static bool doesRenderEditorExist(); /// static MStatus setCurrentCamera( MDagPath& camera ); /// static MStatus getRenderRegion( unsigned int& left, unsigned int& right, unsigned int& bottom, unsigned int& top ); /// static MStatus startRender( unsigned int width, unsigned int height, bool doNotClearBackground = false, bool immediateFeedback = false ); /// static MStatus startRegionRender( unsigned int imageWidth, unsigned int imageHeight, unsigned int regionLeft, unsigned int regionRight, unsigned int regionBottom, unsigned int regionTop, bool doNotClearBackground = false, bool immediateFeedback = false ); /// static MStatus updatePixels( unsigned int left, unsigned int right, unsigned int bottom, unsigned int top, RV_PIXEL* pPixels ); /// static MStatus refresh( unsigned int left, unsigned int right, unsigned int bottom, unsigned int top ); /// static MStatus endRender(); private: // for API error reporting static const char *className() { return "MRenderView"; }; }; // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MRenderView */