#ifndef _MPxParticleAttributeMapperNode #define _MPxParticleAttributeMapperNode // //- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc., and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright law // and by international treaties. // // The Data may not be disclosed or distributed to third parties or be // copied or duplicated, in whole or in part, without the prior written // consent of Autodesk. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the following // disclaimer, must be included in all copies of the Software, in whole // or in part, and all derivative works of the Software, unless such copies // or derivative works are solely in the form of machine-executable object // code generated by a source language processor. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, // OR ARISING FROM A COURSE OF DEALING, USAGE, OR TRADE PRACTICE. IN NO // EVENT WILL AUTODESK AND/OR ITS LICENSORS BE LIABLE FOR ANY LOST // REVENUES, DATA, OR PROFITS, OR SPECIAL, DIRECT, INDIRECT, OR // CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK AND/OR ITS LICENSORS HAS // BEEN ADVISED OF THE POSSIBILITY OR PROBABILITY OF SUCH DAMAGES. // ========================================================================== //+ // // CLASS: MPxParticleAttributeMapperNode // // ***************************************************************************** // // CLASS DESCRIPTION (MPxParticleAttributeMapperNode) // // MPxParticleAttributeMapperNode is the parent class of all user defined per particle // attribute mapping nodes. This class extends Maya's internal 'arrayMapper' node, // inheriting its attributes and default behaviour. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include // ***************************************************************************** // CLASS DECLARATION (MPxParticleAttributeMapperNode) /// User defined per particle attribute mapping nodes. (OpenMayaFX) (OpenMayaMPx.py) /** Create user defined particle attribute nodes. */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYAFX_EXPORT MPxParticleAttributeMapperNode : public MPxNode { public: /// MPxParticleAttributeMapperNode(); /// virtual ~MPxParticleAttributeMapperNode(); /// virtual MPxNode::Type type() const; /// virtual MStatus compute(const MPlug& plug, MDataBlock& dataBlock); // // Inherited attributes // /// Input node used to compute output values static MObject computeNode; /// The U component of an array of sample positions. static MObject uCoordPP; /// The V component of an array of sample positions. static MObject vCoordPP; /// The minimum limit on the output attribute outValuePP static MObject outMinValue; /// The maximum limit on the output attribute outValuePP static MObject outMaxValue; /// This attribute allows the propagation of any changes to the // computeNode's outColor through the arrayMapper and onto the attribute // that the particleAttributeNode is driving. static MObject computeNodeColor; /// The R component of the computeNodeColor static MObject computeNodeColorR; /// The G component of the computeNodeColor static MObject computeNodeColorG; /// The B component of the computeNodeColor static MObject computeNodeColorB; /// This attribute holds the value for time (in seconds) static MObject time; /// The outputColor vector per-particle attribute static MObject outColorPP; /// The outputValue vector per-particle attribute static MObject outValuePP; private: static void initialSetup(); static const char* className(); }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MPxParticleAttributeMapperNode */