#ifndef _MPxGlBuffer #define _MPxGlBuffer // //- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc., and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright law // and by international treaties. // // The Data may not be disclosed or distributed to third parties or be // copied or duplicated, in whole or in part, without the prior written // consent of Autodesk. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the following // disclaimer, must be included in all copies of the Software, in whole // or in part, and all derivative works of the Software, unless such copies // or derivative works are solely in the form of machine-executable object // code generated by a source language processor. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, // OR ARISING FROM A COURSE OF DEALING, USAGE, OR TRADE PRACTICE. IN NO // EVENT WILL AUTODESK AND/OR ITS LICENSORS BE LIABLE FOR ANY LOST // REVENUES, DATA, OR PROFITS, OR SPECIAL, DIRECT, INDIRECT, OR // CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK AND/OR ITS LICENSORS HAS // BEEN ADVISED OF THE POSSIBILITY OR PROBABILITY OF SUCH DAMAGES. // ========================================================================== //+ // // CLASS: MPxGlBuffer // // ***************************************************************************** // // CLASS DESCRIPTION (MPxGlBuffer) // // MPxGlBuffer allows the user to create OpenGL buffers that Maya // can draw into. The base class as is defined will create a hardware // accellerated off-screen buffer for use on SGI hardware. // // To create a custom buffer, derive from this class and override at // least the open, close, drawable, and context classes. The customized // buffer may also require a constructor and destructor to initialize and // free its storage correctly. // // ***************************************************************************** #if defined __cplusplus // **************************************************************************** // INCLUDED HEADER FILES #include #include #if defined(__unix) || defined(LINUX) #include #endif // **************************************************************************** // DECLARATIONS class MString; class M3dView; // **************************************************************************** // CLASS DECLARATION (MPxGlBuffer) /// Base class for user defined GL buffers (OpenMayaUI) (OpenMayaMPx.py) /** Create user defined (off-screen) GL buffers. */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYAUI_EXPORT MPxGlBuffer { public: /// MPxGlBuffer(); /// MPxGlBuffer( M3dView &view ); /// virtual ~MPxGlBuffer(); #if defined(__unix) || defined(LINUX) /// virtual MStatus open( short width, short height, GLXContext shareCtx = NULL ); /// virtual GLXDrawable drawable( MStatus * ReturnStatus = NULL ); /// virtual GLXContext context( MStatus * ReturnStatus = NULL ); /// virtual Display * display( MStatus * ReturnStatus = NULL ); /// virtual XVisualInfo * visual( MStatus * ReturnStatus = NULL ); /// virtual int * attributeList( MStatus * ReturnStatus = NULL ); /// virtual MStatus setUseExternalDrawable( bool state ); /// virtual MStatus setDoubleBuffer( bool state ); /// virtual MStatus setDisplay( Display * disp ); /// virtual MStatus setDrawable( GLXDrawable drawable ); /// virtual MStatus setVisual( XVisualInfo * vis ); #endif // __unix /// virtual MStatus close(); protected: /// bool hasColorIndex; /// bool hasAlphaBuffer; /// bool hasDepthBuffer; /// bool hasAccumulationBuffer; /// bool hasDoubleBuffer; /// bool hasStencilBuffer; private: void setData( void* ); virtual const char* className() const; void * data; }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MPxGlBuffer */