#ifndef _MPxEmitterNode #define _MPxEmitterNode // //- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc., and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright law // and by international treaties. // // The Data may not be disclosed or distributed to third parties or be // copied or duplicated, in whole or in part, without the prior written // consent of Autodesk. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the following // disclaimer, must be included in all copies of the Software, in whole // or in part, and all derivative works of the Software, unless such copies // or derivative works are solely in the form of machine-executable object // code generated by a source language processor. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, // OR ARISING FROM A COURSE OF DEALING, USAGE, OR TRADE PRACTICE. IN NO // EVENT WILL AUTODESK AND/OR ITS LICENSORS BE LIABLE FOR ANY LOST // REVENUES, DATA, OR PROFITS, OR SPECIAL, DIRECT, INDIRECT, OR // CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK AND/OR ITS LICENSORS HAS // BEEN ADVISED OF THE POSSIBILITY OR PROBABILITY OF SUCH DAMAGES. // ========================================================================== //+ // // CLASS: MPxEmitterNode // // ***************************************************************************** // // CLASS DESCRIPTION (MPxEmitterNode) // // MPxEmitterNode allows the creation and manipulation of dependency graph // nodes representing emitters. This is the top level of a hierarchy of // emitter node function sets. It permits manipulation of the attributes // common to all types of emitters. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include #include #include #include #include #include #include #include // ***************************************************************************** // DECLARATIONS // ***************************************************************************** // CLASS DECLARATION (MPxEmitterNode) /// Base class for user defined particle emitters (OpenMayaFX) (OpenMayaMPx.py) /** */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYAFX_EXPORT MPxEmitterNode : public MPxNode { public: /// MPxEmitterNode(); /// virtual ~MPxEmitterNode(); /// virtual MPxNode::Type type() const; /// virtual MStatus compute(const MPlug& plug, MDataBlock& dataBlock); virtual void draw( M3dView & view, const MDagPath & path, M3dView::DisplayStyle style, M3dView:: DisplayStatus ); ///////////////////////// // Inherited attributes ///////////////////////// // General attributes for every emitter. // /// emitter type attribute static MObject mEmitterType; /// enum MEmitterType { /// kDirectional = 0, /// kOmni, /// kSurface, /// kCurve, /// kVolume }; /// rate attribute static MObject mRate; /// speed attribute static MObject mSpeed; /// direction attribute static MObject mDirection; /// X component of mDirection static MObject mDirectionX; /// Y component of mDirection static MObject mDirectionY; /// Z component of mDirection static MObject mDirectionZ; // Attributes for ownership. // Connections made with the owner object. // /// owner postion attribute, multi static MObject mOwnerPosData; /// owner velocity attribute, multi static MObject mOwnerVelData; /// owner centroid attribute static MObject mOwnerCentroid; /// X component of mOwnerCentroid static MObject mOwnerCentroidX; /// Y component of mOwnerCentroid static MObject mOwnerCentroidY; /// Z component of mOwnerCentroid static MObject mOwnerCentroidZ; /// input swept geometry attribute static MObject mSweptGeometry; /// world matrix attribute static MObject mWorldMatrix; // Attributes for target particle object. // Connections with the target particle object. // /// start time attribute static MObject mStartTime; /// delta time attribute static MObject mDeltaTime; /// flag for maximum count attribute static MObject mIsFull; /// inherit factor attribute static MObject mInheritFactor; /// random seed attribute static MObject mSeed; /// random state attribute static MObject mRandState; static MObject mRandStateX; static MObject mRandStateY; static MObject mRandStateZ; // Current time attribute. // Connection with time node. // /// current time attribute static MObject mCurrentTime; // Output Attribute. // Connection with the target particle object. // /// output particle attribute, multi static MObject mOutput; /// min distance attribute static MObject mMinDistance; /// max distance attribute static MObject mMaxDistance; // MEmitterType getEmitterType( MDataBlock& block ); /// MObject getOwnerShape(); /// MTime getCurrentTime( MDataBlock& block ); /// MTime getStartTime( int plugIndex, MDataBlock& block ); /// MTime getDeltaTime( int plugIndex, MDataBlock& block ); /// int getRandomSeed( int plugIndex, MDataBlock& block ); /// void getRandomState( int plugIndex, MDataBlock& block ); /// void setRandomState( int plugIndex, MDataBlock& block ); /// void resetRandomState( int plugIndex, MDataBlock& block ); /// double randgen(); /// double getRate( MDataBlock& block ); /// double getMinDistance( MDataBlock& block ); /// double getMaxDistance( MDataBlock& block ); /// MPoint getWorldPosition(); /// MMatrix getWorldMatrix(); /// bool volumePrimitiveBoundingBox( MBoundingBox& box ); /// bool volumePrimitivePointInside( const MPoint& worldPoint, const MMatrix& emitterWorldMatrix ); /// double volumePrimitiveDistanceFromAxis( const MPoint& worldPoint, const MMatrix& emitterWorldMatrix ); /// bool hasValidEmission2dTexture( const MObject& texAttr, MStatus *status = NULL ); /// MStatus evalEmission2dTexture( const MObject& texAttr, MDoubleArray& uCoords, MDoubleArray& vCoords, MVectorArray* resultColors, MDoubleArray* resultAlphas ); protected: int randState[3]; private: // No private members static void initialSetup(); static const char* className(); }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 //**************************************************************************** #endif /* __cplusplus */ #endif /* _MPxEmitterNode */