#ifndef _MLightLinks #define _MLightLinks // //- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc., and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright law // and by international treaties. // // The Data may not be disclosed or distributed to third parties or be // copied or duplicated, in whole or in part, without the prior written // consent of Autodesk. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the following // disclaimer, must be included in all copies of the Software, in whole // or in part, and all derivative works of the Software, unless such copies // or derivative works are solely in the form of machine-executable object // code generated by a source language processor. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, // OR ARISING FROM A COURSE OF DEALING, USAGE, OR TRADE PRACTICE. IN NO // EVENT WILL AUTODESK AND/OR ITS LICENSORS BE LIABLE FOR ANY LOST // REVENUES, DATA, OR PROFITS, OR SPECIAL, DIRECT, INDIRECT, OR // CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK AND/OR ITS LICENSORS HAS // BEEN ADVISED OF THE POSSIBILITY OR PROBABILITY OF SUCH DAMAGES. // ========================================================================== //+ // // CLASS: MLightLinks // // *************************************************************************** // // CLASS DESCRIPTION (MLightLinks) // // MLightLinks is a class which provides access to Maya's light linking // information. It parses the information expressed by the light linker nodes // in the scene, and provides a simple queryable interface for it. // // *************************************************************************** #if defined __cplusplus // *************************************************************************** // INCLUDED HEADER FILES #include #include #include // *************************************************************************** // CLASS DECLARATION (MLightLinks) /// Class providing read-only Light Linking API functions (OpenMayaRender) (OpenMayaRender.py) /** */ class OPENMAYARENDER_EXPORT MLightLinks { public: /// MLightLinks(); /// ~MLightLinks(); /// MStatus parseLinks( const MObject& linkNode = MObject::kNullObj, bool verbose = false, std::ostream *stream = NULL, bool useIgnore = false ); /// MStatus getLinkedLights( const MDagPath& path, const MObject& component, MDagPathArray& lights ); /// MStatus getLinkedObjects( const MDagPath& light, MSelectionList& objects ); /// MStatus getIgnoredLights( const MDagPath& path, const MObject& component, MDagPathArray& lights ); /// MStatus getIgnoredObjects( const MDagPath& light, MSelectionList& objects ); /// MStatus getShadowLinkedLights( const MDagPath& path, const MObject& component, MDagPathArray& lights ); /// MStatus getShadowLinkedObjects( const MDagPath& light, MSelectionList& objects ); /// MStatus getShadowIgnoredLights( const MDagPath& path, const MObject& component, MDagPathArray& lights ); /// MStatus getShadowIgnoredObjects( const MDagPath& light, MSelectionList& objects ); private: void *f_linkUtil; }; // *************************************************************************** #endif /* __cplusplus */ #endif /* _MLightLinks */