#ifndef _MHwTextureManager #define _MHwTextureManager // //- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc., and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright law // and by international treaties. // // The Data may not be disclosed or distributed to third parties or be // copied or duplicated, in whole or in part, without the prior written // consent of Autodesk. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the following // disclaimer, must be included in all copies of the Software, in whole // or in part, and all derivative works of the Software, unless such copies // or derivative works are solely in the form of machine-executable object // code generated by a source language processor. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, // OR ARISING FROM A COURSE OF DEALING, USAGE, OR TRADE PRACTICE. IN NO // EVENT WILL AUTODESK AND/OR ITS LICENSORS BE LIABLE FOR ANY LOST // REVENUES, DATA, OR PROFITS, OR SPECIAL, DIRECT, INDIRECT, OR // CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK AND/OR ITS LICENSORS HAS // BEEN ADVISED OF THE POSSIBILITY OR PROBABILITY OF SUCH DAMAGES. // ========================================================================== //+ // // CLASS: MHwTextureManager // // ***************************************************************************** // // CLASS DESCRIPTION (MHwTextureManager) // // The MHwTextureManager class allows you to define new fixed and floating point // image file format support in Maya. // // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include #include #include // ***************************************************************************** // CLASS DECLARATION (MHwTextureManager) /// Hardware Texture management (OpenMayaRender) (OpenMayaRender.py) /** This class provides methods for managing hardware texture resources. */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYARENDER_EXPORT MHwTextureManager { public: /// static MStatus glBind( const MObject& fileTextureObject, MImageFileInfo::MHwTextureType& targetType, MImageFileInfo::MImageType imageType = MImageFileInfo::kImageTypeUnknown); /// static MStatus glBind( const MPlug& fileTextureConnection, MImageFileInfo::MHwTextureType& targetType, MImageFileInfo::MImageType imageType = MImageFileInfo::kImageTypeUnknown); protected: static const char* className(); private: ~MHwTextureManager(); #ifdef __GNUC__ friend class shutUpAboutPrivateDestructors; #endif }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MHwTextureManager */