#ifndef _MFnReflectShader #define _MFnReflectShader // //- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc., and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright law // and by international treaties. // // The Data may not be disclosed or distributed to third parties or be // copied or duplicated, in whole or in part, without the prior written // consent of Autodesk. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the following // disclaimer, must be included in all copies of the Software, in whole // or in part, and all derivative works of the Software, unless such copies // or derivative works are solely in the form of machine-executable object // code generated by a source language processor. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, // OR ARISING FROM A COURSE OF DEALING, USAGE, OR TRADE PRACTICE. IN NO // EVENT WILL AUTODESK AND/OR ITS LICENSORS BE LIABLE FOR ANY LOST // REVENUES, DATA, OR PROFITS, OR SPECIAL, DIRECT, INDIRECT, OR // CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK AND/OR ITS LICENSORS HAS // BEEN ADVISED OF THE POSSIBILITY OR PROBABILITY OF SUCH DAMAGES. // ========================================================================== //+ // // CLASS: MFnReflectShader // // ***************************************************************************** // // CLASS DESCRIPTION (MFnReflectShader) // // MFnReflectShader allows manipulation of dependency graph nodes representing // reflective surface shaders. This includes Phong and Blinn shaders. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include #include // ***************************************************************************** // DECLARATIONS class MFnLambertShader; class MColor; // ***************************************************************************** // CLASS DECLARATION (MFnReflectShader) /// Manage Reflective Surface Shaders. (OpenMaya) (OpenMaya.py) /** Facilitate the creation and manipulation of reflective surface shaders. */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYA_EXPORT MFnReflectShader : public MFnLambertShader { declareMFn( MFnReflectShader, MFn::kReflect ); public: /// short reflectedRayDepthLimit( MStatus * ReturnStatus = NULL ) const; /// MStatus setReflectedRayDepthLimit( const short& new_limit ); /// MColor specularColor( MStatus * ReturnStatus = NULL ) const; /// MStatus setSpecularColor( const MColor& specular_color ); /// float reflectivity( MStatus * ReturnStatus = NULL ) const; /// MStatus setReflectivity( const float& reflectivity ); /// MColor reflectedColor( MStatus * ReturnStatus = NULL ) const; /// MStatus setReflectedColor( const MColor& reflected_color ); BEGIN_NO_SCRIPT_SUPPORT: declareMFnConstConstructor( MFnReflectShader, MFn::kReflect ); END_NO_SCRIPT_SUPPORT: protected: // No protected members private: // No private members }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MFnReflectShader */