#ifndef _MFnLayeredShader #define _MFnLayeredShader // //- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc., and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright law // and by international treaties. // // The Data may not be disclosed or distributed to third parties or be // copied or duplicated, in whole or in part, without the prior written // consent of Autodesk. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the following // disclaimer, must be included in all copies of the Software, in whole // or in part, and all derivative works of the Software, unless such copies // or derivative works are solely in the form of machine-executable object // code generated by a source language processor. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, // OR ARISING FROM A COURSE OF DEALING, USAGE, OR TRADE PRACTICE. IN NO // EVENT WILL AUTODESK AND/OR ITS LICENSORS BE LIABLE FOR ANY LOST // REVENUES, DATA, OR PROFITS, OR SPECIAL, DIRECT, INDIRECT, OR // CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK AND/OR ITS LICENSORS HAS // BEEN ADVISED OF THE POSSIBILITY OR PROBABILITY OF SUCH DAMAGES. // ========================================================================== //+ // // CLASS: MFnLayeredShader // // ***************************************************************************** // // CLASS DESCRIPTION (MFnLayeredShader) // // MFnLayeredShader facilitates creation and manipulation of dependency graph // nodes representing layered shaders. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include #include // ***************************************************************************** // DECLARATIONS class MFnDependencyNode; class MFltVector; class MColor; // ***************************************************************************** // CLASS DECLARATION (MFnLayeredShader) /// Manage Layered shaders. (OpenMaya) (OpenMaya.py) /** Facilitate the creation and manipulation of Layered shaders. */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYA_EXPORT MFnLayeredShader : public MFnDependencyNode { declareMFn( MFnLayeredShader, MFnDependencyNode ); public: /// MObject create( bool UIvisible = true, MStatus * ReturnStatus = NULL ); /// short compositingFlag( MStatus * ReturnStatus = NULL ) const; /// MStatus setCompositingFlag( const short & cflag ); /// MColor color( unsigned int lIndex = 0, MStatus * ReturnStatus = NULL ) const; /// MStatus setColor( const MColor & col, unsigned int lIndex = 0 ); /// MColor transparency( unsigned int lIndex = 0, MStatus * ReturnStatus = NULL ) const; /// MStatus setTransparency( const MColor & transp, unsigned int lIndex = 0 ); /// MColor glowColor( unsigned int lIndex = 0, MStatus * ReturnStatus = NULL ) const; /// MStatus setGlowColor( const MColor & glow_color, unsigned int lIndex = 0 ); /// MColor hardwareColor( MStatus * ReturnStatus = NULL ) const; /// MStatus setHardwareColor( const MColor & hardware_color ); /// MColor hardwareShader( MStatus * ReturnStatus = NULL ) const; /// MStatus setHardwareShader( const MColor& hardware_shader ); BEGIN_NO_SCRIPT_SUPPORT: declareMFnConstConstructor( MFnLayeredShader, MFnDependencyNode ); END_NO_SCRIPT_SUPPORT: protected: // No protected members private: // No private members }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MFnLayeredShader */