#ifndef _MFnCharacter #define _MFnCharacter // //- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc., and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright law // and by international treaties. // // The Data may not be disclosed or distributed to third parties or be // copied or duplicated, in whole or in part, without the prior written // consent of Autodesk. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the following // disclaimer, must be included in all copies of the Software, in whole // or in part, and all derivative works of the Software, unless such copies // or derivative works are solely in the form of machine-executable object // code generated by a source language processor. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, // OR ARISING FROM A COURSE OF DEALING, USAGE, OR TRADE PRACTICE. IN NO // EVENT WILL AUTODESK AND/OR ITS LICENSORS BE LIABLE FOR ANY LOST // REVENUES, DATA, OR PROFITS, OR SPECIAL, DIRECT, INDIRECT, OR // CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK AND/OR ITS LICENSORS HAS // BEEN ADVISED OF THE POSSIBILITY OR PROBABILITY OF SUCH DAMAGES. // ========================================================================== //+ // // CLASS: MFnCharacter // // ***************************************************************************** // // CLASS DESCRIPTION (MFnCharacter) // // MFnCharacter is the function set that is used for manipulating characters. // Characters in Maya are dependency nodes used to manage any set of keyable // attributes. The attributes contained in a character can be manipulated // using clips, scheduled in a nonlinear manner by a clipScheduler node. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include #include // ***************************************************************************** // DECLARATIONS class MObjectArray; class MSelectionList; class MDagPath; class TsetCmd; class Tstring; class MDGModifier; // ***************************************************************************** // CLASS DECLARATION (MFnCharacter) /// Function Set for Characters (OpenMayaAnim) (OpenMayaAnim.py) /** Function set for characters */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYAANIM_EXPORT MFnCharacter : public MFnSet { declareMFn(MFnCharacter, MFnSet); public: /// MStatus attachSourceToCharacter( MObject& sourceClip, MDGModifier& dgMod); /// MStatus attachInstanceToCharacter( MObject& instanceClip, MDGModifier& dgMod); /// MStatus addCurveToClip( MObject& curve, MObject& sourceClip, MPlug& characterPlug, MDGModifier& dgMod); /// MObject createBlend( MObject& instancedClip1, MObject& instancedClip2, MObject& blendAnimCurve, MDGModifier& dgMod, MStatus *ReturnStatus = NULL); /// bool blendExists(MObject& instancedClip1, MObject& instancedClip2, MObject& blendResult); /// bool removeBlend(MObject& instancedClip1, MObject& instancedClip2, MDGModifier& dgMod, MStatus* ReturnStatus = NULL); /// bool getCharacterThatOwnsPlug(MPlug& plug, MObject& result) const; /// MStatus getMemberPlugs(MPlugArray& result) const; /// MStatus getSubCharacters(MSelectionList& result) const; /// MObject getClipScheduler(MStatus * ReturnStatus = NULL); /// int getScheduledClipCount(MStatus * ReturnStatus = NULL); /// MObject getScheduledClip(int index, MStatus * ReturnStatus = NULL); /// int getSourceClipCount(MStatus * ReturnStatus = NULL); /// MObject getSourceClip(int index, MStatus * ReturnStatus = NULL); /// int getBlendCount(MStatus * ReturnStatus = NULL); /// MObject getBlend(int index, MStatus * ReturnStatus = NULL); /// MStatus getBlendClips(int index, MObject& clip1, MObject& clip2); BEGIN_NO_SCRIPT_SUPPORT: declareMFnConstConstructor( MFnCharacter, MFnSet ); END_NO_SCRIPT_SUPPORT: protected: virtual Tstring setCommandString(); virtual TsetCmd* setCommand(); private: // No private members }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MFnCharacter */